Skip to main content
TINfluence box art

TINfluence

Game ID: GID0358056
Game Info
Year
2019
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Humanity has set out for the stars and settled on different planets. It is now your time to spread influence on the new colonies and undermine your opponent.

TINfluence is a two player game where you will exert influence on planets by playing action to move or add influence tokens.

Each turn, each player will draft actions that are then played out. These actions can add or move influence tokens or can challenge the other player for influence over a planet. The player that has the most influence on a planet gains Victory Points.

The player with the most victory point at the end of the game wins.

-description from designer

Description

Humanity has set out for the stars and settled on different planets. It is now your time to spread influence on the new colonies and undermine your opponent.

TINfluence is a two player game where you will exert influence on planets by playing action to move or add influence tokens.

Each turn, each player will draft actions that are then played out. These actions can add or move influence tokens or can challenge the other player for influence over a planet. The player that has the most influence on a planet gains Victory Points.

The player with the most victory point at the end of the game wins.

-description from designer

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–2 of 2
Video DfU3Wfuu1t0 Board Game Sanctuary Rules Teach at 0:00 sentiment: neutral
video_pk 81996 · mention_pk 334175
Board Game Sanctuary - TINfluence video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Becoming an influencer and sharing experiences
  • A multi-day road trip
Comparison games
none
Mechanics (from transcript analysis)
  • Player Elimination — Players might be left behind in traffic jams while others acquire event cards.
  • Set Collection — Players try to collect event cards representing places and interactions.
  • Simultaneous action selection — Players pick a letter A to E face down and reveal it at the same time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an interesting action selection dilemma.
References (from this video)
No references stored for this video.
Video itlmiZL9Fs8 No Pun Included Review at 8:39 sentiment: positive
video_pk 30329 · mention_pk 89269
No Pun Included - TINfluence video thumbnail
Click to watch at 8:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intense, time-limited trading phase that rewards quick thinking
  • Asymmetric factions ensure varied play experiences
  • Emergent theme through negotiation and philosophy of aliens
  • High potential for replayability due to different species and trade dynamics
Cons
  • Brief and possibly unclear rulebook; hard to look up details during play
  • Advanced scoring using fractions can be overly complex
  • Not accessible to all players; steep learning curve
  • Physical component clutter at higher player counts can be visually chaotic
Thematic elements
  • space trade, diplomacy, resource exchange, and negotiation
  • Interstellar galactic trading session among spacefaring species
  • thematic storytelling through species-specific philosophies; emergent negotiation narratives
Comparison games
  • Siberia
  • Caelian Space Trees
Mechanics (from transcript analysis)
  • Asymmetric species — Each species has distinct engines, starting cards, and tech options shaping strategies
  • Component clutter and layout — Sprawling cards and wooden cubes; setup scales with player count
  • Compound Scoring — Value is derived from negotiation outcomes and trade efficiency; social dynamics affect success
  • Conversational scoring — Value is derived from negotiation outcomes and trade efficiency; social dynamics affect success
  • Engine Building — Starting cards and left/right cube placement to produce outputs which can be converted into technology cards and points
  • resource engine — Starting cards and left/right cube placement to produce outputs which can be converted into technology cards and points
  • Technology cards — Techs require left-input cubes and right-output cubes; techs score points
  • Trading — Three-stage negotiation under time pressure with a cheat sheet showing conversion rates
  • trading phase — Three-stage negotiation under time pressure with a cheat sheet showing conversion rates
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just about the best ten minutes of gaming ever
  • the good far outweighs the mess
  • you input resources to output resources you'll only get as much out of it as you put into it
  • not for everyone
  • this may not just be the best game that you've played this year it may be the best game you've ever played
  • three conceptual stages of trade, mixed together all at once
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–2 of 2
View on BoardGameGeek