In the Cult of Chaos expansion, a wicked Cultist of the Shrine emerges, determined to thwart the players' efforts and empower the Great Old One. This malevolent figure seeks to plunge the world into eternal chaos and darkness.
The Cultist of the Shrine possesses the ability to traverse various locations, casting powerful incantations and summoning his devoted followers to wreak havoc upon the unfortunate town. These loyal disciples will go to great lengths to impede your progress and obstruct your path to victory.
Prepare to face the treacherous Cultist as he orchestrates his sinister plans, maneuvering strategically and employing dark magic to fulfill his nefarious objectives. Only by overcoming their malevolent schemes can you hope to restore order and prevent the world from descending into eternal darkness.
The Cult of Chaos expansion also features additional heroes to play, town locations to explore and Great Old Ones to defeat.
It comes in a box of the same height and width (1/2 the depth) and quality of Tiny Epic Cthulhu.
- Adds a cool cultist that moves around the board and takes tentacles.
- More tentacles are now available for the bag, which is great as the base game runs out.
- The cultist's actions add a layer of strategy and forces players to be more careful.
- The expansion significantly changes up the game with new characters and Old Ones.
- Highly recommended if you own Tiny Epic Cthulhu; it makes a good game even better.
- The spinner can sometimes cause the Old One to stay in the same spot, leading to a stalemate if the cultist is also in that space and portals cannot be sealed.
- There's a waiting game if the cultist and Old One block portal sealing.
- Lovecraftian horror, madness, cults
Mechanics (from transcript analysis)
- action selection — A new action is introduced to banish followers, requiring players to roll dice based on spell cards.
- Bag Building — Cultist tentacles are added to the draw bag, introducing a new element that affects gameplay when drawn.
- Player roles — Introduces four new playable characters and the ability to play as the cultist.
- threat management — The cultist acts as an antagonist that moves around the board, collecting tentacles and hindering players.
- Variable player powers — The new characters and Old Ones have unique abilities that change how the game is played.
Video topics + discussion points
Quotes (from this video)
- So why is it always hot in the corner of a room? Because the corner is 90°.
- I can't put it down.
- In all seriousness, this means so much to me.
References (from this video)
- Adds new cultists and old ones for greater variety
- High-quality artwork on box and components
- Keeps core game feel with minimal rule changes
- Content is modest; may feel light for players seeking large expansions
- Requires base game to play
- cult activity, eldritch entities, forbidden knowledge
- cosmic horror in a small, tentacled mythos-driven environment
- mythic-cosmic horror
Mechanics (from transcript analysis)
- component expansion — new cultist tokens, tentacles, and related pieces with silk-screen artwork
- new boards and action modulation — additional boards and tentacle-themed actions altering player choices
- Solo variant — cultist solo mode with dedicated rules
Video topics + discussion points
Quotes (from this video)
- Tiny Epic Cthulhu Cult of Chaos, an expansion for Tiny Epic Thulu from Games and Scott Almes.
- these tiny epic games, man, adding a little more to them is always just that little extra spice and sugar that I like.
- Doesn't really add too much more complexity, just gives you a little bit more stuff.
- That's kind of expansions that I actually really love.
- Fantastic.
- There you go, that folks is Cult of Chaos, the expansion for Tiny Epic Cthulu.