A high stakes, 3D heist game!
Everyone at the table is a career criminal eyeing retirement. Whether you’re the mastermind or hired hand, you want to get involved in as many jobs as possible and make as much money as you can. Walk away from a series of jewel heists as the winner with the most money by cooperating with other burglars to break into a vault. Work together to physically move “padlocks” using tiny hands and steal the jewels they’re protecting. The harder the heist, the bigger the payout – whoever ends up with the most money wins.
During each turn of Tiny Laser Heist, a player becomes the Mastermind and selects his team. Players not selected now play against the team to stop the heist. Both teams play action cards to determine the teams abilities and obstacles the team must face during the heist. The team then has 90 seconds to steal the jewels. If the you do, the Mastermind picks up and distributes money cards to his team members. Play continues until all the money is gone.
—description from the publisher
- silly and fun
- great table presence and physical activity
- setup can be a bit involved
- dexterity and cooperative mischief
- futuristic heist scenario with a laser maze
- silly, cinematic
Mechanics (from transcript analysis)
- dexterity/arcade-style skill — maneuvering a laser contraption while avoiding bands to retrieve a gem
- Flicking — maneuvering a laser contraption while avoiding bands to retrieve a gem
- mixed-object interaction — hands-on components on a shared rack and real-time coordination
Video topics + discussion points
Quotes (from this video)
- It is the silliest dexterity game that is so fun.
- This has been a classic for me.
- It looks so cool on the table as you can see.
- I am super excited for both of those and I'm sure that they will fit great into my collection.
References (from this video)
- Looks really cool
- Oceans 11 style heisting idea
- Excited about the concept
- Fell flat
- Awkward physical requirements
- No negative for playing cards
- Doesn't feel like a heist
- Heisting
Mechanics (from transcript analysis)
- Card Play — Players play cards that involve physical challenges like standing on one foot or closing eyes.
- dexterity — Requires reaching in with plastic hands to grab a jewel.
Video topics + discussion points
Quotes (from this video)
- The game mostly speaks for itself. We've all experienced it. We all want to forget about it. Sorry I brought it up here.
- I think I think we live in a more innocent time and I miss that.
- This was a huge, huge disappointment for me because I wanted to like it so much.
- Seal is one of the biggest hype to reality moments that I've ever had. Just that that gut check of like, yeah, you still live in a in a messed up earth. You lost faith in humanity.
- There's so many mistakes and so many disappointments and we still tried to play through so much.
- my number one is what my clear number one because it was the worst execution possible of any game.
- And so on top of the fact that it didn't work, which is a huge problem, but if you didn't enjoy assembling them and if you assemble them just like a teeny bit off, not only would the marble like roll down and get stuck, but it would roll off the side of the first piece and just fall on the floor.