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To Glory!

Game ID: GID0359078
Game Info
Year
2023
Players
2-4
Age
7+
Playtime
30 min
Complexity
1.3/5
Collection
Your Tier
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Description

A pirate-themed dexterity game where ship captains search for treasure while launching cannonballs at opponent ships to score victory points

Description

A pirate-themed dexterity game where ship captains search for treasure while launching cannonballs at opponent ships to score victory points

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video SfD59cUCM7M Meeple University Playthrough at 0:56 sentiment: positive
video_pk 88788 · mention_pk 321085
Meeple University - To Glory! video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • "it's a quick little game"
  • supports 2-4 players, with scalable ship/tower components
  • strong thematic hooks (piracy, treasure, glory)
  • tactile, chunky components and dynamic combat
  • live giveaway and audience engagement
  • prototype version shown with active development on Kickstarter
Cons
  • prototype version may imply incomplete polish
  • rules/interaction can feel chaotic with multiple moving parts and curses
  • name inconsistency (To Glory / True Glory) could cause confusion
Thematic elements
  • piracy, treasure, glory
  • pirate ships on the high seas visiting islands and seeking buried treasure
  • nautical adventure with ship maneuvers, cannons, and treasure maps
Comparison games
none
Mechanics (from transcript analysis)
  • Cannon combat — shoot cannonballs from ships at towers or the Kraken, gaining glory when hits land
  • Captain power / rotation — captains have powers (e.g., rotate the tower) that influence available actions
  • Map draw / curse — draw maps from islands; cursed maps direct you to distant islands and can affect strategy
  • Pick up and deliver — move between islands to pick up maps and deliver treasure chests for glory
  • Pick-Up and Deliver — move between islands to pick up maps and deliver treasure chests for glory
  • Turn actions — each turn includes moves, turning, and optional captain powers (rotation) that affect positioning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a quick little game
  • to Glory
  • "two core mechanisms of the game which is essentially pick up and deliver between these islands"
  • "On Any Given turn you get one Cannon volley five moves and the power of your captain"
  • "we have set up five different camera angles for you to try to look at the game"
  • "this is actually a prototype version of the game"
  • "it's on Kickstarter right now"
  • "you cannot end a sequence of moves adjacent to another piece"
References (from this video)
No references stored for this video.
Video xKpovQ3UeT8 Brains On Games Review at 0:00 sentiment: positive
video_pk 88077 · mention_pk 321056
Brains On Games - To Glory! video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong pirate theme that shines through in components and flavor
  • deluxe components and visually striking table presence
  • engaging blend of dexterity and spatial reasoning
  • asymmetric captain abilities and expansion options
Cons
  • treasure chest values can tilt the game toward blocking rather than pure dexterity
  • endgame can feel unbalanced due to chest point disparity
  • four-player boards can feel crowded and chaotic
  • retail version lacks expansion content found in the deluxe pack
Thematic elements
  • pirates, treasure, curses, captains
  • Pirate-themed treasure quest on a modular ship/board with a Kraken and treasure chests
  • lighthearted, chaotic, family-friendly
Comparison games
  • Chicken vs Hot Dog
Mechanics (from transcript analysis)
  • Blocking and positional strategy — players block opponents from reaching treasure islands, creating a crowded, blocking-centric endgame
  • Cannon firing via seesaw — cannon cubes are launched using a seesaw mechanism to hit ships, Kraken, or the tower
  • captain actions — each captain has a unique ability affecting movement, combat, or board elements
  • curse mechanics — landing a Jolly Roger on a captain curses them; curses pass to another player via cannon hits and can be cured by removing their curses
  • Exploration and treasure maps — drawing treasure maps from islands; matching letters indicate which island to reach for a treasure chest
  • Movement — five Skipper actions allow moving ships or the Kraken or the tower; turns are constrained to the direction the ship is facing, with hex-based movement
  • Treasure chest scoring — treasure chests are worth six points; gold by shooting ships or figures can yield additional points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's called to Glory and the pirate theme is very obvious from the box
  • this is a light game
  • this is a very silly fun quick game
  • the deluxe components are awesome
References (from this video)
No references stored for this video.
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