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Torres box art

Torres

Game ID: GID0361296
Game Info
Year
1999
Players
2-4
Age
10+
Playtime
60 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Torres is an abstract game of resource management and tactical pawn movement. Players are attempting to build up castles and position their knights to score the most points each turn. Players have a limited supply of knights and action cards that allow special actions to be taken. Efficient use of pieces and cards, along with a thoughtful awareness of future possibilities, is the heart of this game.

Torres is considered by many to be an informal member of what is referred to as the Mask Trilogy.

Description

Torres is an abstract game of resource management and tactical pawn movement. Players are attempting to build up castles and position their knights to score the most points each turn. Players have a limited supply of knights and action cards that allow special actions to be taken. Efficient use of pieces and cards, along with a thoughtful awareness of future possibilities, is the heart of this game.

Torres is considered by many to be an informal member of what is referred to as the Mask Trilogy.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 18
This page: 18
Sentiment: pos 12 · mix 2 · neu 3 · neg 0
Mentions per page
Showing 1–18 of 18
Video _1oC_M-GWng The Dice Tower Event Coverage at 14:13 sentiment: neutral
video_pk 102386 · mention_pk 292375
The Dice Tower - Torres video thumbnail
Click to watch at 14:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • looks pretty
Cons
  • don't know much about this
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks generic-y medieval, but clean and I like it.
  • Such a fun experience of just memory, strategy, energy management, and player powers.
  • These things look so good that they look fake.
  • That is like a pure pure gambling game.
  • It's a game that's actually more fun when you mess it up than when you get it correct.
  • I really love the look, the gear mechanism. It's so smart.
  • It is pretty fun, chaotic, jumping around game.
  • I think this has the opportunity to be even stronger.
  • A lot of board gamers are collectors and so this does kind of feed into that collector itch.
  • I scored 41 points. He said, 'I've never seen 41 points.'
  • Deduction style is not usually my go-to mechanism. This one surprised me.
References (from this video)
No references stored for this video.
Video dXKNCidcXvI Watch It Played Discussion at 6:13 sentiment: positive
video_pk 92423 · mention_pk 248367
Watch It Played - Torres video thumbnail
Click to watch at 6:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • building castles and positioning knights to score
  • medieval
  • null
Comparison games
none
Mechanics (from transcript analysis)
  • Action cards — You also have action cards that allow you to do special things to help influence the outcome and manage your resources the most efficiently.
  • Resource Management — You also have action cards that allow you to do special things to help influence the outcome and manage your resources the most efficiently.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • John Kars you are the winner of Legacy
  • This is one that I've been wanting to get for some time L gr
  • Thank you so much Alexander from Germany for sending us all these great games yes and for not sending Leonard along with them I really appreciate that
References (from this video)
No references stored for this video.
Video OcQpTieTPeg Getting Games Top 25 List at 27:41 sentiment: positive
video_pk 91240 · mention_pk 244621
Getting Games - Torres video thumbnail
Click to watch at 27:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • guild discovery, resource mining
  • de lluvia universe; dice bag building
  • dice-driven, modular
Comparison games
none
Mechanics (from transcript analysis)
  • deck of cards to assist — a deck of cards that can help perform actions
  • dice bag building — dice bag building with card support
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video TBM0TILEanQ Ryan and Bethany Board Game Reviews Top 10 List at 7:23 sentiment: positive
video_pk 90536 · mention_pk 242003
Ryan and Bethany Board Game Reviews - Torres video thumbnail
Click to watch at 7:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very intuitive rules
  • calm, relaxing play experience
Cons
  • short playtime may disappoint some who want longer sessions
Thematic elements
  • survival strategy with intuitive placement
  • maps with tiles representing a calm survival scenario
  • peaceful and contemplative
Comparison games
  • Tsuro
Mechanics (from transcript analysis)
  • rotation/decision-making — choices about advancing or rotating tiles affect outcomes
  • Tile Placement — place tiles to extend a path and survive as long as possible
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a great list of games that are just have a low buried entry basically
  • there's a game for everybody out there
  • it's a perfect choice to use to introduce people to games
  • it's not a game it's an activity
  • cooperative makes it easy to teach
References (from this video)
No references stored for this video.
Video 1TwR0ZUTar8 Watch It Played Discussion at 7:48 sentiment: neutral
video_pk 88612 · mention_pk 234015
Watch It Played - Torres video thumbnail
Click to watch at 7:48 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • will bring great Peril but also great rewards
Cons
none
Thematic elements
  • vanishing of King Arthur, various factions both mortal and Fey now fight for power
  • Britain and the Fey realm after the merging
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — they must use the rounds available wisely as each action costs precious time
  • Faction Control — Each player will control one of these asymmetrical factions
  • Favor system — strive to earn the most favor of the three leaders Mordred Morgana and Merlin
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • exploding worms reprint royalty and a dead parrot hello I'm Matthew and welcome to your board game news
  • this one Taps into the nostalgic part of my personality thus making it very very exciting
  • this hits me right in my 10 year old PlayStation 1 playing heart I loved worms so I'm very very excited
  • the Godfather of area control games El Grande is coming back with a new edition
  • it's a devious game of card selection bluffing tactical timing strategic Cube placement and just a dash of luck
  • I really hope this new version is available in English please please please
  • this is the same kind of set collection we find in other Sushi go games but here you either take what's in front of you or you play a Chopsticks token to spin the table to take something else in the hopes of getting both both what you need and more Chopstick tokens to give you more options as the game goes on
  • looks fun I really love sushi go I thought sushi roll was even better so I'll be trying this as soon as it's available everywhere
  • to rule them all and then sell it as soon as this was announced offers started going wild
  • what could be more synonymous with games than a cat they lie around in game boxes are curious and playful and illicit emotion
  • I think Klaus would be a great name in honor of the late great Klaus toiber the designer of Catan who passed away earlier this year
  • this set plays homage to what many consider to be the greatest comedy series of all time
  • in the end chaos will be inevitable and players must prepare for it it'll bring great Peril but also great rewards
  • if you've not watched avatar The Last Airbender just do it I promise you that's the biggest takeaway from the whole episode today frankly it's that good
References (from this video)
No references stored for this video.
Video CaaOnwlDjgE Board Game Coffee Review at 0:00 sentiment: positive
video_pk 88548 · mention_pk 233721
Board Game Coffee - Torres video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short demo that gives a good idea of gameplay
  • beautiful miniatures and looks beautiful
  • plays great
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — gives you like the area control gameplay of Mordred
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mordred
  • it's a little tricky to find the Seaman Booth it's very good there's no big Seamon signs but if you can get a demo it's a short demo and it gives you a good idea of like the area control gameplay of Mordred and I I really enjoyed it you got to watch me yeah and it's beautiful Miniatures yeah so the game looks beautiful and it plays it plays great so actually I think I won the demo but I played random cards if you don't know how to play just play random cards but it was a great time check it out
References (from this video)
No references stored for this video.
Video e0UgukjVF8s Chairman of the Board Discussion at 6:47 sentiment: positive
video_pk 87434 · mention_pk 228490
Chairman of the Board - Torres video thumbnail
Click to watch at 6:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • likes the incentive building mechanism where longer neglect leads to more build up of resources/actions
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The older games are less as more and the newer games are more as more
  • I really don't like Katan at all so I wouldn't know what to suggest in terms of expansions or house rules
  • normally my favorite games have a good ratio of low rules overhead in comparison to the complexity and decks or so more of the depth of the game
  • I like games that are kind of 90 minutes maximum
  • I don't like using computers to play board games
  • I generally like games that have a degree of uh incentive building
  • I love supply and demand you know and kind of know Buy Buy Low sell high that kind of thing
  • my thoughts are pretty neutral um I'm pretty numb about the subject to be honest
  • for me it just felt like a generic deck building game and but instead of having more cards you are just boosting up the cards you already have
  • I like point salad style games and I don't really see it as a matter of you know being a point salad I just see it as you know you get eight points on your turn I get three points on my turn therefore you've gained five points and I haven't
  • games with a heavy setup is quite a big um deterrent for me
  • I would say you can get a really good collection in 10 to 20 games
  • I don't have a lifestyle game um I like dipping in and out of tons of different games rather than doing a deep dive into one particular game
  • I did like the the dice system in tetum you know either choosing a dice for the resources or for the action strength I thought that was a cool mechanism
  • I reckon this is kind of a p kind of a perfect storm really
  • it's a face Toof face um social activity rather than being behind a screen
References (from this video)
No references stored for this video.
Video nO7eX2GHmks slickerdrips Discussion at 1:32:42 sentiment: other
video_pk 86459 · mention_pk 223733
slickerdrips - Torres video thumbnail
Click to watch at 1:32:42 · YouTube ↗
Overall sentiment (raw)
nostalgic/contemplative
Pros
  • The host has fond memories of the game.
  • The Gallerist is considered a favorite solo option.
Cons
  • The host has been hesitant to revisit certain Luras games.
  • Concerns about the game's direction and potential focus shift.
Thematic elements
none
Comparison games
  • Cobban
  • The Gallerist
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great big box uh like it's a campaign right well like not it goes over several sessions but I don't think like a completely ongoing thing.
  • I've heard it described as like a well I've actually heard a mix of people saying that it's like too many bones 2.0 and that it's like a mix of um too many bones and H Marcus I haven't played uh H Marcus but I've heard good things maybe I'll get stri at some point mixed together with the Elder Scrolls lured stuff I'm completely on board for this I cannot wait to play this.
  • it is completely like to to try and put you off if uh if you're not familiar and you're into Euro stuff it is completely dice chucking and there there is like there is Choice there is strategy and stuff into it but more than any of that there is Dice chucking there's rooll to move there's rooll to hit there's rooll to wound there's there's so much dice in this.
  • and so many things crop up in these um random cards that you're drawing whether it's the gear that you find whether it's those um events that um that come up or the the enemies that you tend to find that like you can you can see it happen even in like the the few episodes that I did of that playthrough like it's partly like just the human thing of wanting to recognize patterns but it comes up with these satisfying uh stories so often based on just a big pile of Randomness it is crazy that it can do that.
  • Shout out to bromstone is so good they had a big Kickstarter I think that was a couple of years ago now and it's projected for this year who knows if it will deliver.
  • if you get it and like it it is such a big rabbit hole that you can fall into like this game has been going for a long time like is like 2013 or something original Shadow to bromstone 2014 this game has been out for a long time and like 194 expansions.
  • Liz Boa is winning so I think we're going to be playing Liz boa next year next week.
  • is still getting disappointingly low votes that's my personal I'd like to give uh the the re revised uh Pathfinder ago uh and the reckon is actually
References (from this video)
No references stored for this video.
Video 8MYxEJUPjao BoardGameCo Top List at 9:06 sentiment: mixed
video_pk 80939 · mention_pk 198741
BoardGameCo - Torres video thumbnail
Click to watch at 9:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Looked cool
  • Area control, interesting elements
  • Intriguing art style and miniatures
Cons
  • Has not been played
  • Uncertain if it's a good system
  • Potentially better area control games exist
Thematic elements
  • Area control
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Mentioned as a genre/mechanic that appeals to the host.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • CMON, cool mini or not, and the 10 outstanding CMON campaigns.
  • But there are still 10 outstanding crowdfunding campaigns, which is not necessarily the end of the world.
  • The dragon's cool. The dragon's cool. That's the part I probably want most out of all of this.
  • It's a game system I've played out.
  • This kind of game system has been done by Clank at this point better.
  • I have so many big box games that don't don't always get tabled that honestly, I even look at this and I just think, as much as I love the system, I don't play it a ton.
  • At this point onwards, we now mark a shift between the less interested to the more interested.
  • Mordred is the only one that I have not tabled.
  • I have more Marvel United content than any human being needs in their collection ever.
  • I personally overall enjoy the Zombicide system more.
  • The Dead Keep is one that I I would want this one more than DC Super Heroes United, more than Deceased because this one felt more distinctive.
  • God of War was such a good implementation.
  • The teamwork element really came through even when you were playing it solo.
  • I really hope that a year from now when I'm when I'm doing a video like this that's like hey, here's the final three and my thoughts on those. It'll be a very short video, but I'd be very happy to make a video like that.
References (from this video)
No references stored for this video.
Video a7YBW5_Wo5M Discussion at 0:10 sentiment: positive
video_pk 69752 · mention_pk 166452
Torres video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really liked Mordred
  • Enjoyed it
  • Looking forward to playing it more with all the extras
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — The game is an area control game.
  • character upgrade — Players can upgrade their characters by getting Knights.
  • Magic spells — There are magic spells that can be cast in the game.
  • permanent abilities — There are permanent abilities that can be put into play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brittany won yes she was a big Champion
  • I really liked Mordred
References (from this video)
No references stored for this video.
Video QJXADk8BYrA Board Stupid Analysis at 2:44 sentiment: positive
video_pk 42681 · mention_pk 129650
Board Stupid - Torres video thumbnail
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strategic depth from knight movement and castle placement
  • tight scoring decisions
  • replay potential with different maps and card interaction
Cons
  • high person-to-person analysis can be heavy for new players
  • some rule quirks may frustrate beginners
Thematic elements
  • territory control and castle-building
  • Medieval Europe; castles and knights on a knight-mavalized map
  • abstract, Euro-style with thematic veneer
Comparison games
  • Katan
  • El Grande
  • Puerto Rico
Mechanics (from transcript analysis)
  • action_cards — limited action cards influence knight movement and scoring
  • Area Control — players vie for control of castles and knight positions on a modular map
  • area_control — players vie for control of castles and knight positions on a modular map
  • Resource Management — efficient use of pieces and resources to optimize placement and scoring
  • resource_management — efficient use of pieces and resources to optimize placement and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest one ever in the history of the modern board gaming possibly the biggest one ever
  • Ticket to Ride is a hand management game that's what it is
  • Dominion... it's the deck building game
  • Bear Park feeling
  • it's essentially root building right it's a root building game, much like Ticket to Ride in some way
  • Treat yourself
References (from this video)
No references stored for this video.
Video tp92EAcASs4 The Dice Tower Analysis at 3:53 sentiment: positive
video_pk 35699 · mention_pk 106733
The Dice Tower - Torres video thumbnail
Click to watch at 3:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Medieval city-building
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Eight out of 10.
  • It's not a bad game. It's not a great game. It's fine.
  • This game's really bad.
References (from this video)
No references stored for this video.
Video TOtX6mWQ568 Board Game Coffee Discussion at 0:16 sentiment: neutral
video_pk 10162 · mention_pk 80899
Board Game Coffee - Torres video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's day three of the Seamon game Expo
  • yesterday we played some Mordred enjoyed that we played some project Elite the real time dust dice trucker that was a good time
  • we interviewed Travis and he told us about his game dark Providence
  • it's fun to just have this time to play with just play games a bunch of c-month people you know what I mean
References (from this video)
No references stored for this video.
Video tEXrEHKppGY Chairman of the Board Top List at 4:17 sentiment: positive
video_pk 9011 · mention_pk 26554
Chairman of the Board - Torres video thumbnail
Click to watch at 4:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • El Grande is my favorite game of all time; it is the original area control game and the cream of the crop.
  • Only your best round will count in Coliseum, which is a cool twist on scoring.
  • El Grande and the King, with simultaneous selection and Castillo, harmonize to create a rich gameplay experience.
References (from this video)
No references stored for this video.
Video SAPlvaxwOGg Chairman of the Board Top List at 14:41 sentiment: mixed
video_pk 8568 · mention_pk 25254
Chairman of the Board - Torres video thumbnail
Click to watch at 14:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • unique scoring concept that rewards height and placement
  • strong table presence and classic design pedigree
Cons
  • highly abstract; not to everyone’s taste
  • can feel slower and less dynamic for some groups
Thematic elements
  • construction and height-based scoring
  • medieval fortifications; tower-building
  • abstract, engine-building
Comparison games
  • Santorini
Mechanics (from transcript analysis)
  • action points allowance — Plan and allocate actions to build and operate towers.
  • interaction through placement — Move onto spaces to influence scoring and block opponents.
  • stacking towers vertically — Build towers and height influences scoring, with strategic placement.
  • tower-based scoring — Score is a function of tower size and the position of the player's piece on the tower.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is probably one of the best abstract style games I've played
  • it's a shame it's not taking off as well as it could have
  • I could still appreciate this game and I think it has huge untapped potential
  • it's way better than it sounds on paper
  • the best way to play it is shortening the map to keep it nice and snappy
  • co-op isn't really my forte
References (from this video)
No references stored for this video.
Video P9zZvuyYDis The Dice Tower Other at 6:43 sentiment: positive
video_pk 4840 · mention_pk 118421
The Dice Tower - Torres video thumbnail
Click to watch at 6:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Part of Fast Forward series
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shelf 16 is kind of a an odd mix here
  • This shelf has twice as many games as most shelves
  • one of my favorite two-player games, but it's very difficult to learn and play
  • Fantastic abstract strategy game
  • Such a classic game and I like it a lot
  • I don't know why I like it so much, but I do
  • one of the most beautiful dexterity/party games there are
  • There are so many games on the shelf
References (from this video)
No references stored for this video.
Video m99w5IcXUIQ Adam in Wales - Board Game Design Top List sentiment: positive
video_pk 2003 · mention_pk 133872
Overall sentiment (raw)
positive
Pros
  • Brilliant gameplay design
  • More complex than Ticket to Ride but rewarding
  • Good progression from gateway games
  • Excellent first expansion (Power and Glory)
  • Well worth revisiting
Cons
  • Dry theme about post offices
  • Second expansion (All Roads Lead to Rome) not as strong
  • Has been somewhat forgotten
  • More complex rules than Ticket to Ride
  • Less accessible than Ticket to Ride
Thematic elements
  • postal network
  • post office building
  • German logistics
Comparison games
  • Ticket to Ride
  • Splendor
Mechanics (from transcript analysis)
  • Area Control
  • Hand Management
  • network development
  • Network/Route Building
  • Route Building
  • scoring phases
  • Set Collection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the tile laying game this is the entry point into the modern board gaming um world for many many people
  • Those moments are rare in gaming and it is one of those games where you'll stand up and shout yeah yes you know your your your camels just won the race
  • When it works oh my word it's a Sublime experience
  • Dominion was an absolute turning point in the hobby
  • The Artistry that has gone into this game the beautiful images the beautiful artwork
  • You can't really talk about carcassonne without thinking about Ticket to Ride because really these are the two most significant games as Gateway Games into our hobby
  • This game is that it's it's so ingenious the fact that you can explain the rules on a single rule sheet
  • Dixit is the game that's going to convert people
  • If I want to show people what the board game world is capable of Dixit is the game that's going to convert people
References (from this video)
No references stored for this video.
Video aRS5NCdhJn4 Beyond Solitaire Interview at 0:49 sentiment: positive
video_pk 405 · mention_pk 109124
Beyond Solitaire - Torres video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, weighty historical theme that invites reflection
  • Cooperative play with limited communication fosters tension and teamwork
  • Two-phase structure effectively separates daily work from union activities
  • Mechanics echo real tensions between individual motivations and community goals
  • Accessible rules with elegant design and thematic touches
Cons
  • Potentially heavy subject matter may be emotionally challenging for some players
  • Board/prompts may lack clarity; opportunities for clearer rule prompts
  • Balancing changes can have knock-on effects, risking game balance
  • Two-player focus may limit replayability for some groups
Thematic elements
  • labor rights, unionization, dehumanization, solidarity
  • Canada, early to mid 1900s, luxury rail travel
  • historical, serious, theme-driven, evocative
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative play with limited communication — Players work together with restricted information flow to pursue shared goals.
  • Domino/setup nod — A nod to Caribbean domino culture used during setup for thematic flavor.
  • Face-tuck mechanic — Porters’ cards can be tucked away from view to reflect dehumanization, altering visibility of workers.
  • Fatigue / resource management — Actions increase fatigue; players balance tasks to avoid burnout.
  • Hidden information voting pool — In the city phase, votes are simulated via a voting pool that players can partially influence, with limited visibility.
  • Narrative prompts and light touches — Thematic cues and small design nods (e.g., dominos, facial portraits) to deepen history without overbearing the gameplay.
  • Phase-based gameplay — Two distinct phases: train phase (serving passengers) and city phase (union activities).
  • Role-based crew management — Each player manages a senior Porter crew and coordinates actions.
  • Two-phase rhythm with activity tension — Daily train duties build fatigue and demand, while the city phase builds strategic tension around union efforts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically a game that's based on the experiences of Black Train Porters in Canada in the early to mid 1900s and their eventual success in unionizing
  • it's a two-player game that we've got and it's Cooperative with limited communication
  • the end goal is to coordinate enough votes to form Union chapters
  • the fatigue was a major part of the story
  • we tried to have a little a few of light touches like that to bring the theme out and have it not feel so heavy
References (from this video)
No references stored for this video.
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