Game Info
Year
1984
Collection
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Mechanic profile
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Vibe profile
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Description
Players move around a circular track, collecting "souvenir" cards if they pass tourist attractions corresponding to the destination cards that were dealt to them at the start of the game. The winner is the first to get back to the hotel with one of each type of souvenir, but since the ones they pick up may contain duplicates, players will need to swap souvenirs with each other. If they land on suitable spaces they can do so without the other player's consent.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
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Video 88HRiInNy9w
BoardGameCo Top N List at 9:57 sentiment: positive
video_pk 40930 · mention_pk 298651
Click to watch at 9:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Excellent vibes and art; strong setting
Cons
- Semi-coop nature can be a turn-off for some
Thematic elements
- void devouring London
- London-based universe with factions
- semi-cooperative with a strong vibe
Comparison games
none
Mechanics (from transcript analysis)
- Semi-Cooperative — Players cooperate yet compete for victory conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a gamefound's press event where every quarter we put out a press event of here are a bunch of the campaigns that you can expect to see.
- The top three alone, Zomicide, Dead Montales, Onward Twisted, Twisted, and Seven Wonders.
- Semi co-op has always at best I've had fun with semi-opp, I haven't loved semi-op, so we'll see.
- The vibes are incredible. I love this kind of universe and setting and art.
References (from this video)
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