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Town of Salem box art

Town of Salem

Game ID: GID0362317
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Description

Town of Salem is a browser-based game that challenges players on their ability to convincingly lie as well as detect when other players are lying.

The game ranges from 7 to 15 players. These players are randomly divided into alignments - Town, Mafia, and Neutrals. If you are a Town member (the good guys) you must track down the Mafia and other villains before they kill you.

The catch? You don't know who is a Town member and who is a villain. If you are an evil role, such as a Serial Killer, you secretly murder town members in the veil of night and try to avoid getting caught.

Source: The Developer Website.

Description

Town of Salem is a browser-based game that challenges players on their ability to convincingly lie as well as detect when other players are lying.

The game ranges from 7 to 15 players. These players are randomly divided into alignments - Town, Mafia, and Neutrals. If you are a Town member (the good guys) you must track down the Mafia and other villains before they kill you.

The catch? You don't know who is a Town member and who is a villain. If you are an evil role, such as a Serial Killer, you secretly murder town members in the veil of night and try to avoid getting caught.

Source: The Developer Website.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
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Video jZHhrqQPSeE BigPasti Analysis at 0:15 sentiment: mixed
video_pk 88517 · mention_pk 295838
BigPasti - Town of Salem video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • extensive role variety
  • long-form social play with community depth
Cons
  • free-to-play model and interface may feel dated
  • steep learning curve for new players
Thematic elements
  • murder, deception, and social deduction
  • online town with a wide cast of roles
  • structured multiplayer intrigue
Comparison games
none
Mechanics (from transcript analysis)
  • Day/Night cycle and discussion — Players discuss, vote, and use investigations to deduce killers.
  • role-based asymmetry — Players have distinct roles with unique abilities and win conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the policy deck is terrible game design
  • it's a boring game
  • I give secret Hitler a two out of ten
  • it's just an illusion that your choices matter
  • Avalon is actually a fucking game
  • the mechanics are so fucking sound
  • Avalon lets you tell your own stories
  • secret Hitler tells one story and it's a story that's pre-programmed in the Box
  • Avalon is actually a game, it's a mechanism to actually deduce what people's intentions are
  • secret Hitler is a game meant for people who don't like social deduction
References (from this video)
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