Traces of War is a two-player game that simulates the intense fighting between Axis and Soviet forces after the battle of Kursk during August 1943 to March 1944. A major Soviet offensive is launched against a German mobile defense. Will the breakthrough be successful?
Game Scale:
Game Turn: 1 month
Hex: 12.5 miles / 20 kilometers
Units: Divisions to Corps
Game Inventory:
Two 20.7 x 28" / 525 x 712 mm full color maps
Three dual-side printed countersheet (303 5/8" (16mm) square counters and 18 3/4" (18mm) round counters)
One 16-page rulebook
One solitaire track card
Two sets of Player Aid Sheets (4 total)
Solitaire Playability: High
Complexity Level: Medium-low
Players: 1 or 2
Playing Time: 3-6 hours
Note: Players will need to provide one opaque cup for game play.
- part of the day’s quick card game run
- not deeply explored in this clip
Mechanics (from transcript analysis)
- Trick-Taking — a card-driven game with layered strategic options.
- trick-taking / card-drafting — various card-driven interactions and scoring dynamics.
- trick-taking / set collection — a card-driven game with layered strategic options.
Video topics + discussion points
Quotes (from this video)
- it's been fantastic we have spoken to many Fantastic people
- the party is a punching party we're going to punch games and we're going to edit
- we haven't played the next Station London yet but we've heard really good things about it
- it's a through taking game which uses dice
- King Domino which we really enjoy