Get as much valuable treasure and coins as you can as everything counts at the end of this five-round game! Watch out for treasure that isn't treasure at all, and draft your team of treasure hunters wisely. Only two treasures are available in each of the three seasons, so get it while you can!
In Treasure Hunter, treasures are placed on the game board first. Then all players are given a hand of nine cards from which to draft, drawing one card and passing to the left or the right depending on which round is being played. At the end of drafting, all players will have a hand of nine cards and a little knowledge of what the other players may have in their hands as well.
All players must play any and all cards from their drafted hand of nine for each season they have cards for, whether they want one of the two treasures or not.
- Undervalued, underappreciated game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If there was a Mount Rushmore of game designers he'd be on it, Mr. Richard Garfield.
- Well, the uh the original inspiration I was walking uh around Portland and saw some birds uh seagulls jockeying for posts and uh I began to um fantasize that uh that the birds were choosing the better posts and uh acquiring them based on the pecking order because one would fly up and either be pushed off or manage to take the post they were trying to land on.
- And uh I thought it might be an interesting opportunity to make a game like Strateggo, but only one person showed uh showed their piece and the other one said who won, thereby keeping some of the the mystery in the game and uh that's what I applied to this idea of pecking order.
- You kind of like take something that's typically done and you completely turn it on its head.
- I try a lot and uh and uh many many don't make it past uh casual play.
- In my opinion, there's been some recent good examples of what to do with the reprint.
- I don't typically do a lot of negative reviews. That game got a negative review for me.
- I feel like publishers try to do too much. I feel like they don't listen to what the people actually want.
- Old games uh games in general when they reach a certain quality level just stand up to a lifetime of replay and they there's no logical reason why they should expire.
- It's not that I don't care about themes. I do. Um I I don't uh but but I I I want them to resonate with whatever the mechanics are.
- I totally approve of that as a as as a way to play. That's the way I play. I find it very enjoyable to have those deductions on the table rather than to have to memorize them.
- The game the game worked really well, but it was positioned as sort of a heavier game than it should have been. It came in a in a bigger box than it needed to.
- With uh Spyet, I actually presented they they said they wanted to uh with Shadow Blades, they wanted to change the flavor to being uh instead of spies sort of set in a modern context, they changed it to uh Asian warriors uh Korean Asian warriors. And I I actually redesigned the entire game based on that.
- With uh Vanguard Exiles? It's on Steam with uh as in early release, so there's a long way to go, but uh but you can play head-to-head.
- I've tried to make auto battlers myself. Uh and uh they always felt when when I was working on them, they always felt like uh I I I they always stalled at this point where I said, "Oh, this is kind of fun, but you know what? It would be better on computer."
- Recently I played uh zombie kids with uh with my seven-year-old twins. And and this worked this worked really well is getting a legacy experience which was a you know which which worked for that age was marvelous.
References (from this video)
- Richard Garfield's drafting concept is praised; described as amazing
- adventure drafting game
- fantasy treasure-hunting world
- pulp-adventure
Mechanics (from transcript analysis)
- Drafting — players draft cards to gain abilities or resources needed for contracts
- Set Collection — collecting card sets to trigger scoring or advantages
Video topics + discussion points
Quotes (from this video)
- Richard Garfield's new drafting game, which is amazing.
- very tense and my review uh it's one of those games where it's hard to give you the feeling of what it feels like just watching an overview.
- Band of Goblins. Good thing there.