In Tudor, you are a Lord in the court of King Henry VIII. Here you will be positioning your Courtiers among the influential Lords who grant you actions that allow you to maneuver your family members to high title offices and gain their respective Rings of prestige and power.
Players take turns placing their Courtiers into the three Audience Chambers, each with unique actions. Then each player will place their one Lord in a Chamber of their choice. Only Courtiers in an Audience Chamber with any player's Lord present will be able to use that Chamber’s actions. But be careful, since there are only a limited number of seats available in each Chamber and competing families can push you out of a Chamber!
Then all player Courtiers, in Chambers with a Lord, take turns performing ONE of the two Actions in their Chambers. The powerful Lords may also take both actions in the Chamber they occupy. Chamber Actions allow you to gain Court Cards and to move your Courtiers in the Throne Room onto spaces with square Court Tokens that represent various faction interests and demands at the court. You collect these Court Tokens, which are one way to gain Prestige at court.
When you reach the top space of a Court Office in the Royal Court, you will gain that title - represented by a Ring. A player's Rings are placed and displayed on their individual Player Hand Screens. Positioning your Rings on different fingers project your interests, intent, and inclinations to the other players, because different positions enhance specific Actions that your Courtiers take in the Audience Chambers!
You must always be vigilant, because another players can seize your Court Office, kicking your Office Holder out in disgrace and then taking one of YOUR Rings!
The player with the most prestige at game end wins!
In each game of Tudor, you will choose to play one of many scenario cards, each with their own special rules that can alter the game in dramatic ways. In addition, choose two different scoring cards to vary gameplay, creating a strategic experience with exceptional replayability.
—description from the publisher
- Unique component
- Engaging worker placement
- Strategic complexity
- Confusing ring mechanics
- Requires multiple plays to memorize ring combinations
- Victory point game involving workers and set collection
Mechanics (from transcript analysis)
- action selection — Players choose between placing a worker or assigning a noble to a room.
- Set Collection — Collecting discs that may be part of victory conditions.
- Variable scoring conditions — Victory point conditions are set by a random card flip at the beginning of the game.
- Worker Placement — Players place workers in audience rooms to perform actions.
Video topics + discussion points
Quotes (from this video)
- I think Marty for silver River the name of the game one of the neatest aspects for me was how I got my Reece.
- Where's the conflict Marty where is the Connolly if you're going to have a 4x game there's got to be some conflict.
- Battle does not automatically occur typically in games when you move into a place where somebody else is you immediately fight that's not the case here here you can move in you could be peaceful or if you want to you could say I guess what I'm gonna fight you and we're gonna attack each other.
- So there's a bluffing mechanic when you're going against other people I like that.
- If you're in for 4x type game but you don't want to spend your entire afternoon playing twilight imperium or eclipse then you definitely want to check out silver River that is now currently on Kickstarter.
- The Team's expansion for some of the board game and then finally Tony thank goodness my wallet can't stand anymore there's I know but this one comes out March 13th so you've got basically on the release of this you got one day to save up money to pick up Glen Moore 2 chronicles which we got a prototype of this is by fun tells game and Mattias Kramer the designer who did the original Glenmore.
- number one it's a rondell I'm into rondell selection mechanics so I was automatically into this game there was a lot of strategy in that rondell on which tiles you won't pick up.
- beautiful mechanic of placing a tile activating all the tiles around it very important strategy so much going on there a lot of strategy in that game.
- The scoring mechanism for all these is what you have compared to the person with the least amount.
- I hate that I missed playing Glenmore the first time around but now that I've played it I'm so glad to see this new version coming out and like you told me I'm excited to own a copy of this game.
- Hey y'all thanks for listening when this episode comes out there will only be a couple days left for the BoardGameGeek best podcast golden geek nomination oh that's a mouthful we would love your nomination and if nominations are already out and if we were so lucky to get one we would love to have your vote thank you so much for supporting your show over all these years and we'll see you next episode.
References (from this video)
- Instantly loved the action Rondel mechanism.
- Satisfying Euro game.
- Still fun despite not being played much.
- Longer game.
- Not played much anymore.
- Exploration and resource gathering.
- Exploration of the world
Mechanics (from transcript analysis)
- Action Rondel — It had an action Rondel and I instantly fell in love with that.
- exploration — You're trying to explore as much of the world as possible.
- fleet building — The more boats you have out there, you're kind of building up your fleet and the more both you have the more farther you can go.
- Resource Management — You're trying to get the resources from wherever you go.
Video topics + discussion points
Quotes (from this video)
- I cannot stand push games I avoid them at all costs one of my least favorite mechanisms
- guess what I really like this is one of those things that we have thoughts onite but the quack of quber does one of the best best jobs of making a enjoyable push your luck sty game
- this is a game where you literally are a nobleman and you're trying to be grow your prestige you're trying to get greater land you're trying to gain influence in court and it's really fun
- I have played a bunch of ccgs and lcgs and collectible card games and tradeable card games and all that stuff
- they're all money pits so I can only do one at a time
- this is a very friendly scene much more friendly than magic or Pokemon
- another game I just hear no one talking about and you're all shame on you for not hearing about this and talking about it because it's awesome
- this is a two-player social deduction game it's crazy
- it's oh so much laughter and sillyness
- this is the loudest game on our list or my list at least
- everyone's just yelling we actually ran a game of this at a at a convention this past summer
- this is just such a clever word game
- it is one of the be in my opinion it is one of the single best word games out there
- genius stes games does a really great job of giving you games that give you educational opportunities without making it feel like an educational game
References (from this video)
- Explores humanity
- Uses sci-fi for political commentary
- Perceived as too political or 'woke' by some viewers
- Political commentary
- Sci-fi
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- And then and then um you know, could I get some bacon? And she's like, of course you can get some bacon now. But I'm I with the bacon, if you could if you could make it really rare, like really rare, like very I mean like raw if possible, if that's possible, if I get get that. And she's looking at him like, 'What do you'
- It is the greatest game. Every single group of people that I've introduced that game to that I've seen people immediately take out their phone and buy it.
- He's like, 'It's raining outside. this this this guy standing next to me with a with a Viking sweatshirt on and and he's with with with Crocs with Ver Crocs and and uh and and gym shorts screaming at me that I yelled at this kid a couple of You know what? I'm just going to throw my cigarette away and get back on my bus and drive away.
- I'll fight it and send it to you.
- And the thing is like she's got like 20,000 subscribers and it's just she just doesn't care. She's just like yeah I'm going to do this. This is this is what I'm going to do. I'm just going to talk about every episode of Columbbo and I just god bless her heart you know.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- But, uh, I'll be honest, Vantage when they said it's not a campaign, there's no impact to the box, but it's a sandbox. I was like, I don't know how that can be a good game that I'd be interested in.
- I have gear fear where I like I'm afraid to like lose my gear.
- It's It's me. I'm I'm admitting it. Like I'm not I'm not hiding it. I'm telling you why. This is what my problem is.
- Oh, man. Yeah. Yeah. I mean, that that felt cool. That that's like where acrobat is cool. And I didn't even do the um, the changing positions and damaging a bunch of things cuz that when they have armor it's not as good.
- The fact that you saying I'll wait. It it it it's not so much of a problem because you're only waiting weeks, months. Usually the game's announced and it's out a month or two later and it's usually already printed and and shipping, which is the crazy part.
- Quest units cannot gain status effects from abilities or rules unless explicitly stated.
- The player's own 'gear fear' affects item usage and overtaxing.
- Stonemire Games is known for like a game gets popular. I know this I think this how Jamie kind of works is what I've kind of understood for the last like following his games and playing his games for like the last like 12 13 years is like he sees a popular game in the industry that that fires off in most situations and then he'll go oh I want to make my own version of that or take components of that game in some other popular game that just fired off and got super hot and I want to make my own and like put my own twist on it, my own high quality production.
References (from this video)
- Not a particularly good game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I know it has its own little like um uh you know sub cult of people who enjoy it.
- I don't particularly like it because I think it has a very strong rich get richer.
- If you start winning an Outpost you were going to continue winning because if your engine gets going faster than mine there's not much I can do about it.
- But yeah this one does not This one is one I wanted to like a lot more than I did.
- it's a good back and forth two-player game.
- I like the theme of it a lot. Seems like most music games I play aren't very good.
- I I find this one amusing.
- It almost feels like you could play it randomly and have the same amount of fun, but it's a nice way to pass some time.
- It's a great little filler.
- I don't think a lot of people have played this one.
- It was replaced by Nobody is Perfect, too, because they didn't get it right the first time.
- This is what a lot of people were talking about.
- It was one of those games that I saw a little bit of buzz and I was like, "Ooh, I'll have to play that sometime." and then never heard anything else about it.
- I think that's just a really solid two-player game from Catalia.
References (from this video)
- Fun expansion added a new character and boss.
- Good for older kids and a step up in cooperative games.
- Sense of discovery through exploring face-down tokens.
- Blue's fighting ability is important for moving the dragon back.
- Hasn't been played in a while.
- Another game higher on the list has been competing with it.
- rescuing wolf cubs
- fantasy
Mechanics (from transcript analysis)
- Action Point Allowance — Spending sun tokens to move around and perform actions.
- character abilities — Characters have unique abilities, like Blue's fighting prowess.
- cooperative play — Players work together to achieve common goals.
- Set Collection — Collecting sun tokens to perform actions.
Video topics + discussion points
Quotes (from this video)
- The games keep getting better.
- From the future of Rolls in the Family himself.
- He is more qualified to be on the channel than I am. I'll just say.
- Planet Unknown.
- I do like like putting that like spinning it and put and picking whatever I want and putting the tiles on the planet.
- Yeah, you're getting to pick from the lazy Susan.
- The game presentation definitely makes it look more complex than it is. Like it's a fairly accessible game that also has some very nice modules and depth.
- Escape.
- Escape the temple.
- Try to get out of the temple.
- Yeah, and you're having to do it kind of fast, aren't you?
- It is amazing the punch it packs in just 10 minutes.
- You feel like you explored everything.
- Do you get nervous when the gauntlet the music gets faster and you have to get back?
- I got that trap that I went into it and it just moved me all the way around the temple to like a different area?
- And you got trapped.
- This is our second video we've filmed in a row.
References (from this video)
- intrigue and power dynamics
- varied scenarios and asymmetric features
- Diplomacy, intrigue, and power
- Court of King Henry VIII
- Historical political intrigue in a royal court
Mechanics (from transcript analysis)
- diplomatic resource management — Collect resources to influence positions of power
- ring/positioning mechanic — Place rings on a finger on your player screen to activate special abilities
- scenarios — Diverse scenarios with unique rules
- Worker Placement — Gather diplomatic resources to maneuver courtiers in the throne room
Video topics + discussion points
Quotes (from this video)
- Netta Tonka is a competitive strategy game with clever twists of worker placement
- it looks pretty stunning
- each player takes on a unique role with dramatically different abilities and goals
- there is dozens of player configurations and modular boards and scenarios
- you can play as the murderer skeletons the dreaded spider the bewitching enchanter or the manor itself
- you are a lord in the court of King Henry the eighth collecting diplomatic resources to maneuver your courtiers in the throne room and gather prestige
- you need to be careful though because your positions and rings can be stolen by other players
- Block is one irresistible game about resistance and social interaction inspired by real events around the world