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Turning Point: Stalingrad box art

Turning Point: Stalingrad

Game ID: GID0368615
Game Info
Year
1989
Collection
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Description

Turning Point: Stalingrad is mid-complexity wargame on the battle of Stalingrad during World War 2. Attackers from the German 6th Army must dislodge the Russian 62nd Army and take the city of Stalingrad before the commencement of Operation Uranus. If the city could be taken, German troops could then be re-deployed to reinforce the Italian and Rumanian formations holding the flanks of along the Volga. The fiasco at Stalingrad can then be prevented.

The game is an operational level treatment of the actual streetfighting. Each turn is a day comprising of a variable number of daylight and night impulses. Units are battalions and armoured units representing AFVs in platoon and company strength. The map is on a scale of 1 inch to 500 metres, depicting the city of Stalingrad and its western approaches, divided into 74 areas divided according to terrain features, and rated for defensive suitability. Victory is determined by the number of objectives captured by the German player each week. If it exceeds the requirements for the week, he wins. If not the Russian player wins. If it is equal to the victory requirement, the game is extended by another week, with a different(higher) victory objective requirement.

Game comprises two 22" by 16" mounted mapboards, 394 counters, rules and charts.

The game uses the area-impulse system used in Storm over Arnhem, Thunder at Cassino and Breakout: Normandy.

Description

Turning Point: Stalingrad is mid-complexity wargame on the battle of Stalingrad during World War 2. Attackers from the German 6th Army must dislodge the Russian 62nd Army and take the city of Stalingrad before the commencement of Operation Uranus. If the city could be taken, German troops could then be re-deployed to reinforce the Italian and Rumanian formations holding the flanks of along the Volga. The fiasco at Stalingrad can then be prevented.

The game is an operational level treatment of the actual streetfighting. Each turn is a day comprising of a variable number of daylight and night impulses. Units are battalions and armoured units representing AFVs in platoon and company strength. The map is on a scale of 1 inch to 500 metres, depicting the city of Stalingrad and its western approaches, divided into 74 areas divided according to terrain features, and rated for defensive suitability. Victory is determined by the number of objectives captured by the German player each week. If it exceeds the requirements for the week, he wins. If not the Russian player wins. If it is equal to the victory requirement, the game is extended by another week, with a different(higher) victory objective requirement.

Game comprises two 22" by 16" mounted mapboards, 394 counters, rules and charts.

The game uses the area-impulse system used in Storm over Arnhem, Thunder at Cassino and Breakout: Normandy.

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Video LcqDIFrg6uI The Dice Tower Analysis at 13:51 sentiment: positive
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Overall sentiment (raw)
positive
Pros
  • very well revered
  • mid complexity war game
Cons
none
Thematic elements
  • war
  • German campaign into Russia
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, because of that, I actually never got a copy of it um and haven't played it.
  • Um so, you drive cars around and shoot at each other. That's basically the game.
  • Looks like Carcassonne with Islands. That looks pretty good.
  • Do we need a card game version of it? And the answer to that is we really don't. Just play Camel Up.
  • This is a war game from Don Greenwood, Avalon Hill.
  • But if you like choose your own adventures type games, that's what this is.
  • It is a tile laying game that is about as exciting as it looks in this picture here.
  • So if you like Klask, um which is a fantastic two-player game, this is just a version for four.
  • I really like awkward guests, so why didn't I play the second one?
  • He gave it Seal of Approval. A seven out of 10. Well, there you go.
  • I think I'm going to have to go with the Bottom of it. It is a fantastic three-player trick-taking game that I like very much and think you definitely should check out.
  • If you really like what we're doing here at the Dice Tower, then there are different ways to support the Dice Tower. One of those ways is through Patreon.
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