Game Info
Year
2025
Players
1-5
Age
10+
Playtime
25 min
Complexity
1.5/5
Collection
Your Tier
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Description
A cozy tile-layer through the alleyways of English suburbs where players uncover houses and wildlife for points
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video IzFkVMN2Kj8
Meeple University Top 10 List at 9:25 sentiment: positive
video_pk 85554 · mention_pk 323482
Click to watch at 9:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Art by Tristan Rosen noted (art-forward presentation).
Cons
none
Thematic elements
- UK alleyways; city/suburban exploration
- UK, Sussex-inspired
- tile laying set in UK environs
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- one scenario that I'm really keen of is the murder mystery type of like spin to it. Yes. It's called Label Epoch and it is set I guess on the Orient Express train heading to Istanbul and you have to uh within Snowonia somehow solve a murder.
- Snowonia Grand Tour. This one is by Naylor Games
- The fifth game is called 1:00 a.m. Jailbreak. So hopefully I'll be able to get this. Publisher is Sashi. Sashi plays two to five players. So this theme is interesting because a it's a card shedding game, but there's a twist is every time you play, you have to draw a new card.
References (from this video)
No references stored for this video.
Video lsPCiHMWsLs
Crimsonboardgames Top List at 19:43 sentiment: other
video_pk 80988 · mention_pk 313722
Click to watch at 19:43 · YouTube ↗
Overall sentiment (raw)
Interested
Pros
none
Cons
- Travel limitations (flying)
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Next we have Song of the Wild Kin one to four players area movement cooperative game deck bag and pool building. That all sounds perfect to me.
- So, we don't have anything to show yet really. So, we only have the box art. But look how cute that looks.
- Action-packed co-op game.
- This could again be very gimmicky. But I'm curious to see.
- I mean, it's obviously Cthulhu themed. Love that.
- I don't know. It might suck, you know.
- This is just an insta buy for me. I'm just going to get it.
- Um they just look so cute and they're both one to four or like at least this one's one to six and this one's one to four players.
- I'm very, very sad that this does not have a solo option because it looks so freaking cute...
- Look at how stunning this looks. I mean, excuse me?
- But, some for some reason this grabs me even more.
- I hope you guys enjoyed um that um I'm very excited about UK Games Expo.
References (from this video)
No references stored for this video.
Video upzoNTUSXik
Sir Thecos Playthrough at 0:19 sentiment: positive
video_pk 80257 · mention_pk 323383
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very thoughtful and tense puzzle despite its cute, cozy appearance
- High replay value supported by seasonal goals, achievements, and expansions in the box
- Charming aesthetic and high-quality, thick cardboard tiles
- Clever, tense hand-limit management mechanism
Cons
none
Thematic elements
- Building your own little neighborhood and connecting alleyways
- An old Sussex suburb filled with houses, gardens, fields, and alleyways
Comparison games
- Cascadia
- Sea Salt & Paper
- Papa's letter
- The Siege of Shatter's Horn
Mechanics (from transcript analysis)
- Campaign / Season Progression — Playing through a series of twelve games over four different seasons (spring, summer, autumn, winter) while tracking achievements in an almanac.
- Contract / Pattern Fulfillment — Completing 'Bimble cards' which require players to construct specific spatial layouts (such as straight lines of paths or schools connecting to ponds) to secure points.
- Hand / Board Limit Management — The 'going home for tea' rule, which triggers an end to the round if the player builds more houses than their current limit allows.
- Tile Placement — Players draw and place neighborhood tiles, ensuring that all adjacent road and alleyway edges match properly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This looks like a very very cozy game, but boy is it thinky. Really, really thinky.
- And because I like the game that much, I have decided to awarded my silver surfers ace of games award.
References (from this video)
No references stored for this video.
Video Ano52VHIjtY
Sir Thecos Unboxing at 0:19 sentiment: positive
video_pk 80307 · mention_pk 323384
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Nice and small box appreciated.
- Large font in rulebook is easy to read.
- Components look and feel good, thick cardboard.
- Nice artwork.
- Insert organizes components well.
- Appreciates the puzzle aspect of the game.
- Likes the theme.
Cons
- Unsure about the purpose of the 'time for tea' tokens/coasters.
- Doesn't know what some of the animal tokens do.
- Has enough good puzzle games already, questioning if another is needed.
Thematic elements
- Building little twittens, which is an old Sussex word to describe little alleyways and lanes that run between houses and fields.
Comparison games
- Papa Ladder
- The Crows of Cobble Shell Bay
- The Siege of Shadows Horn
- Tranquility Trilogy
- The Ascent
Mechanics (from transcript analysis)
- modular expansions — The host notes that 'detours' are 'modular expansions' that can be used in a solo game.
- Set Collection — The host mentions taking a 'Bimble card' when you 'complete it' and refers to 'Bright Avenue' as a goal to reach, implying collection or completion.
- tile laying — The host describes how the setup tells you how to place the 'Twitter tiles'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Yeah, look at this. What a great token.
- This is amazing. No, just kidding.
- The most important component, right?
- So, we have like little player aids here. That's great.
- I've never seen anything like that.
- Wow, so many. Okay. I would have to play a lot of games to actually use all of those. Okay, great.
- The most important component goes right on top.
- Everything has its place. I appreciate that.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4