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Up Front box art

Up Front

Game ID: GID0373811
Game Info
Year
1983
Collection
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Description

Only once in a great while does a game dare to be truly different and abandon old concepts while striking out to chart virgin territory in game design. Rarer still are the instances in which these games succeed in presenting a simulation of unparalleled realism in an easily comprehended and playable format. In UP FRONT, we have just such a game. Gone are the hexes and charts of conventional wargames; replaced by innovative and attractive game components which have distilled a wealth of technical data into one of the most playable, yet detail laden formats ever devised.

UP FRONT is a game of man-to-man infantry combat set in WWII Europe. In many ways, the game is more realistic than SQUAD LEADER principles in that its inherent mechanics simulate the fear and confusion of the battlefield and the inability of leadership to assert itself far better than any tactical combat game yet published. There is no playing board; it has been replaced by Terrain cards which become the “hexagons” of the game as players maneuver their forces via Action cards over constantly changing terrain. The scale of the game is measured in terms of relative ranges between opposing forces, with most combat occurring within a scale distance of 500 meters during the course of player turns measured in varying seconds of actual time.

UP FRONT is a game player’s game, rich in detail yet easily playable within the space of a lunch hour. However, it also contains engrossing Multi-Player and Campaign Game versions which could last a week or more. Like SQUAD LEADER, UP FRONT is an open-ended game capable of depicting endless Design-Your-Own variations of small unit actions between American, German and Russian combatants. Tanks, Assault Guns, Smoke, Anti-Tank Rifles, Demolition Charges, Pillboxes, Partisans, SS, Entrenchments, Anti-Tank Mines, Infantry Guns, Flamethrowers, Armoured Cars, Halftracks, Panzerfausts, Bazookas, Panzerschrecks, Wire, Ambushes, Radios, Artillery, Minefields, Mortars, Snipers, Starshells, Heroes, Prisoners and Fords are all accounted for. In fact, UP FRONT encompasses almost everything that the SQUAD LEADER game system has taken four gamettes to do, and does so in a far more playable format. The game can be summed up in four words: Innovation, playability, detail and realism. That’s an unbeatable combination.

UP FRONT is rated 4 on the Avalon Hill Complexity scale of 1 (easy) to 10 (difficult).

Recommended for two or more discriminating players of skill, ages 12 & up.

Each game includes:

162 full-colour, quality 2¼" × 3 ½" playing cards
120 full-colour 2" × 2.6" infantry cards
40 full-colour 2.3" × 3.1" AFV cards (maybe 39 cards? See link below to a BGG post.)
304 double-faced .75", .6", and .5" counters
12 scenarios with up to four variations of each
A plastic card tray
A 36-page rulebook containing Designer’s Notes, Historical T, O & E charts and Campaign Game Rosters.

NOTE: This post https://boardgamegeek.com/thread/785207/article/8884028#8884... suggests there are 39 Vehicle cards, not 40

Description

Only once in a great while does a game dare to be truly different and abandon old concepts while striking out to chart virgin territory in game design. Rarer still are the instances in which these games succeed in presenting a simulation of unparalleled realism in an easily comprehended and playable format. In UP FRONT, we have just such a game. Gone are the hexes and charts of conventional wargames; replaced by innovative and attractive game components which have distilled a wealth of technical data into one of the most playable, yet detail laden formats ever devised.

UP FRONT is a game of man-to-man infantry combat set in WWII Europe. In many ways, the game is more realistic than SQUAD LEADER principles in that its inherent mechanics simulate the fear and confusion of the battlefield and the inability of leadership to assert itself far better than any tactical combat game yet published. There is no playing board; it has been replaced by Terrain cards which become the “hexagons” of the game as players maneuver their forces via Action cards over constantly changing terrain. The scale of the game is measured in terms of relative ranges between opposing forces, with most combat occurring within a scale distance of 500 meters during the course of player turns measured in varying seconds of actual time.

UP FRONT is a game player’s game, rich in detail yet easily playable within the space of a lunch hour. However, it also contains engrossing Multi-Player and Campaign Game versions which could last a week or more. Like SQUAD LEADER, UP FRONT is an open-ended game capable of depicting endless Design-Your-Own variations of small unit actions between American, German and Russian combatants. Tanks, Assault Guns, Smoke, Anti-Tank Rifles, Demolition Charges, Pillboxes, Partisans, SS, Entrenchments, Anti-Tank Mines, Infantry Guns, Flamethrowers, Armoured Cars, Halftracks, Panzerfausts, Bazookas, Panzerschrecks, Wire, Ambushes, Radios, Artillery, Minefields, Mortars, Snipers, Starshells, Heroes, Prisoners and Fords are all accounted for. In fact, UP FRONT encompasses almost everything that the SQUAD LEADER game system has taken four gamettes to do, and does so in a far more playable format. The game can be summed up in four words: Innovation, playability, detail and realism. That’s an unbeatable combination.

UP FRONT is rated 4 on the Avalon Hill Complexity scale of 1 (easy) to 10 (difficult).

Recommended for two or more discriminating players of skill, ages 12 & up.

Each game includes:

162 full-colour, quality 2¼" × 3 ½" playing cards
120 full-colour 2" × 2.6" infantry cards
40 full-colour 2.3" × 3.1" AFV cards (maybe 39 cards? See link below to a BGG post.)
304 double-faced .75", .6", and .5" counters
12 scenarios with up to four variations of each
A plastic card tray
A 36-page rulebook containing Designer’s Notes, Historical T, O & E charts and Campaign Game Rosters.

NOTE: This post https://boardgamegeek.com/thread/785207/article/8884028#8884... suggests there are 39 Vehicle cards, not 40

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 7 · mix 0 · neu 1 · neg 1
Mentions per page
Showing 1–10 of 10
Video rsrz9boRJgY Drive Thru Games Top List at 17:53 sentiment: neutral
video_pk 89445 · mention_pk 237477
Drive Thru Games - Up Front video thumbnail
Click to watch at 17:53 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Really cool game
Cons
  • Disappointment
  • Kickstarter nightmare
  • Licensing hell
  • Went away
Thematic elements
  • Military
Comparison games
  • Combat Commander
Mechanics (from transcript analysis)
  • Card game — It's a military card game from the 80s.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are for like the wave two ships
  • I don't remember really hearing about this game until I was at Gen Con
  • I played the game I was like whoa this is going to be great
  • it's been huge it's been lasting
  • it's still around there's been a second edition atomic mass games has it you know there's still tournaments it's just really lasted
  • I don't think this actually came out back then
  • it was a couple of years later
  • it's a big like 400 box
  • it's a campaign game and there's tactical battle elements like you see in a dungeon crawl
  • it's like you're building a civilization in hell almost
  • it's a huge investment
  • it's a lifestyle game all by itself really
  • you know it's kind of dark and gross and stuff in a lot of ways
  • it's crazy
  • so that's not for everybody
  • this game's been around I still hear people talking about this today
  • this is the expansion for lords of waterdeep
  • really cool expansion i still have the game and the expansion on my shelf
  • you did not see lords of water deep anywhere on the previous list because it kind of came a little bit out of nowhere
  • Dungeons and dragons euro game a worker placement game
  • the expansion really makes the game in my opinion
  • it really adds some extra elements and layers and a little bit of depth there to the game that is you know made it stay in my collection
  • this is definitely an evergreen for wizards of the coast or hasbro whoever
  • it's cool that it's kind of neat to see this be the number one
  • turned out to be a really good expansion
References (from this video)
No references stored for this video.
Video SrzHaKo59Ag Zilla Blitz Discussion at 7:44 sentiment: positive
video_pk 86559 · mention_pk 224291
Zilla Blitz - Up Front video thumbnail
Click to watch at 7:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Recently acquired.
Cons
none
Thematic elements
  • Squad level combat
  • Card-driven
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the challenge where I try tried to play a subset of the rather large collection of board games tabletop historical War Games specifically that I have on my shelves that I have yet to play or fully play
  • the goal here is to start making progress chipping away at those games on your shelves that have yet to be played
  • the Shelf of Shame is so embarrassing
  • all of these are shelf of Shame right I me usually call it shelf of opportunity but this is yeah some of these I really need to play
References (from this video)
No references stored for this video.
Video d9d3sxFZc0U Zilla Blitz Discussion at 3:01 sentiment: positive
video_pk 86315 · mention_pk 222916
Zilla Blitz - Up Front video thumbnail
Click to watch at 3:01 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Absolutely loved it
  • So much fun
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Battle Before The Muse River scenario
  • one of the most historically infused games that I've ever run across
  • just a training scenario to see if I can get used to movement and defensive fire and first fire and all those things maybe some close combat
  • I've got Raiders of the deep and Phantom Fury I've got these in boxes right now
  • my goal really for this year is to play a lot of games play five new games a month what I'm trying to do with this now is to get some breath to the tea to experience a lot of different games uh and play them but not necessarily go that deep yet
  • do you have a gaming te um what and if so what are those things that you feel like you've played a ton of that have gotten you to a lot of depth
  • The winner is Kevin a212 congratulations Kevin
  • hope to see you at SD histon or maybe perhaps watching the professional wargaming live discussion on Saturday
References (from this video)
No references stored for this video.
Video QFpMCC7wPmw Zilla Blitz Top List at 8:26 sentiment: positive
video_pk 84175 · mention_pk 213686
Zilla Blitz - Up Front video thumbnail
Click to watch at 8:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game
  • So good
  • Original
  • Creative
  • Stands up to the test of time
  • Holds up really well today
Cons
  • Rulebook is not great
  • Needed help from videos and a friend to learn
Thematic elements
  • Squad-based man-to-man combat
  • World War II
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven combat — Uses cards for movement, damage, and combat actions.
  • Man-to-man combat — Focuses on individual soldier combat, with squads as the main unit.
  • No map — Cards are moved around the table to represent distances.
  • Squad leader card game — A card game adaptation of the Squad Leader system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So it felt like no matter how many times I played this game, every single time it was different.
  • I think it captured operational level combat in a way that the other options in that period of time thinking about things like Africa France 1940 that I just didn't quite gravitate towards from a play level as I did with this one.
  • So, it is easy and far away the number one game on my list of top 10 Avalon Hill war games.
  • But first up, let me introduce the game to you. Midway Naval Air Battle Game.
  • For for what it does, I think it captures that whole cat and mouse and strike first or be struck nature of naval warfare.
  • But that whole idea of that being the first war game that I got, I remember think that you could have history in a box like this.
  • I mean, paper time machines, right, is the the famous quote is what these are. That hit me so strong the moment I opened this box up and it's why I still play, right? Because it's history in a box.
References (from this video)
No references stored for this video.
Video Cmdy7HslrrY Zilla Blitz Analysis at 18:48 sentiment: positive
video_pk 83010 · mention_pk 208682
Zilla Blitz - Up Front video thumbnail
Click to watch at 18:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Giant innovation in its time
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cards — Cards are used to introduce uncertainty and mystery, such as what the opponent is holding or what the player will draw next.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All human progress all innovation is a matter of ideas having sex. That is to say there actually is not any innovation that is just not based on anything else not based on anybody else's ideas right it's all a matter of what ideas already there how can I take and put them together synthesize in new ways to new purposes maybe you know twist it this way a little bit you know you use the word tweak um and then sometimes that new fusion of ideas is indeed adds up to a fundamental new new new new thing or breakthrough right
  • It was a sandbox, right? I mean, they g it was a sandbox and we were invited to create and games hadn't done that before.
  • I think the greatest innovation would here it is would be a rat and a rat free rule book.
  • Yes. War games are innovative.
References (from this video)
No references stored for this video.
Video CRHtdL61Y_A UndeadVikingVideos Discussion at 34:45:44 sentiment: negative
video_pk 80184 · mention_pk 194715
UndeadVikingVideos - Up Front video thumbnail
Click to watch at 34:45:44 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • The Kickstarter campaign had a large amount of money pledged but was never delivered.
  • Kickstarter campaign was described as a 'giant mess'.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card game — Described as 'Upfront the card game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have tons of like RPG books that I'm like, why did I buy this?
  • we end up in situations where there's diamonds in the rough.
  • I found the complete book of necromancers. I forgot that I ever owned that.
  • if you try to auction that now, um, you can get a few hundred for it, which is ridiculous.
  • I'm actually excited to have like Aldi on cuz I want to talk cuz he's one of those guys that, you know, obviously he runs conventions.
References (from this video)
No references stored for this video.
Video w7JsptCXyzo Analysis at 17:17
video_pk 70955 · mention_pk 168115
Up Front video thumbnail
Click to watch at 17:17 · YouTube ↗
Pros
none
Cons
  • reprint trouble
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been going through all the most anticipated lists on Board Game Geek starting with 2010 I'm up to 2014.
  • I don't need to play it anymore and how much do I need to play a game to have gotten my worth out of it or whatever I'm not talking about dollar amount either it's like you know
  • better to let it move on to somebody else and they can enjoy it and they can pass it on to somebody else as well
  • so I think that's okay doesn't doesn't it because it's on my shelf has nothing to do with the quality of the game
  • so we have seen those disappear a little bit no still being made it's still being played and as we add more people to the Hobby by osmosis some of them are going to you know find out about war games
  • those big crazy games those coffin boxes and those those big splash releases from Fantasy Flight they just really haven't been doing that
  • I don't like that and I don't know that any of the games on the on the last two lists are like that but I'm sure God I know there was some of that
  • it's no different than like let's say GMT or Fantasy Flight or whoever has a newsletter you know that goes out let's say every month an email newsletter and they tell people hey we're nominated on this list go vote for
  • it's a reviewer getting a review copy is much less biased than a Kickstarter backer
  • The way the hobby has worked I think going back to the 70s somebody will do something and this is the way a lot of things work somebody will do something that's successful and so you get copycats you get people trying to iterate on that
  • expansions will show up on these anticipated lists and that kind of says something to the kind of known quantity
  • there was a fair number of games that had a lot of trouble whether it was licensing trouble like glory to Rome nothing personal alien frontiers or other kind of Kickstarter Shenanigans
  • crowdfunding we're going to see more of that for sure moving forward in the years but it was also kind of still like the wild west back then
References (from this video)
No references stored for this video.
Video asknkmFVp0Q Board Game Hangover Top List at 9:37 sentiment: positive
video_pk 60114 · mention_pk 152565
Board Game Hangover - Up Front video thumbnail
Click to watch at 9:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge card-driven engine that captures WWII squad combat feel
  • varied terrain and unit options
Cons
  • Rulebook is dense and difficult to approach; font size noted
  • Hard to get into
Thematic elements
  • card-driven tactical warfare with terrain and unit management
  • World War II squad-level combat
  • Array
Comparison games
  • Twilight Struggle
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Simple yet very engaging.
  • What I really like about this game is the immersion these buildings give you.
  • In Upfront, you'll be taking control of a German squad, American squad, or other squads
References (from this video)
No references stored for this video.
Video j4TURYohU_w Zilla Blitz Top 10 List at 16:37 sentiment: positive
video_pk 38207 · mention_pk 114913
Zilla Blitz - Up Front video thumbnail
Click to watch at 16:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong portrayal of human elements in engagement
  • classic design that inspired later ASL evolution
Cons
  • rules can feel fiddly with chrome from era
  • older edition may require house-ruling for modern play
Thematic elements
  • fog of war, human factors, and realistic combat stress
  • World War II ground combat with a focus on human elements and morale
  • narrative-driven, map-as-story, with field reports and morale dynamics
Comparison games
  • Ambush
  • Squad Leader
Mechanics (from transcript analysis)
  • human-centered combat modeling — scenarios emphasize morale, panic, and individual soldiers' fates.
  • scenario-driven campaign feel — advancement through missions with evolving narrative.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so hard but it's so fun
  • the heart of the leader games is the campaign and the choices you make
  • the entire thing is drawn out but you could map it exactly as it ended up
  • you can play as a team but it's also a solo experience at heart
  • the narrative is what makes these war games sing
References (from this video)
No references stored for this video.
Video Fzac4MEc7C0 Drive Thru Games Top List at 0:47 sentiment: positive
video_pk 1019 · mention_pk 2867
Drive Thru Games - Up Front video thumbnail
Click to watch at 0:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative use of cards to dynamically create terrain
  • Immersive, visceral battlefield feel
  • Good support with expansions and print-on-demand options
  • Accessible with a cooperative play partner
Cons
  • Dense, learning-curve heavy for non-wargamers
  • Older edition; reprints vary in quality
Thematic elements
  • Close-quarters infantry engagements with terrain created through cards
  • World War II squad-level tactical combat
  • Ground-truth tactical realism with modular terrain creation
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven terrain — cards function as terrain; the battlefield is created during play
  • combat resolution via cards — combat outcomes influenced by card play and unit types
  • Hand Management — players manage a hand of action/terrain cards
  • Multi-Use Cards — cards can serve as terrain and as actions; the back of cards may be terrain
  • Variable Map — cards function as terrain; the battlefield is created during play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the cards can actually become the terrain, you're creating the battlefield as you play
  • it's organic, not like rigid and sterile landscape
  • Splendor starts with everyone just silent, then the game escalates into intense negotiation
  • you can play cards to become the terrain so you're building the battlefield as you go
  • you can kind of bluff and read each other with the command and colors system
  • it's a pure and accessible civ-like experience that scales well with人数
  • the negotiation and hotel-dynamics in Lords of Vegas create a very social table
  • Age of Steam-level purity with Steam's maps adds a refreshing clarity
References (from this video)
No references stored for this video.
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