A battle-slain warrior, the Valkyries have ferried your soul to Valheim, the tenth Norse world. Besieged by creatures of chaos and ancient enemies of the gods, you are the newest custodian of the primordial purgatory, tasked with slaying Odin's ancient rivals and bringing order to Valheim.
Explore
A beautiful, procedurally-generated world awaits you. Venture into deep dark forests, climb snow-peaked mountains and marvel at lush valleys. Take to the seas on a mighty longship, but be wary of sailing too far....
Build
Raise your own viking mead halls, houses, castles, and more with our powerful construction interface. From knarrs to imposing warships, build legendary vessels to conquer the seas and discover new lands.
Conquer
Battle the mythical beasts of the tenth world and animal wildlife in punishing dodge & block based combat.
Craft
Forge increasingly powerful weapons and armour as you advance. Craft food and mead to maintain your health.
Survive
From the highest mountain peak to the deepest swamp, each environment presents unique challenges and foes.
Cooperate
Valheim supports independent, player-hosted servers and as many worlds as you wish to create, because no one wants to continuously die alone.
Source: The Game Website.
- Publisher (Moop Publishing) did a good job with Deep Rock Galactic.
- Host has fond memories and has sunk many hours into the computer game Valheim.
- Hopes it represents the computer game well.
- Excited to see if Moop Publishing can go 'two for two' after Deep Rock Galactic.
- Has concerns about how the computer game can be translated to tabletop.
- The current board state shown doesn't immediately 'cry out Valheim' to the host.
- Expectations need to be tempered because Valheim might be trickier to adapt than other games.
- It's described as a 'trickier one'.
- Survival, Exploration
- Norse Mythology
- Deep Rock Galactic
Mechanics (from transcript analysis)
- Combat — Implied by the theme of the computer game Valheim.
- exploration — Implied by the theme of the computer game Valheim.
- Survival — Implied by the theme of the computer game Valheim.
Video topics + discussion points
Quotes (from this video)
- The artwork is very pretty.
- it's an aggressive area control game.
- This expansion is fixing a fundamental flaw of the original game.
- I am salivating at the mouth for this one.
- This game is the theme done justice in tabletop form.
- I do have to temper my expectations because I think Valheim's going to be a little bit trickier to bring to tabletop.
- There's not a lot of innovation in games anymore.
- But when I played it, it's like, 'Okay, that mechanism I like. Let's find out.'
- This is a very long podcast.
- But remember, it's only a game.
References (from this video)
- enjoyed the demo
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- March of the Ants is uh from Tim Eisner. So, same guy who did uh Canopy and some guy who did Leaf. Um, and I have talked highly about both of those games. Uh, this one is a reimplementation of an older game, March of the Ants. This is an area control game, quite an aggressive area control game.
- Now, when you put those two things together along with Board of Dice, you usually expect a very complicated, heavy, oh my god, there's so many rules type game.
- The demo did a good job of teasing me, thinking, 'Wow, this game didn't feel that complicated.' It was It was very in-depth.
- This could be one of the better David Turczi games I've played in recent uh you know tried out in recent um years.
- They didn't want to just make it White Castle with two players because to be honest, White Castle worked best as a two-player game.
- This is a two-player area control game um where basically you have followers, dudes on the map.
- But it's beautifully produced. You got these translucent dice, these lovely artwork cards, these wooden followers.
- Yes. Sorry, there is a spider on one of these pictures. I didn't see that coming, but uh I've seen scarier spiders, but still
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Undaunted 2200 which is a very good game. Tactics II, very very good.
- I've got all the Killforths.
- Nemo's War, great game.
- Defenders of the Realm, love that game. Love it.
- I got some BattleTech on painting. Going to start painting again.
- Ogre, great game.
- We're going to be back in business, folks. We're going to be back in business.
- We're going to be back to full strength again. Just like the old days.
- People that want to work with me, great. People that don't want to work with me, great. Don't care.
- Getting hacked, man. It was very It took a lot of wind out of my sails.
- I'll get us there. All right, we got the other cable coming within the next month or so. Uh, they're going to be running that up here, so we're going to have fiber.
- I got 10 videos I got to get done. I got more stuff coming.
- We're turning the old game around.
- I don't think I've ever been this busy. And I'm pretty happy about it.
- We'll come back and uh, next week we'll start we'll start doing nice little short live play. Maybe we'll do uh, Val Petra.
- Everything feels better. You know, everything feels good.
- It is your old pal Earl.
- This has been a long time coming and it's showing the subscriptions have gone up.
- It's been a rough 2 days. But don't worry about it. I'll shake it off. I'll come back stronger than ever.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I've been trying to walk with the boot. Well, I not walk, but I I I have a boot that I put on, but I keep it off most of the time because I'll be honest with you, it is bigger and bulkier than the cast.
- The lots that we do have, okay, everybody's waiting to find out what what's been bid on and and you know, it's been not that bad, but
- This may be probably the best baseball game I've ever played and I can't believe I didn't know about it.
- It is the most realistic, fast-paced, easy to learn baseball game I've I've ever played.
- This is a game that has everything except cold beer and hot dogs.
- I'm really on the fence with keeping Chronicles of Drungore.
- I think I'm going to more talk about the expansion than show it because the quality of the prototype isn't good.
- This game feels like you're playing Sidmer Pirate and nothing better than finding treasure, going through life, taking people down, you know, sinking ships, taking them.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I want to know what they're doing for the seven to 10 players though. If they're literally just giving you more chips and cards so you Yeah, if if all it is is just they're giving you more chips and saying, 'Now you can play it with 10.' That's rubbish. That's BS, okay? Because the game just fundamentally wouldn't work.
- The thing that has me worried though is this 120 to 180 minutes. Is this a game that warrants two to three hours though?
- The game is basically just area control cubes. That to me doesn't scream out crazy fun.
- Deep Regrets is one of the worst games I've ever played, so screw that for a game of toy soldiers.
- I think we've hit that peak of board gaming and now it's mostly a kind of downhill slope for gaming because we've now seen everything that can be kind of done. We're now recycling ideas.
- Board games are getting to a point where we are seeing the same stuff all the time and it just means that it's hard to get excited for another convention.
- UK Games Expo is mostly just recycling stuff that we've already reviewed at a few months ago in which case I don't need to look at it again.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's about survival now.
- Quite a huge hole here for for Lord of the Rings fans or people that love RPGs.
- Everything that you need have some fun with some Blade Runner.
- This is a great great box and should not be overlooked.
- Drums of War, nice little solo game.
- Hunted is a great system.
- Dungeon World, wonderful book, wonderful wonderful system. Works it's just really really fantastic.
- Battle Cryer, which is a great game.
- Just tons of great stuff in this one.
- instant comic collection at lot number nine.
- At least $600-$700 of stuff in that box.
- bid smart and bid well
- We need the room. We need the money especially.
- bid with your hearts and help us in any way you can.
- I'd rather give you something and get something back.
- We're just looking to get to August and then we'll deal with that from there.
References (from this video)
- Variety in abilities and quests creates some replayable moments
- Exploration and resource gathering is the strongest part of the game
- Event cards during boss scenarios add dynamic moments
- Heroes lack a strong sense of identity beyond their abilities
- Bosses and events can feel similar across scenarios
- Combat depth is limited; crafting can feel repetitive
- Some furniture feels like auto-include, reducing decision impact
- exploration, survival, and crafting within scenario-driven adventures
- Viking-themed survival world with maps and islands to explore and home base to defend
- scenario-driven with boss battles and event twists
Mechanics (from transcript analysis)
- Boss Battler — Final boss fights complemented by event cards after each round; some events threaten the house with raids or other effects
- boss battles and event cards — Final boss fights complemented by event cards after each round; some events threaten the house with raids or other effects
- Card Crafting — Craft armor, tools, weapons, and furniture to access better items and buffs; furniture provides home bonuses and unlocks builds
- Combat: Dice — Fast combat where dice are rolled based on weapons and gear; minimal strategic depth but immediate tension
- crafting system — Craft armor, tools, weapons, and furniture to access better items and buffs; furniture provides home bonuses and unlocks builds
- Dice-based combat — Fast combat where dice are rolled based on weapons and gear; minimal strategic depth but immediate tension
- exploration and resource gathering — On a tile-based map, players move to uncover tiles, fight enemies, gather resources, and use boats to travel between islands
- scenario and terrain variety — Different scenarios split terrain and require strategic action management to gather resources and return home
Video topics + discussion points
Quotes (from this video)
- This is a beer and pretzels quick game.
- The exploration and resource gathering is the best part of the game.
- The combat is quick and dice-based.
- Some scenarios have you going against a mini boss and change things up, but most of the time you have a final boss to fight.