Vampire Survivors is nominally set in rural Italy in 2021. Hordes of monsters summoned by the evil Bisconte Draculó ravage the land, and the Belpaese family and other heroic survivors take it upon themselves to hunt down and defeat Draculó. This quest takes them through monster-infested locales such as a cursed forest, a haunted library, an abandoned dairy plant, an ominous tower, and an otherworldly chapel.
The player selects one of multiple characters with different starting weapons and bonuses, and controls them on an endless stage with an auto-generated, repeating layout. The player's weapons attack automatically, and the goal is to survive as long as possible against constant waves of monsters that inflict damage when they come in contact with the player. Defeating monsters and exploring the stage allows the player to collect experience gems, which are used to level up; "floor chicken", which restores the player's health; and other helpful items. Each level increase provides the player the choice of three or four weapons and passive power-ups; once the player has collected six weapons and six power-ups and upgraded them all fully, any further levels they gain offer only gold coins or floor chicken. Another way to upgrade weapons and power-ups is to open chests, which are dropped by particularly powerful monsters and may contain one, three, or five random items. Most weapons have an ultimate form that can be attained by opening a chest after fully upgrading them and meeting other specific conditions.
Microbadge:
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- As a reminder, if you have not watched one of these before, the way I pick the top five games of each month is what games did I sit down to play the most times. Not necessarily number of plays because a 15-minute game does not count the same as a 3-hour game.
- But, a very cool tower defense, crisis managy-style game with some work placement going on, bag building, very cool stuff.
- It just has that kind of brain burn. I really like it. I actually went out and got some little metal gears things, so I can bling out my copy cuz I like it that much. Super clever game.
- And it does some cool stuff, I think, with initiative. I really like the way the initiative works. I like the way the AI works. All very very clever stuff, and I'm looking forward to getting back to it.
- All it is All that game is is it is deck management. It's deck building really, but >> [sighs] >> you're just building the deck cuz you're just building this deck and hoping stuff comes out. And that's it. And it doesn't sound satisfying when I say that, but what a wonderful light quick game.
- It does some really cool stuff with the way you're placing your workers out, and you have to put a little more and you can put more workers out, which means you're going to get first crack at something, or fewer workers out, and maybe you'll get other stuff later. But if you're the only person there, you might get a little You might be able to do the action four times, and you're spending your points to do the things, and it's just a really clean, tight bag builder is what it is, but man, really, really good.
- It's kind of a mix of Mysterium and Betrayal at House on the Hill.
- And the cool thing about it is you pick an action tile, but you don't know what it's going to do to you because there's something else on the back. And so, I'm really curious how that plays.
References (from this video)
- Vampire
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Um let's see here. Phantom Ink is again, I love that game. All Play is releasing a smaller box version of it.
- Um Star Trek Space Hunt. This is one that at Dice Tower East is Captain Sonar, but it's Star Trek version, right?
- This game is incredible. I'm a huge fan of this game. I'm going to pick up a copy of that.
- 10 Penny Parks has a collector's edition. Sold.
- So, I mean, if you have played Codenames, even if you bounced off of it, if you're like cuz Codenames a lot of people were like very hot and then they're like I won't really play it much. But man, this one is different.
- This is one to definitely definitely check out.
- but we are looking forward to seeing you at Gen Con. Come by our booth, the Dice Tower booth, which is two What did I say? 249? Two 249.
References (from this video)
- Engaging cooperative survival
- Interesting multi-use card mechanic
- Dynamic objectives keep gameplay fresh
- Published by Grey Fox Games, known for quality
- Survival against waves of enemies
- Gauntlet
Mechanics (from transcript analysis)
- cooperative play — Players work together to survive.
- Multi-Use Cards — Cards can be played for actions or discarded for movement.
- Objective-based play — The game involves completing a list of objectives that change as the game progresses.
- Wave Survival — Players must survive waves of enemies.
Video topics + discussion points
Quotes (from this video)
- it's being sort of talked about like the Splendor killer.
- This is really gorgeous art. It looks really thoughtful, really um really beautifully crafted um with a similar sort of Splender style gameplay.
- you can't talk to each other about the cards you have.
- Specific player count games, are always very interesting to me because it's a big swing for a publisher to publish a threeplayeron game is a risk.
- Phantom Inc., full disclosure, is a game that I did work on. Uh, it is my favorite of the team-based party word games. I think it is a phenomenal game.
- So, it's a really neat push your luck game. What the really cool twist is if you have an odd number of fruit in your hand up to five, you can you must sell all of them.
- It's got dinos, so I think it's going to be a really good seller uh for um I think it's three three WS games.
- I have I have everything wingspan and it's too much. It's objectively too much.
- Hard. Not interested. Three boxes to play one game. No.
- Michelle and I have played Ma Jong every night for the last two weeks. It's been incredible.
- it's a meaningful game beyond just a surface level, right? So, it's very cool to see younger generations getting back into it to keep that tradition alive.
References (from this video)
- Pretty darn good
- Clever stuff
- Crisis Management Survival
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I was not granted a media badge, which means I have not gotten all of the emails from all the publishers about kind of what they have.
- Customs is a thing and customs is a nightmare.
- This is a game that I've said multiple times is the type of game that if I went to a booth and I did a demo of this, I would buy it right away.
- If you're flying, we all know how space work.
- I'm not leaving Gen Con without a Pookie Plushie.
- I'm going yoink and I'm taking one.
- If you come find me and you say, 'I'm hungry for promos,' I will give you a promo card of your choice.
References (from this video)
- Intriguing concept as a board game adaptation.
- Art captures the video game's aesthetic.
- Designed by a trusted designer.
- Uncertainty about whether the core gameplay loop can be successfully translated.
- Hesitant about the final product's delivery.
- Surviving hordes of enemies
- Vampire Survivors (video game)
- Metal Gear Solid
- Tonations of Rome
Mechanics (from transcript analysis)
- Power-ups — Implied by the nature of the video game.
- Survival — Focuses on surviving against overwhelming odds.
- Wave Survival — Implied by the nature of the video game.
Video topics + discussion points
Quotes (from this video)
- I am CMO of Gamefound, but I do this series on Gamefound because it is the easiest one.
- This is more Slay the Spire content. More things to mix in and new characters to dive into and new ways to kind of play through the progression of it all.
- Brass Pittsburgh from Roxley being well, the number one game of all time.
- The Witcher Legacy brings the world of The Witcher Old World, but it brings it to you in a legacy game.
- But as an experience, it still is the best RPG board game I've played in the sense that giving me that sense of a character development, making choices, exploring the narrative while diving into combat, and having different uh diverse branching pathways as far as the mechanical elements of what you're doing in the game.
- So, like the earlier stuff, I'm going to try to make you uh if you're excited about finding all the stuff about Lands of Evershade or who knows what, Slay of the Spire, those will all be later in the video.
- The art style, I love the the the components, obviously, Awaken Realms, the general idea of like, you know, this eventual climactic boss fight. I like all that.
- The sheer amount of content both excites and scares me for this one.
- So color me both very interested and very hesitant all at the same time.
References (from this video)
- Very few vampires in it
Mechanics (from transcript analysis)
- Cooperative — The game is described as cooperative.
- Deck Building — The game is described as a deck-building game.
Video topics + discussion points
Quotes (from this video)
- Horizon Zero Dawn board game? Yes.
- No, but not but not good. Not for me.
- I did the allin of street masters from uh ninja ninja or what was the name of that?
- Black Studios. Yeah. And that was like um they're the ones that blacklist blacklist and then they're the ones that did it's two five four or five feet of boxes of street masters or they they flat out like that's the one that like they they ran out of money and there's a bunch of their stuff they haven't completed that was like that the miniatures company that like way oversold like way over overpromised.
- I can't find your Dark Souls card game review. Is it on BG?
- That's I have some hope that there's a Dark Souls game that is good. Worth a damn out there. So, I heard that was okay. Maybe in a couple of years.
- 14,467 comments on the Stellaris Infinite Legacy board game.
- Oh my god.
- It's just it's three years late.
- Adventures in Neverland by Blackbox Games.
- I hate those guys.
- Never never made a damn thing.
- the whole Peterson games thing going on which is just insanity with
- that that that that post of oh we thought we could make our games in the US. We didn't listen to anybody.
- Oh god. It was just Yeah. You know, it's just he was talking about like, oh, we we all of a sudden realized that oh, the manufacturing cost for everything was five times greater at the very least as what like Chinese manufacturers would do.
- The tonedeafness of this post is mind-boggling, blaming everyone and everything else but the people running the business.
- Why would you buy a warehouse and machinery without comparing it to the cost to manufacture in China?
- I'm not even close to being an entrepreneur, but that would be my first step before I sunk my money into something like this.
- what's your game with Madera? I mean just flat out lying like through multiple things like making fabricated pictures of production lines and things like that of games being made. Seriously?
- And then they then they finally realized that they they didn't have like anything
- Um we finally rechieved the the level of quality we're looking for and coordinating with our various suppliers we've approved the production samples and the games are being made and assembly will be completed in the middle of June 2022 and then like a year and a half later says So, here are the We're still working on getting the rulebook files together and it's just like what, you know, just
- So, one day ago on the Dire Alliance horror, which I back just for the miniatures because the miniatures look [ __ ] cool.
- But he says, 'Before confidence in your company and future campaigns can be secured, can you address these genuine concerns? Number One, the Saddler brothers said you use you use the name Max Lei, an anagram of Alex Lim, while claiming to be an intern at Blacklist Games. If not you, who is that? And what was his role in the company? If so, why did you hide your involvement?'
- Number two, EasyHip called you out for lying to Dan Spisano when you said they were unable to ship his contract, claiming he hadn't provided his full address. Easy Ship said it was because you had failed to pay their warehouse fees. Is this true? You also claimed in an update that 75% of the Contra games had shipped. They hadn't, as confirmed by later updates. Yet, to date, only one person I know has said they received theirs. Why did you claim they even shipped when you had outstanding warehouse fees?'
- 'Four, why did you walk away from your previous company, Artistic Justice Games, and the unfulfilled fairy tale games miniatures campaign without a word? Here's a link to that campaign. The comment section is very telling. Since you're here to make things right, does that include the fairy tale campaign.'
- 'Six. Is it true that Kickstarter forcibly cancelled your myth and goal Kickstarter due to the you having too many unfulfilled projects open? If so, is your suggested name change for blacklist attempt to get around that restriction?'
- And then in your January update, you claimed you would be making monthly updates from there on out. It is now April and you have we've had no further updates. Are you willing to concede that this we're just never getting these games?'
- And then they did the basically the Fantasy Miniatures 2, which raised 1.4 million, and then they they put together, but they never delivered on the first one before when they launched that second.
- I don't think it's one in 10. It's probably Yeah, it's probably less than that. But it's like what I could pick. Just like the ones that basically just don't deliver anything. Like just take the money.
References (from this video)
- Coming along great
- Easy to play
- Castlevania expansion is very good
- Fits the 'marriage of perfect things' description
- Difficulty had to be ramped up because people were figuring out ways to beat it too easily
- Last few playtests, people got their asses handed to them
- Stardew Valley
Mechanics (from transcript analysis)
- Auto-fire — The game is constantly auto-firing.
- Roguelike elements — Unlocking different characters and weapons.
- Twin-stick shooter — Described as a twin-stick shooter where the player moves the character and the game auto-fires.
Video topics + discussion points
Quotes (from this video)
- I received an email from Randolph Parker and you guys know who Randolph Parker is.
- It's actually one of my favorite 4Xs in like my in my top 10 4Xs and I'm a big 4X guy.
- Dude, you should ask him to put dragons down in an episode of South Park.
- He said, 'Um, yeah, you know, we got the game. We played it till really late at night. We're so tired. We went to sleep right there in the studio and we woke up this morning, started playing again. Love the game. It's great. I love emergent narrative games like this.'
- You know, I don't do Kimmel or any of those late night TV shows anymore, but um but I'll do I'll do I'll do board game podcasts.
- My my my grievance um I was sitting in my basement.
- Dude, just I was like, all I want from you is a camera and and and whatever your monthly service is. Tell me what the price is.
- I mean, my my my secret power is I can fall asleep anywhere, anytime.
- You know, it's like you're talking to my kids. I'm just like, you know, you're trying to like explain things and and the same thing goes with the designers, you know, and they're like, 'Oh, well, you know, what do you think would work really well in in in this game?'
- Hey, Forest. Oh, you can't hear me yet.
- The fun of playing a random Hasbro Powerpuff Girls game. That that is part of the fun by itself.
- So, if you're not familiar with Molly House, Molly, it was it's a historically based game about basically being, you know, a gay man in 1700, 1800s, early 1800s London.
- It is entirely entirely functional. That's the one where you have to go around the big map, right? Entirely functional, but not fun.
- My last trick-or- treat studio backing we started delivery the exact month that we said we were going to start fulfillment. Like this is this is them freaking out because because our update said, 'Hey, we used up some of our buffer.'
- The the fun of that is you're like, 'Okay, we're going to play random Hasbro Powerpuff Girls game.'
- They're like, 'Oh, I don't want the game to be like that.' So, it's like, well, you know, we asked you to like we told you, hey, these are the things we need you to work on, and you didn't do anything with it for like two months, so we internally worked on it.
- If you want to give them $1,000, you get a 30 minute crowdfunding strategy deep dive with our team.
- Kickstarter just made a giant announcement of the fact that their pledge manager system is going live like next month.
- Is it a dividend or Yeah, I mean I guess there's a lot of questions and it it gets really weird too.
- The CEO of BackerKit made $15 million last year.
- Why wouldn't you use your platform if I'm just going to do it myself?
- My my my secret power is I can fall asleep anywhere, anytime.
- You know, it's like, you know, you know the drill.
- I think the fun of that is you're like, 'Okay, we're going to play random Hasbro Powerpuff Girls game.'
- Are we expected to shout $130 more for PDS or they're paying for $200 for the books? That's insane.
- I feel bad that I'm not going to back it but I just can't support it because of the judges guild [ __ ] that's going on.
- when the PDFs come out, you'll be able to find the PDF online within within a week anyway.
- My gut tells me nobody's going to pay us that much for this, you know, just because.
- Kickstarters are definitely a harder thing to to do because it is so uh immediate, right? Like it's got to be right then. You you need to capture uh the the the person's uh desire for the product right when they see it.
- Consumers often make rapid purchase decisions especially in stores with estimates suggesting shoppers may only spend three to five seconds Yeah. noticing a product on the shelf and deciding whether to purchase it.
- The CEO of of backer kit made 15 million last year.
- The reality is that any company, you know, will will have people who like like if you go start go onto the board game Reddit right now and say, 'What what game company do you hate?' and you'll you'll have like every every major game company listed within 15 minutes.
- We've never failed to deliver a game. It's like we've never we've never taken the money and run.
- My last trick-or- treat studio backing we started uh delivery the exact month that we said we were going to start uh fulfillment.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We're going to make another Marvel movie.
- It's like it's like it's like it's like I forget who he mentioned.
- And then the response, if I'm remembering correctly, from the person that started the thread said, 'Well, you would have gotten a deal. I'm looking for like $1,000 here.'
- It's a legacy game. I did pick up u followers in Dallas last weekend.
- I'm an agent of chaos.
- You did it wrong. Everybody hates you.
- I just can't trust anybody.
- Everybody hates you. And uh you probably do everybody a real big favor if you just took yourself outside and shot yourself.
- Yeah, 1984, this might have been one of the greatest years of movies. Terminator, Amadeus, Indiana Jones, Temple of Doom, Ghostbusters, Nightmare on Mr. This is Spinal Tap, Gremlins, Beverly Hills Cop, Karate Kid, 16 Candles, Police Academy. It's just banger after banger after banger.
- We don't make movies anymore because and or you don't make movies that are in a movie theater anymore, you know?
- It's just different now, right? People, we just don't make movies anymore because and or you don't make movies that are in a movie theater anymore, you know?
- We could spend a billion dollar something something interesting and unique and original, but that would be risky, so we're just going to make another Marvel movie.
- And then they say, 'Archer, I think he's in love with you.'
- He played an absolute great one episode character in Archer
- It's pretty good. Yeah, I liked it.
- And then they left it open, right? They left it open with a little tease like, 'Oh, you know, he might not be getting away with this.' And then and then they never went back.
- It's just so obscene. I can't even fit it on the any shelf that I have.
- Everybody hates you. You did it wrong. Everybody hates you. And you probably do everybody a real big favor if you just took yourself outside and shot yourself.
- I'm so jaded that I just can't trust anybody.
- It's just banger after banger after banger.
- It's like, you know, these, you know, movies like today's movies suck or whatever. I I don't I don't buy into that.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Here we've also got the good old games Doom 1 Doom 2.
- Yeah, so you know, it's Doom.
- It works.
- And while we're talking about it, same idea here with Heretic and Hexen.
- this is just Doom fantasy.
- And then here we have System Shock 2.
- But, it's it's a remaster of System Shock 2, so it's a little bit updated.
- But it runs good just like basically right out of the box there.
- And this is last one this Pico-8.
- So, what Pico-8 is, it's almost like it's own little console.
- But then, you get like hundreds and hundreds of games for free.
- these little like Gameboy S games.
- This top screen runs at 120 Hz.
- So, if I'm just playing like, you know, retro games or something, I don't worry about it.
- And if I'm especially if I'm playing the dual screen games here, then if you set this to 120, this bottom screen is like a little bit weird cuz the screen technically can't go to 120, but it kind of fakes it out.
References (from this video)
- The acrylic standees are a big fan, especially seeing the back of the character.
- Really easy to learn and to play. Played in under an hour, including teaching and playing through to the Grim Reaper.
- Quick playtime of about 45 minutes.
- Doesn't seem to take up a ton of space, playable on a human-sized table.
- Deck builder lets you use your cards effectively; you always draw four new cards per turn, and purchased cards go into your hand, leading to quick deck cycling.
- No hand limit allows holding cards for the right moment.
- Creates a ton of fun and cool combos.
- Clever instant cards that can be played on other players during your turn.
- Satisfying powers that are easy to figure out how to use.
- Characters feel different due to their unique starting decks.
- Intensifies as you go through the game.
- Building pressure from turn three is enjoyable and intense but manageable.
- Always feels like you're in trouble but have a good chance to win.
- Has the vibe of video games where progression unlocks more content for future playthroughs, making each successive play more robust.
- Unlocks new content quickly due to short playtime.
- The game was fun, fast, entertaining, and interesting.
- More brain-burn than expected.
- Potential to be a real hit.
- The core loop is playing the same game over and over to unlock things, which might not be for everyone.
- There's not a long story or narrative driving the game.
- Pixel art style might be off-putting to some.
- Puzzle elements can lead to analysis paralysis for some players.
- You are very much at the mercy of the draw; times when you can't move due to no movement cards and no mitigation or redraws can be frustrating if you are anti-randomness.
- vampires
- Gauntlet
- Slay the Spire
Mechanics (from transcript analysis)
- Card Play — On your turn, you will have a hand of cards and you get to play all of your cards if you want or you can keep your cards. Cards might move you around or they're going to deal damage in patterns.
- Character Unlocking — The base game starts with four characters and there's a whole bunch you're able to unlock as you go through. It's going to come with a whole bunch of others that you unlock as you play.
- deck cycling — There's a lot of cycling through your deck and playing all the cards that you get. Every single turn you draw four new cards. The cards that you buy go into your hand. So, you are actually cycling through your deck pretty darn quickly.
- Enemy attacks — Some of them will shoot, in which case you'll just get shot for some damage.
- Enemy Movement — Enemies with a little boot symbol on them will move their way towards you, go a diagonal, so they're on the same row or columns you are as they're trying to get closer to you.
- Health System — You are able to die two times, but it is you get defeated, you go down to zero health, and then you come back at one health.
- Item collection — Destroy light sources and it'll either be coins or a floor chicken for healing.
- Objective Completion — You'll be trying to accomplish these different objectives, these different goals.
- Pattern damage — A lot of the cards are going to deal damage in patterns, very specific patterns of where they're going to hit on the board. You can't rotate the patterns.
- resource collection — Everything that you kill, for the most part, they're going to give you crystals or coins and you'll use those crystals or coins to buy new cards at the end of the round.
- Spawning enemies — Everywhere around you, all four sides around you, more bad guys will filter into the board and push everything closer to you.
- starting decks — Each of the characters also plays differently. What you do get with each character is a different starting deck, and that starting deck is going to be what you're building off of through the whole game.
- Upgrade system — There are ways to upgrade your character. So maybe you can do a mirror pattern.
Video topics + discussion points
Quotes (from this video)
- This is very much my first impressions of the game.
- For the first time ever, you're going to get to see the backs of those characters. And these are actually going to be acrylic standes, which I'm a big fan of.
- The game was really easy to learn and to play. [...] It was under an hour, including us talking, including him teaching, and us getting to the endgame was under an hour.
- I love when a deck builder lets you use your cards. And this is a game that does that.
- It creates for a ton of fun combos. Really cool combos as you're going through.
- I really enjoyed the building pressure from turn three. It really felt like it's like, oh my gosh, this is going to be this is going to be hard. This is going to be intense.
- It really does have the vibe of those video games that you play through.
- The real joy of the game is doing that. It's doing the same game over and over again, but attacking it in different ways.
- You are very much at the mercy of the draw.
- If I had gone to a convention and I went to the Grrey Fox booth and I did a demo of this, I would have bought it. No question.
- I really think that they have a real hit on their hands here.
References (from this video)
- live on Kickstarter right now
- amazing games
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- What a load off my mind. Holy cow.
- So tasty.
- Don't hit me with a good time.
- Get a ticket for the flea market.
- You got a golden ticket.
- That's the one hour I ask.
- You know what? It might be have to be Friday night then because Friday the only thing I've got going
- I know, but who do I kick out?
- It is a good movie. It is a good movie.
- My favorite John Cusack movie is um Eight Men Out.
- Say anything. Hold hold hold the hold the the Ben's iconic man.
- Are you going to be able to play Station Fall next week?
- That'll be fine for me.
- I got to go.
- You could do a 900 p.m. Saturday night.
- I have to be on this crazy secure line. Blah blah blah blah blah blah blah blah. Whatever.
- Not looking forward to it. But maybe I don't know get cancelceled, but it might. But I'm just I'm just I'm leaving it open in case they do need me.
- The thing is Wednesday night is usually there's no momentum to play anything big, you know, because you're kind of like, you know, I mean, the momentum is not there yet.
- If you don't get knocked out, it's an evening. It takes a long time.
- My head
- Oh, my god.
- That's a seven out of 10.
- You need to get some sunglasses for that one. That's a CSI Miami joke.
- Well, you know, it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it'
- Vampire Survivors live on Kickstarter right now. $361,000.
- Back Vampire Survivors the board game.
- It's great. It's my game of the year.
- Hero Forge, if you're watching, I'd love to make another video for you. Send me some more credits.
- That [__] is addictive. Oh my god.
- Gnome Hollow is a delightful game. Whether you're an avid board game player or new to board games, this game is very suitable for both. The gameplay is smooth. You have many action to choose from, but but it still remains clear. We really like the theme. Gnomes always do well. The ring markers are magnetic, which is super handy. That makes them easy to keep on your player board.
- Hughes and Q's is quite good.
- I felt like it's one of those games unfortunately after I play it once I was just like well and I never need to play this again.
- A+ for style points. Super cute theme and artwork. I give this a low rating based on the fact that I myself just can't really play it. The spatial aspect of the rings with all their twists makes it hard for me to plan my turns and you can't get around the spatial aspect and to aim for a win through other methods.
- People love to be harsh.
- Tile laying that's been done before. The tile laying is really dull. Even though there are seven tiles to choose from, there are ever only one or two viable choices because you want to close the path as soon as possible. There is nothing new to see here. Move along.
- I love people and I hate them at the same time.
- Well, that's harsh.
- We're in the happiest timeline right now.
- There's no like RPG stuff there really.
- I think that Morborg is just a garbage thing. It's just like it's it's it is it is it was a flash in the pan.
- Yeah. And it's just like we got we're going to just have all these Borg things and I just like what are we doing?
- I just need this remote control and this chair and that's all I need.
- The Color from Outer Space. It showed up.
- Well, what you need to go see or stream is um Renfield with Nick Cage.
- That's just over the top ridiculous. It's It's amazing.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- in my opinion is the better game between Champions of Midgard and Reavers of Midgard.
- I have a hand in the creation of you know, I mean, it's close to 100 games, you know, between all the stuff that TMG published and all the stuff Grey Fox has published.
- It's just it's it's they're they're trying to Like what's it cost for a WrestleMania?
- I literally thought I was going to have to throw down.
- When I die, it's going to be because I was sarcastic or mouthy to the wrong person.
- My favorite By the way, it is Jack Nicholson's birthday today. He is 89 years old.
- And then, you know, you get to the end of the movie, it's like, 'Oh my god, I have watched something.'
- You can’t handle the truth.
- We're going to use you as the We're going to use you as the decoy.
- The thing that always gets me is when Gandalf comes over the mountain.
- This is the best image I could get for this scene.
- I know, but I I feel like it's like I I'm I'm stumbling upon the truth of the situation.
- What I think this this what this administration is doing has nothing to do with anything.
- I mean, it's like, you know, my kids will never grow up in a world where they can't just turn on whatever they want to watch at any given time.
- It's like, you know, we had landlines. We had...
- Don't don't trust it. 100% don't trust it.
- Do you think that's like the entirety of all the heavy gamers in the country?
- For yeah, 37,000 Nobody's going to and and how many of those are they're never going to play it?
- It's like you know, because they And that and it's like they'll cut they'll do super short cuts to commercial. And when they come back, they'll just recap the last minute or so that you've watched.
- I mean, was that show actually legit, though?
- He's like, "What is this? Beethoven's piano? I'll give you $100."
- So, the only reason I actually And this is I'm I'm probably wrong here, but I all I always feel like the Antiques Roadshow is more real because of the fact that it's like what Cuz wasn't it on PBS to start with?
- I mean, once we whitebeard out and go away, like I think I think physical media stuff like that will not be
- It's like, okay, you buy it's like you pay you pay $25 for a pack of these like digital cards. They give you then it's like, oh, and it's completely random. Yeah, I'm sure it's [ __ ] random.