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Vast: The Crystal Caverns box art

Vast: The Crystal Caverns

Game ID: GID0375924
Game Info
Year
2016
Collection
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Vast: The Mysterious Manor
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Description

The dragon has been asleep for many long years. In that time, the cave under which it slumbered has changed greatly…Goblins and strange monsters have filled its gloomy depths and there are whispers that the cave itself has begun thinking, shifting, and growing evermore dangerous.

Still, stories of peril rarely overshadow the rumors of riches. And riches there may be… For where a dragon slumbers, there also lies a fiercely guarded treasure. Fortunately for the slumbering beast, malevolent crystals fill the cave’s rooms with spectral light, hiding the entrance to the immeasurable treasure trove. Many have given their lives to the search and over the years the rumors have faded to legend.

But the most courageous adventurers will not be discouraged by bloodshed. On this day, a knight steps into the darkness, her gloved hand gripping the hilt of her sword. Her years of quests--all of the victories and defeats--have led to this one final adventure. Knowing the kingdom can never truly be at peace with the dragon beneath the cave, she has come to make a final stand. Little does she know that she will awake everything that slumbers in the shadows… and begin the final battle in the darkness.

Enter the world of Vast: The Crystal Caverns!

Vast takes you and your friends into the torch light of a classic cave-crawling adventure, built on the concept of total asymmetry. Gone are days of the merry band of travelers fighting off evil. In Vast, you will become part of a new legend... Any part you wish!

Play as the classic, daring Knight, the chaotic Goblin horde, the colossal, greedy Dragon, or even the Cave itself — powerful, brooding, and intent on crushing the living things that dare to disturb its gloomy depths. Each role has its own powers, pieces, and paths to victory...and there can be only one winner.

As the ultimate asymmetric board game, Vast: The Crystal Caverns provides a limitless adventure, playable again and again as you and your friends explore the four different roles in different combinations. Play one-on-one in a race to the death between the Knight and the Goblins, or add in the Dragon and the Cave for deeper and more epic experiences, different every time.

Description

The dragon has been asleep for many long years. In that time, the cave under which it slumbered has changed greatly…Goblins and strange monsters have filled its gloomy depths and there are whispers that the cave itself has begun thinking, shifting, and growing evermore dangerous.

Still, stories of peril rarely overshadow the rumors of riches. And riches there may be… For where a dragon slumbers, there also lies a fiercely guarded treasure. Fortunately for the slumbering beast, malevolent crystals fill the cave’s rooms with spectral light, hiding the entrance to the immeasurable treasure trove. Many have given their lives to the search and over the years the rumors have faded to legend.

But the most courageous adventurers will not be discouraged by bloodshed. On this day, a knight steps into the darkness, her gloved hand gripping the hilt of her sword. Her years of quests--all of the victories and defeats--have led to this one final adventure. Knowing the kingdom can never truly be at peace with the dragon beneath the cave, she has come to make a final stand. Little does she know that she will awake everything that slumbers in the shadows… and begin the final battle in the darkness.

Enter the world of Vast: The Crystal Caverns!

Vast takes you and your friends into the torch light of a classic cave-crawling adventure, built on the concept of total asymmetry. Gone are days of the merry band of travelers fighting off evil. In Vast, you will become part of a new legend... Any part you wish!

Play as the classic, daring Knight, the chaotic Goblin horde, the colossal, greedy Dragon, or even the Cave itself — powerful, brooding, and intent on crushing the living things that dare to disturb its gloomy depths. Each role has its own powers, pieces, and paths to victory...and there can be only one winner.

As the ultimate asymmetric board game, Vast: The Crystal Caverns provides a limitless adventure, playable again and again as you and your friends explore the four different roles in different combinations. Play one-on-one in a race to the death between the Knight and the Goblins, or add in the Dragon and the Cave for deeper and more epic experiences, different every time.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 11 · mix 1 · neu 3 · neg 0
Mentions per page
Showing 1–16 of 16
Video xeNu4r4lZVY Rolling Dice & Taking Names News at 4:53 sentiment: positive
video_pk 96292 · mention_pk 264631
Rolling Dice & Taking Names - Vast: The Crystal Caverns video thumbnail
Click to watch at 4:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fully asymmetric gameplay
  • New designer
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric — The game features fully asymmetric gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Squirrelies are the type of award show that you would expect from RDTN.
  • Get it? Gy. Not like game as in the smell, but gy as in playing board games. Get it?
  • Man, brevity, I love it. You know, it speaks to me.
  • Autobots roll out.
  • So, the other guy gave me the award, not not Marty, you know, who's the guy, right?
  • I wonder if they do automatic draft over there at Fantasy Flight from your checking account.
  • And we really need to give that one another shot.
References (from this video)
No references stored for this video.
Video UKJhAmJKVWg Watch It Played Unboxing at 9:00
video_pk 92273 · mention_pk 247864
Watch It Played - Vast: The Crystal Caverns video thumbnail
Click to watch at 9:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Love love love the job you did on these Miniatures they're going to look great in my cemet set
  • You play the game and and the rules of the game change as you play cuz the cards you play actually change the end goal conditions
  • Keep calm and roll the dice
  • Autobot again roll out
References (from this video)
No references stored for this video.
Video TJrnLVJrpc8 Watch It Played Analysis at 15:26 sentiment: positive
video_pk 92098 · mention_pk 247295
Watch It Played - Vast: The Crystal Caverns video thumbnail
Click to watch at 15:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Runner-up for Innovative Game of the Year in the Golden Geek Awards.
  • Fascinating concept with unique player roles.
Cons
  • Host has only partially played it and wants to explore it further.
Thematic elements
  • Exploration and discovery
  • Underground caverns
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric gameplay — Each player controls a unique faction with different abilities and objectives.
  • Tile Placement — Players explore and build the cavern map by placing tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not that I wouldn't play more stuff you know if something's really cool and interesting sure why not but my laptop on camera by the way the uh uh probably that blocks it a little bit it's a little bit but it's fine it's fine you guys don't mind
  • if if she ever ends up over this way on the East Coast love to have her on for sure
  • I just don't I would say right now I don't have anything like planned specifically
  • I've been a little self-conscious about the space that I shoot in and having guests
  • Oh yes because I feel like the the illusion would be shattered for them
  • well Landon um thanks for the question I I guess I started initially just because I I I enjoyed watching other people who created YouTube videos especially around board games and I wanted to do something like that but I wanted to do something different than what was being done already
  • and this is again as I've said famously before this was before tabletop so everyone thinks a tabletop right but this was before that even existed
  • I have not played I didn't know you had the copy but I oh no I did I remember seeing it but I have not either
  • I do have a publisher at one point want to come actually to they were going to fly down to the watching PL Studios to actually teach us a game so that we could feature it on the channel
  • I felt like that wasn't going to be good because yeah you could teach it to me but unless you're willing to fly to everyone who buys a copy of this game I'm having a I have a really weird unfair advantage
  • My Hope Is that with the videos it is yeah it's a compliment to the rule book so that you can watch this and go I wasn't getting it the rule book I see it now I get it
  • Pete good friend Pete good friend of the show as well I self serving question self-serving I'm sure that seon's curious though about that too
  • I I think on the strength of blood rage which was a real hit for them knowing this is coming from the same designer and seon is kind of pushing it and promoting it as a spiritual successor to blood rage I think it has the potential for sure
  • well I recently updated my inventory and I believe on B you can H to your collection right
  • you know what I mean like if kep takes on more of the editing stuff and and I can continue to do some of the shooting but also doing his own shooting as well
  • well you answer I've been talking a lot oh no I do answer but I'll let you go
  • normally I try to run a fairly serious game and I said you know what let's try to be a little more silly and not be quite as serious it ended up being very serious as the game went on anyway
  • This is where my favorite experience was okay so normally they were going through things one at a time they went through two different of the scenarios one at a time yeah and then they said okay what we need to do now is we need to scout ahead
  • so the two of them pop into this location one of them's literally blind the other one like suddenly lost half of their powers and they have no way to contact the rest of the party great Scouts
  • we did it over Skype and I had a marvelous time I had such a good time it was really fun it made me go oh this is role playing so great
  • I actually contracted somebody to create an art print of that game that we played together featuring us as our characters in like this sort of action set piece
  • well listen if you had any questions about anything you saw there feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
  • yeah we really are going to get very polished with these things as they go on I someday someday we can make jokes about you know how rough some things are
  • I find that with Cooperative games you you tend to get at least one or two players kind of as the game dies down just have less interest or or less invested in it
  • This is what they call I think roll and right games
  • if you're looking to start and you don't know exactly who all your players are going to be you're going to invite people over for the first time my biggest tip is to is to pick games that are going to be light friendly kind of games
  • The quickest thing to kill the group is to have everyone show up drop Scythe on the table or Twilight Imperium or Twilight Imperium or something like that and then everyone's like I think video games are much more peeling
  • I I do wake up feeling like I have a knife in my back almost every day even when we're not playing games
  • I have a very difficult time playing Dark playing Sinister because I I do kind of like I I I want to be the hero of the story
  • and so I try to I someone damel in distress I try to go save it someone needs the the rats cleared out their Cellar I'll go do it you know like I just it feels like that's who I want to be ultimately in the game and I suppose ultimately in life
  • I don't think it's an acceptable risk you know and so I I I don't play either good or evil
  • well listen guys uh thanks again for joining us for another live show this has been a lot of fun it's been crazy
  • I'd love to do a convention here at some point like a small convention
  • beaches um just the scenery is just lovely
  • so the box of Neapolitan ice cream had specifically like a column of of chocolate um vanilla and strawberry and Christ's like what do you want and you were like I I like give me the strawberry and I'm like I like the chocolate
  • well yeah yeah no that happened there's more to this exciting thrilling story yeah there was just time on the live show telling a story about scooping ice cream I'm so sorry everybody
  • you know I I I see for the foreseeable future anyway like I think as long as Luke's in school um then we'll definitely stay here
  • oh I I I see these games I get excited about them and then I go okay what do I have to work on this week
  • I was actually hoping you would say it
References (from this video)
No references stored for this video.
Video 5zW5tkIiXcg Shelfside Review at 1:37 sentiment: positive
video_pk 90996 · mention_pk 243774
Shelfside - Vast: The Crystal Caverns video thumbnail
Click to watch at 1:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High production quality and components
  • Great replayability due to modular tiles and varied factions
  • Thematic and asymmetric design appeals to fans of Vast
Cons
  • Setup and box organization can be fiddly; hard to get out of the box
  • Complexity may deter casual players
Thematic elements
  • Array
  • Fantasy
  • asymmetric
Comparison games
  • Vast: The Crystal Caverns
  • Betrayal at House on the Hill
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each faction has a unique objective and playstyle that influences how they interact with the game.
  • Card-driven actions — Factions use specific action cards to perform moves and attacks.
  • Dice usage — A die is present and used as part of setup or action resolution.
  • modular / variable board — The board is built from tiles and is different each game, making setup unique per play.
  • Modular Board — The board is built from tiles and is different each game, making setup unique per play.
  • resource and token management — Tokens such as seals, grit, and armor are tracked and spent to perform actions or score.
  • Resource Management — Tokens such as seals, grit, and armor are tracked and spent to perform actions or score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are five factions and they're all trying to do completely different things
  • this is a more streamlined version of the crystal caverns
  • there's like 700 variations
  • I am very excited
  • replayability off the roof
References (from this video)
No references stored for this video.
Video Rc4GhWNDx5I kovray Top 10 List at 1:04 sentiment: neutral
video_pk 89783 · mention_pk 239011
kovray - Vast: The Crystal Caverns video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Crystal Caverns
  • Root
Mechanics (from transcript analysis)
  • asymmetrical gameplay — Learning four to five different sets of characters and also trying to pay attention and doing my own strategy is a little bit daunting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video is just going to be us making excuses
  • these games should not be on our show
  • this is a full-on shelf of shame video
  • this game just needs to be played
  • we're going off about I'm not making up too many excuses but this video is full of excuses
  • we cannot yeah there's no excuse
  • I will never play a game asynchronous
  • I absolutely cannot stand when we open a game and we play like the first two three scenarios and then just leave it
  • I feel like there's been videos where we've lied that we've played this one
  • The main theme of this game is essentially heavily driven by colonialism
  • the gameplay is not necessarily about the theme
  • elevates and makes better
  • it's one of the most thematic games you'll play
  • we have two games that we have not played that are under the nemesis realm
  • I think shelf of opportunity and shelf of shame are not the same thing
References (from this video)
No references stored for this video.
Video zI0Dl0R5TbY Hungry Gamer Top 10 List at 4:59 sentiment: positive
video_pk 89630 · mention_pk 238383
Hungry Gamer - Vast: The Crystal Caverns video thumbnail
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • described as hard
  • dry euro
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's definitely the largest one that i've been to west of columbus ohio
  • the production is just beautiful
  • it's so cute
  • it's a dry europe it is an industrialism
  • people are digging it
References (from this video)
No references stored for this video.
Video 0u7Eizb9KT8 Quackalope Discussion at 4:28 sentiment: neutral
video_pk 87172 · mention_pk 227369
Quackalope - Vast: The Crystal Caverns video thumbnail
Click to watch at 4:28 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really hard to describe to his friends who don't have kids what it's like to have kids
  • my habit on this channel has always been to be as honest about mental health and about um life and Journeys and struggles and things that you go through and the ups and downs and the roads and not good at not showing those things and not talking about those things cuz I think they're important
  • it's remarkable it's it's invaluable in the uh most undefinable or or uncommunicated way
  • it's worth every sacrifice and every penny you could give it
  • value it protect it cherish it beyond beyond beyond everything
  • they're little time capsules of the way that I felt so that in Seasons when things change and he's a teenager with hopefully siblings and has just stormed out of the door and told me that he's very frustrated and upset with both me and and Mom and or doesn't whatever the case there's always going to be challenges like this is a good reminder and a good way to jump back and look
  • as long as you're one to strap a baby to your chest you can play just about any game in front of you
References (from this video)
No references stored for this video.
Video otSj8LfUpig Foster the Meeple Unboxing at 27:06 sentiment: positive
video_pk 86663 · mention_pk 225111
Foster the Meeple - Vast: The Crystal Caverns video thumbnail
Click to watch at 27:06 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Includes a unicorn
Cons
  • Kickstarter exclusive and hard to find
Thematic elements
none
Comparison games
  • Vast
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the only game that I just straight up asked for this is this is actually iconic this is the only game in the history of uh Foster the meele that Jamie went up and just said hey I would really like a copy of that game
  • I'm not like super big into RPGs but this is one that could get me into RPGs
  • it is literally a pile of squishy poops
  • I really wanted to focus this packs on getting um games that are really hard to find in Canada
  • unless yeah something drastically changes just financially it does not make any sense for us to go
  • we'll see what that other 10% says
References (from this video)
No references stored for this video.
Video zSs8sarMWCs Discussion at 17:35 sentiment: neutral
video_pk 77839 · mention_pk 188267
Vast: The Crystal Caverns video thumbnail
Click to watch at 17:35 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • life got in the way we had to deal everything's fine everything is fine it was just a little bit of a pulled muscle
  • we had to call the emergency vet
  • we ended up not even getting like a turn into that and we were just like we're not we're not able to do this we we have to go and deal with this stuff back at home
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're not making any kind of commitments to anything at this point
  • I think I just need a nice long break away from KH so that I can reinvigorate my interest and love for going to them
  • it's just a lot of money even just flights for us in general flights are expensive
  • it's just a lot of people and quite honestly like they're expensive and we go to a lot of them
  • it's not a level up problem it's just a me thing and I'm very much feeling right now
References (from this video)
No references stored for this video.
Video qJbghMXaE-Y Top List at 19:07 sentiment: positive
video_pk 73222 · mention_pk 174966
Vast: The Crystal Caverns video thumbnail
Click to watch at 19:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique game
  • Have a blast again
  • So good
Cons
  • Hard game to get to the table
  • Goblins are a little bit more complicated
Thematic elements
  • Asymmetrical goals and combat
Comparison games
  • Vast: Mysterious Manor
Mechanics (from transcript analysis)
  • Asymmetrical roles — everybody is playing as a specific character and each of those characters has their own goal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Faege is like I think Faege is a perfect game I love it so much
  • the board is a circle and the circle spins okay spin Spence and whichever section whichever quarter is in front of you is the area that you are playing in for your turn
  • every one of those quarters is kind of like its own little mini-game
  • I I love this game I we played it on BGA without even learning it and I was like I don't know what's going on all I know is I'm having a great time doing it
  • brass Birmingham is a it's amazing
  • brass Birmingham is a economic strategy game
  • I just absolutely love it
  • I love the aesthetic of this game I I think it is so so so good
  • I just wish wish wish I could play it more
  • we're GNA do processed cheese slices
  • Jeff and I are on a healthy life challenge it's been half a day I already cheated
References (from this video)
No references stored for this video.
Video scZo1EKqDG8 Getting Games Playthrough at 0:00 sentiment: positive
video_pk 63600 · mention_pk 157060
Getting Games - Vast: The Crystal Caverns video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Four-player playthrough showcasing four distinct roles with unique mechanics
  • Highly interactive and dynamic where players influence each other's fate
  • Robust grit/XP progression with multiple paths to gain power cubes
  • Multiple strategic layers (cave collapse, dragon defeat, treasure collection)
  • Engaging use of items and power cards adds tactical options
Cons
  • Very high complexity and learning curve; described as one of the hardest playthroughs to film due to numerous rules
  • Heavy reliance on rule-checking and FAQs; potential for confusion without reference materials
Thematic elements
  • fantasy dungeon exploration with competing factions and a collapsing cave win condition
  • a cave/cavern environment featuring a knight, goblin tribes, and a waking dragon
  • RP-lite with grit/experience progression
Comparison games
none
Mechanics (from transcript analysis)
  • Action cubes and action allocation — Players collect hero cubes and allocate them to Movement, Encounters, and Strength to perform actions; cubes can be added gradually as grit increases.
  • Cave as a player and cave collapse — The cave is a fourth player that expands tiles, places treasures, and can collapse the cave by removing crystal tiles to win.
  • Combat and equipment — Knights can attack the dragon; bombs/javelins affect damage; enchanted bow provides ranged attack; various treasures give boosts.
  • Dragon power deck, wakefulness, armor, and dragon gems — Dragon uses power cards to gain abilities; wakefulness and armor track progress; placing dragon gems provides action symbols.
  • Four distinct roles with unique mechanics — Knight chases treasure and XP to defeat the dragon; goblins manage three tribes and attack/ambush; dragon uses power cards; cave controls tile expansion and collapse.
  • Goblins with three tribes and monsters — Eye, Fangs, Bones tribes have populations and strengths; monsters can be assigned; ambushes and scatters affect populations.
  • Grit/XP and side quests — Grit tracks experience; side quests yield grit and unlock additional action cubes; completing tasks increases capabilities.
  • Tile exploration and event resolution — Moving onto a tile flips it; event tiles trigger cave events drawn from a subset of cards; cave may place omen tokens and reveal additional tiles.
  • Treasures, crystals, and greed — Tile discoveries yield grit; treasure tokens and crystal tiles interact with cave collapse and victory conditions.
  • Walls, passage options, and ancient map — Movement blocked by walls; ancient map allows passing through a wall at normal cost; walls influence route planning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Today I'll be doing a full four-player playthrough
  • four different games in one
  • the knight always goes first
  • it's a very interactive game
  • Dragunoff
  • this is one of the hardest playthroughs I've ever had to actually film because there are so many rules
References (from this video)
No references stored for this video.
Video UU9r2QZnqNk Getting Games Discussion at 20:44 sentiment: positive
video_pk 63604 · mention_pk 157067
Getting Games - Vast: The Crystal Caverns video thumbnail
Click to watch at 20:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly asymmetric with multiple win conditions
  • mechanics integrate well with theme
Cons
  • very difficult to teach
  • can be opaque or overwhelming for some players
Thematic elements
  • asymmetric roles with distinct win conditions
  • fantasy dungeon/underground cavern
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — each player has a unique role and win condition
  • tile laying / cave evolution — players expand and sculpt the cave while pursuing their own goals
  • tile placement / board evolution — board evolves as players place things; dynamic progress toward win conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm excited to try playing those Patchwork style gameplay mechanics in a larger Euro experience
  • the most asymmetric game I've ever played
  • it's not a crazy frantic game; it's methodical
  • I spent a humongous amount of money on it but I have no regrets about having this game
References (from this video)
No references stored for this video.
Video bQwrep5_j04 The Cardboard Herald Interview at 33:45 sentiment: positive
video_pk 12074 · mention_pk 35379
The Cardboard Herald - Vast: The Crystal Caverns video thumbnail
Click to watch at 33:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides a deep design language that informs oath and related projects
  • Rich, varied combat and strategic tension
Cons
  • Complex and challenging to teach
  • Balancing and tuning require careful iteration
Thematic elements
  • asymmetric combat and multi-path victory conditions
  • A vast, multi-genre world with factions that operate in very different ways
  • Array
Comparison games
  • Oath
  • Root
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the community has made that game better
  • transparency with iterations is awesome for audience engagement
  • Root is modular and designed to be extended with minor factions
  • the two phases of playtesting are essential to avoid overfitting early changes
  • voidlitch is a continuation yet different, with a strong core action system
References (from this video)
No references stored for this video.
Video Z-uHqMQUbEc Foster the Meeple Discussion at 13:12 sentiment: positive
video_pk 8710 · mention_pk 25695
Foster the Meeple - Vast: The Crystal Caverns video thumbnail
Click to watch at 13:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever use of hidden information
  • distinct thematic flavor
Cons
  • rules can be opaque for new players
  • board setup variability can affect balance
Thematic elements
  • treasure-hunting with variable player roles
  • underworld cavern with crystals and hidden wealth
  • puzzle-like, variable player powers
Comparison games
  • Clank!
  • Dreadful Frequencies
Mechanics (from transcript analysis)
  • hidden roles and asymmetric objectives — Different goals and abilities per player.
  • resource bidding and card play — Card-based engine and resource management.
  • Unique Player Powers — Different endgame triggers and scoring dynamics.
  • Variable player powers — Different endgame triggers and scoring dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gotta be root it has to be root that's my guess
  • i didn't want to pick root because i knew that you would probably just assume i'd pick root
  • why eat all the flowers
  • eight days cat pistachio cheese pizza
References (from this video)
No references stored for this video.
Video _n-_KwavI60 Tabletop Turtle Discussion at 0:00 sentiment: mixed
video_pk 6606 · mention_pk 19627
Tabletop Turtle - Vast: The Crystal Caverns video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • brilliant asymmetric design concept
  • each player has different roles and objectives
  • asymmetric rules are interesting
Cons
  • extremely difficult to teach new players
  • requires explaining different ruleset for each player
  • game quality doesn't warrant the teaching effort
  • not good enough to justify complexity
  • requires high player buy-in
Thematic elements
  • dungeon
  • fantasy
Comparison games
  • Root (similar issue but brilliant enough to keep)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very Cutthroat here - I much rather save budget for a new game, save space for new games
  • not all games are forever games - sometimes it's totally okay to buy a game with the expectation of playing it for about five years and then not wanting to play it again
  • I can still respect I played a lot of Steam, but I just don't want to play it anymore
  • there's so much hate on like oh you can't be like dipping your chosen to miniature games - but as adults there's so much hate on that
  • when you own a lot of games there's a lot of rules up here and the tough thing is that when there's so many rules up here you need some games that you teach or play later to be a little intuitive
  • the difficulty I have with it is that when I explain it to new players it's tough to explain - each player has a different ruleset
  • I think that's one of the first games that if it didn't invent that concept at least popularize it
  • if the game is going to warrant me having to do separate explanations for everybody, extra effort - it's got to be really damn good and Vast isn't really damn good
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Video Ix6I3OEU490 Our Family Plays Games Discussion at 24:12 sentiment: positive
video_pk 2217 · mention_pk 6456
Our Family Plays Games - Vast: The Crystal Caverns video thumbnail
Click to watch at 24:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, thematic experience
  • deep strategic potential
Cons
  • hard to teach
  • may be challenging for first-time players
Thematic elements
  • Asymmetrical powers with concurrent goals
  • Underground caverns with beasts and heroes
  • Epic, asymmetric strategy
Comparison games
  • Root
Mechanics (from transcript analysis)
  • area_control — Control different cavern spaces to gain points
  • asymmetric_roles — Players have different roles and win conditions
  • hidden_objectives — Each side pursues its own path to victory
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Make this world a better place, one board gamer at a time.
  • it's a big hit for our group
  • it's all about money
  • this is deluxe and exciting
References (from this video)
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