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Vast: The Crystal Caverns box art

Vast: The Crystal Caverns

Game ID: GID0375924
Game Info
Year
2016
Collection
Rating
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How this game feels to play
Description

The dragon has been asleep for many long years. In that time, the cave under which it slumbered has changed greatly…Goblins and strange monsters have filled its gloomy depths and there are whispers that the cave itself has begun thinking, shifting, and growing evermore dangerous.

Still, stories of peril rarely overshadow the rumors of riches. And riches there may be… For where a dragon slumbers, there also lies a fiercely guarded treasure. Fortunately for the slumbering beast, malevolent crystals fill the cave’s rooms with spectral light, hiding the entrance to the immeasurable treasure trove. Many have given their lives to the search and over the years the rumors have faded to legend.

But the most courageous adventurers will not be discouraged by bloodshed. On this day, a knight steps into the darkness, her gloved hand gripping the hilt of her sword. Her years of quests--all of the victories and defeats--have led to this one final adventure. Knowing the kingdom can never truly be at peace with the dragon beneath the cave, she has come to make a final stand. Little does she know that she will awake everything that slumbers in the shadows… and begin the final battle in the darkness.

Enter the world of Vast: The Crystal Caverns!

Vast takes you and your friends into the torch light of a classic cave-crawling adventure, built on the concept of total asymmetry. Gone are days of the merry band of travelers fighting off evil. In Vast, you will become part of a new legend... Any part you wish!

Play as the classic, daring Knight, the chaotic Goblin horde, the colossal, greedy Dragon, or even the Cave itself — powerful, brooding, and intent on crushing the living things that dare to disturb its gloomy depths. Each role has its own powers, pieces, and paths to victory...and there can be only one winner.

As the ultimate asymmetric board game, Vast: The Crystal Caverns provides a limitless adventure, playable again and again as you and your friends explore the four different roles in different combinations. Play one-on-one in a race to the death between the Knight and the Goblins, or add in the Dragon and the Cave for deeper and more epic experiences, different every time.

Description

The dragon has been asleep for many long years. In that time, the cave under which it slumbered has changed greatly…Goblins and strange monsters have filled its gloomy depths and there are whispers that the cave itself has begun thinking, shifting, and growing evermore dangerous.

Still, stories of peril rarely overshadow the rumors of riches. And riches there may be… For where a dragon slumbers, there also lies a fiercely guarded treasure. Fortunately for the slumbering beast, malevolent crystals fill the cave’s rooms with spectral light, hiding the entrance to the immeasurable treasure trove. Many have given their lives to the search and over the years the rumors have faded to legend.

But the most courageous adventurers will not be discouraged by bloodshed. On this day, a knight steps into the darkness, her gloved hand gripping the hilt of her sword. Her years of quests--all of the victories and defeats--have led to this one final adventure. Knowing the kingdom can never truly be at peace with the dragon beneath the cave, she has come to make a final stand. Little does she know that she will awake everything that slumbers in the shadows… and begin the final battle in the darkness.

Enter the world of Vast: The Crystal Caverns!

Vast takes you and your friends into the torch light of a classic cave-crawling adventure, built on the concept of total asymmetry. Gone are days of the merry band of travelers fighting off evil. In Vast, you will become part of a new legend... Any part you wish!

Play as the classic, daring Knight, the chaotic Goblin horde, the colossal, greedy Dragon, or even the Cave itself — powerful, brooding, and intent on crushing the living things that dare to disturb its gloomy depths. Each role has its own powers, pieces, and paths to victory...and there can be only one winner.

As the ultimate asymmetric board game, Vast: The Crystal Caverns provides a limitless adventure, playable again and again as you and your friends explore the four different roles in different combinations. Play one-on-one in a race to the death between the Knight and the Goblins, or add in the Dragon and the Cave for deeper and more epic experiences, different every time.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 5 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video scZo1EKqDG8 Getting Games Playthrough at 0:00 sentiment: positive
video_pk 63600 · mention_pk 157060
Getting Games - Vast: The Crystal Caverns video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Four-player playthrough showcasing four distinct roles with unique mechanics
  • Highly interactive and dynamic where players influence each other's fate
  • Robust grit/XP progression with multiple paths to gain power cubes
  • Multiple strategic layers (cave collapse, dragon defeat, treasure collection)
  • Engaging use of items and power cards adds tactical options
Cons
  • Very high complexity and learning curve; described as one of the hardest playthroughs to film due to numerous rules
  • Heavy reliance on rule-checking and FAQs; potential for confusion without reference materials
Thematic elements
  • fantasy dungeon exploration with competing factions and a collapsing cave win condition
  • a cave/cavern environment featuring a knight, goblin tribes, and a waking dragon
  • RP-lite with grit/experience progression
Comparison games
none
Mechanics (from transcript analysis)
  • Action cubes and action allocation — Players collect hero cubes and allocate them to Movement, Encounters, and Strength to perform actions; cubes can be added gradually as grit increases.
  • Cave as a player and cave collapse — The cave is a fourth player that expands tiles, places treasures, and can collapse the cave by removing crystal tiles to win.
  • Combat and equipment — Knights can attack the dragon; bombs/javelins affect damage; enchanted bow provides ranged attack; various treasures give boosts.
  • Dragon power deck, wakefulness, armor, and dragon gems — Dragon uses power cards to gain abilities; wakefulness and armor track progress; placing dragon gems provides action symbols.
  • Four distinct roles with unique mechanics — Knight chases treasure and XP to defeat the dragon; goblins manage three tribes and attack/ambush; dragon uses power cards; cave controls tile expansion and collapse.
  • Goblins with three tribes and monsters — Eye, Fangs, Bones tribes have populations and strengths; monsters can be assigned; ambushes and scatters affect populations.
  • Grit/XP and side quests — Grit tracks experience; side quests yield grit and unlock additional action cubes; completing tasks increases capabilities.
  • Tile exploration and event resolution — Moving onto a tile flips it; event tiles trigger cave events drawn from a subset of cards; cave may place omen tokens and reveal additional tiles.
  • Treasures, crystals, and greed — Tile discoveries yield grit; treasure tokens and crystal tiles interact with cave collapse and victory conditions.
  • Walls, passage options, and ancient map — Movement blocked by walls; ancient map allows passing through a wall at normal cost; walls influence route planning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Today I'll be doing a full four-player playthrough
  • four different games in one
  • the knight always goes first
  • it's a very interactive game
  • Dragunoff
  • this is one of the hardest playthroughs I've ever had to actually film because there are so many rules
References (from this video)
No references stored for this video.
Video UU9r2QZnqNk Getting Games Discussion at 20:44 sentiment: positive
video_pk 63604 · mention_pk 157067
Getting Games - Vast: The Crystal Caverns video thumbnail
Click to watch at 20:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly asymmetric with multiple win conditions
  • mechanics integrate well with theme
Cons
  • very difficult to teach
  • can be opaque or overwhelming for some players
Thematic elements
  • asymmetric roles with distinct win conditions
  • fantasy dungeon/underground cavern
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric player powers — each player has a unique role and win condition
  • tile laying / cave evolution — players expand and sculpt the cave while pursuing their own goals
  • tile placement / board evolution — board evolves as players place things; dynamic progress toward win conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm excited to try playing those Patchwork style gameplay mechanics in a larger Euro experience
  • the most asymmetric game I've ever played
  • it's not a crazy frantic game; it's methodical
  • I spent a humongous amount of money on it but I have no regrets about having this game
References (from this video)
No references stored for this video.
Video bQwrep5_j04 The Cardboard Herald Interview at 33:45 sentiment: positive
video_pk 12074 · mention_pk 35379
The Cardboard Herald - Vast: The Crystal Caverns video thumbnail
Click to watch at 33:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides a deep design language that informs oath and related projects
  • Rich, varied combat and strategic tension
Cons
  • Complex and challenging to teach
  • Balancing and tuning require careful iteration
Thematic elements
  • asymmetric combat and multi-path victory conditions
  • A vast, multi-genre world with factions that operate in very different ways
  • Array
Comparison games
  • Oath
  • Root
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the community has made that game better
  • transparency with iterations is awesome for audience engagement
  • Root is modular and designed to be extended with minor factions
  • the two phases of playtesting are essential to avoid overfitting early changes
  • voidlitch is a continuation yet different, with a strong core action system
References (from this video)
No references stored for this video.
Video Z-uHqMQUbEc Foster the Meeple Discussion at 13:12 sentiment: positive
video_pk 8710 · mention_pk 25695
Foster the Meeple - Vast: The Crystal Caverns video thumbnail
Click to watch at 13:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever use of hidden information
  • distinct thematic flavor
Cons
  • rules can be opaque for new players
  • board setup variability can affect balance
Thematic elements
  • treasure-hunting with variable player roles
  • underworld cavern with crystals and hidden wealth
  • puzzle-like, variable player powers
Comparison games
  • Clank!
  • Dreadful Frequencies
Mechanics (from transcript analysis)
  • hidden roles and asymmetric objectives — Different goals and abilities per player.
  • resource bidding and card play — Card-based engine and resource management.
  • Unique player powers — Different endgame triggers and scoring dynamics.
  • Variable player powers — Different endgame triggers and scoring dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gotta be root it has to be root that's my guess
  • i didn't want to pick root because i knew that you would probably just assume i'd pick root
  • why eat all the flowers
  • eight days cat pistachio cheese pizza
References (from this video)
No references stored for this video.
Video _n-_KwavI60 Tabletop Turtle Discussion at 0:00 sentiment: mixed
video_pk 6606 · mention_pk 19627
Tabletop Turtle - Vast: The Crystal Caverns video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • brilliant asymmetric design concept
  • each player has different roles and objectives
  • asymmetric rules are interesting
Cons
  • extremely difficult to teach new players
  • requires explaining different ruleset for each player
  • game quality doesn't warrant the teaching effort
  • not good enough to justify complexity
  • requires high player buy-in
Thematic elements
  • dungeon
  • fantasy
Comparison games
  • Root (similar issue but brilliant enough to keep)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very Cutthroat here - I much rather save budget for a new game, save space for new games
  • not all games are forever games - sometimes it's totally okay to buy a game with the expectation of playing it for about five years and then not wanting to play it again
  • I can still respect I played a lot of Steam, but I just don't want to play it anymore
  • there's so much hate on like oh you can't be like dipping your chosen to miniature games - but as adults there's so much hate on that
  • when you own a lot of games there's a lot of rules up here and the tough thing is that when there's so many rules up here you need some games that you teach or play later to be a little intuitive
  • the difficulty I have with it is that when I explain it to new players it's tough to explain - each player has a different ruleset
  • I think that's one of the first games that if it didn't invent that concept at least popularize it
  • if the game is going to warrant me having to do separate explanations for everybody, extra effort - it's got to be really damn good and Vast isn't really damn good
References (from this video)
No references stored for this video.
Video Ix6I3OEU490 Our Family Plays Games Discussion at 24:12 sentiment: positive
video_pk 2217 · mention_pk 6456
Our Family Plays Games - Vast: The Crystal Caverns video thumbnail
Click to watch at 24:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, thematic experience
  • deep strategic potential
Cons
  • hard to teach
  • may be challenging for first-time players
Thematic elements
  • Asymmetrical powers with concurrent goals
  • Underground caverns with beasts and heroes
  • Epic, asymmetric strategy
Comparison games
  • Root
Mechanics (from transcript analysis)
  • area_control — Control different cavern spaces to gain points
  • asymmetric_roles — Players have different roles and win conditions
  • hidden_objectives — Each side pursues its own path to victory
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Make this world a better place, one board gamer at a time.
  • it's a big hit for our group
  • it's all about money
  • this is deluxe and exciting
References (from this video)
No references stored for this video.
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