Vast: The Mysterious Manor FAQ (unoffical rules FAQ)
The manor has sat in the shady part of the valley abandoned for generations. The spider having escaped her abyssal prison is now seeking to return to her terrible glory, while the skeletal guards of this estate continue to stir in the darkness.
The paladin has come to the manor, seeking atonement from the gods he must destroy the spider.
Return to the world of Vast in a whole new adventure Vast: The Mysterious Manor.
Vast takes you and your friends on an adventure in a haunted house, built on total asymmetry. There is no merry band of travelers here fighting evil. In Vast you take control of any part of the story.
Play as the pious Paladin, the murderous Skeletons, the awesome Spider, or the Manor itself. In addition there is the Enchanter, come to this world to rule the minds of the others. Each role has its own powers, pieces, and paths to victory...and there can be only one winner.
As the ultimate asymmetric board game, Vast: The Mysterious Manor provides a limitless adventure, playable again and again as you and your friends explore the five different roles in different combinations.
Leder Games will present the entire game with solo modes, many combinations of characters, and full games. For the first time Vast will come with a board, to hold the tiles that form the Manor. In addition Vast: The Mysterious Manor will be compatible with Vast: The Crystal Caverns and Vast: The Fearsome Foes.'
—description from the publisher
- High production quality and components
- Great replayability due to modular tiles and varied factions
- Thematic and asymmetric design appeals to fans of Vast
- Setup and box organization can be fiddly; hard to get out of the box
- Complexity may deter casual players
- Array
- Fantasy
- asymmetric
- Vast: The Crystal Caverns
- Betrayal at House on the Hill
Mechanics (from transcript analysis)
- Asymmetric Player Powers — Each faction has a unique objective and playstyle that influences how they interact with the game.
- Card-driven actions — Factions use specific action cards to perform moves and attacks.
- Dice usage — A die is present and used as part of setup or action resolution.
- modular / variable board — The board is built from tiles and is different each game, making setup unique per play.
- Modular Board — The board is built from tiles and is different each game, making setup unique per play.
- resource and token management — Tokens such as seals, grit, and armor are tracked and spent to perform actions or score.
- Resource Management — Tokens such as seals, grit, and armor are tracked and spent to perform actions or score.
Video topics + discussion points
Quotes (from this video)
- there are five factions and they're all trying to do completely different things
- this is a more streamlined version of the crystal caverns
- there's like 700 variations
- I am very excited
- replayability off the roof
References (from this video)
- Crystal Caverns
- Root
Mechanics (from transcript analysis)
- asymmetrical gameplay — Learning four to five different sets of characters and also trying to pay attention and doing my own strategy is a little bit daunting.
Video topics + discussion points
Quotes (from this video)
- this video is just going to be us making excuses
- these games should not be on our show
- this is a full-on shelf of shame video
- this game just needs to be played
- we're going off about I'm not making up too many excuses but this video is full of excuses
- we cannot yeah there's no excuse
- I will never play a game asynchronous
- I absolutely cannot stand when we open a game and we play like the first two three scenarios and then just leave it
- I feel like there's been videos where we've lied that we've played this one
- The main theme of this game is essentially heavily driven by colonialism
- the gameplay is not necessarily about the theme
- elevates and makes better
- it's one of the most thematic games you'll play
- we have two games that we have not played that are under the nemesis realm
- I think shelf of opportunity and shelf of shame are not the same thing
References (from this video)
- described as hard
- dry euro
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's definitely the largest one that i've been to west of columbus ohio
- the production is just beautiful
- it's so cute
- it's a dry europe it is an industrialism
- people are digging it
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's really hard to describe to his friends who don't have kids what it's like to have kids
- my habit on this channel has always been to be as honest about mental health and about um life and Journeys and struggles and things that you go through and the ups and downs and the roads and not good at not showing those things and not talking about those things cuz I think they're important
- it's remarkable it's it's invaluable in the uh most undefinable or or uncommunicated way
- it's worth every sacrifice and every penny you could give it
- value it protect it cherish it beyond beyond beyond everything
- they're little time capsules of the way that I felt so that in Seasons when things change and he's a teenager with hopefully siblings and has just stormed out of the door and told me that he's very frustrated and upset with both me and and Mom and or doesn't whatever the case there's always going to be challenges like this is a good reminder and a good way to jump back and look
- as long as you're one to strap a baby to your chest you can play just about any game in front of you