Game Info
Year
2017
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Description from the publisher:
In Veggie Garden, 2-4 players are trying to grow the best vegetables in a short amount of time — but it won't be easy as other players will be fighting for space in the garden, and the pesky groundhog and mischievous bunny will be popping up at every turn!
Featured Videos
Playthrough
Veggie Garden Full Playthrough - JonGetsGames
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–1 of 1
Video u1XC-_YFRGA
Getting Games Playthrough at 0:03 sentiment: positive
video_pk 92087 · mention_pk 290581
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- garden with fence posts and compost area
Comparison games
none
Mechanics (from transcript analysis)
- Bunny interaction — The bunny hops to a fence post when you take a carrot; it swaps places with the post and the carrot can become worth zero points if eaten by the bunny.
- Cabbage action — Shift a row or column of veggies or fence posts; the groundhog blocks certain shifts.
- Compost area — A central area where veggies placed are not worth points; interactions can move veggies into this area affecting scoring.
- End Game Bonuses — Game lasts six turns; after final actions, scoring uses fixed veggie values; having one of each type yields a ten-point bonus.
- End-game scoring and bonus — Game lasts six turns; after final actions, scoring uses fixed veggie values; having one of each type yields a ten-point bonus.
- Groundhog token — Used when peas are present; moves to different spots, blocking certain rows/columns and enabling swaps in new ways.
- Harvest — Draw a vegetable from the harvest pool; the drawn vegetable goes to your hand and dictates which actions you may take on your turn.
- Peppers action — Swap adjacent veggies or fence posts; the groundhog can block certain swaps and affect scoring.
- Point Salad — A central area where veggies placed are not worth points; interactions can move veggies into this area affecting scoring.
- Potato action — Exchange a card from your hand with one in the garden; does not directly change values but can refresh your hand or enable other plays.
- Scoring via fence posts — The value of veggies is determined by the fence posts around them; moves can dramatically swing point values.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The goal of the game is to have the most valuable vegetables when the game ends
- We're at the halfway point of the game
- Blue victorious
- I hope you enjoyed this playthrough
- my main goal with this one was to try and highlight the number of decisions and ramifications that come from all the different things that a player is doing throughout the game
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–1 of 1