Along the lines of History of the World by The Avalon Hill Game Co, players cycle through a series of European civilizations as they attempt to score the most points using the civilization's special powers. The game is set in Europe. Each player is provided with a pool of wooden tokens to represent their civilizations. Each player selects a combination of civilization tiles, which give his civilization special abilities or characteristics. Players enlarge their empires through territorial expansion, often at the expense of other players. The key to the game lies in choosing when to allow your active civilization to go into decline in order to select a new one that will generate more points. Play continues with the cycling of civilizations until a certain score is reached, whereupon final rounds are played and a victor is determined.
Reimplemented by:
Small World (released in March 2009)
- familiar feeling
- competitive collecting
- limited inventory can lead to competition
- vinyl collecting
- record store
Mechanics (from transcript analysis)
- Resource Management — Albums can be played at the listening booth to increase the value of a player's collection and their ability to collect even more albums.
- Set Collection — Players acquire morsels of information that lead them to different vinyl bins where they will select albums to add and expand their collection.
- Take That — Other customers may be targeting the very same vinyl gems as you.
Video topics + discussion points
Quotes (from this video)
- The court that surrounds him and contains subjects who seek power and so each player represents a family that will vie for control over the different subjects of the land.
- Seven different victory conditions so the path to victory may shift as you play and you gain more information about each subject's motives during the game.
- Usurp the King does sound interesting enough that I'm really looking forward to giving this one a try.
- Players are aspiring vinyl collectors, you know vinyl those big flat black LPS that my daughter wouldn't recognize if I waved one in front of her face.
- Players then will acquire morsels of information and that information will lead them to different vinyl bins where they will select albums to add and expand their collection.
- Inventory is limited and the other customers may be targeting the very same vinyl gems as you.
- There's there's there's something about this game that scene very very familiar.
- Players take turns being the focus of an intervention by drawing a problem card with a nonsensical problem like uncontrollable interpretive dance or neurotic inability to turn right.
- Friends will give obscure clues and hints at what the problem is without giving it away completely and the sooner the intervened it can guess what their problem is well if the more points they'll score.
- It's also one of those games that I don't know how often I will find the need to play it after playing it once but sounds interesting enough.
- Players take on the role of foxes trying to steal as many chickens as they can from the henhouse and then cook them up into delicious fried chicken dinners.
- Each character's Fox that they play has a unique ability that can be used once throughout the game giving them a little bit of player asymmetry.
- Rolling poorly too many times he might scare the chickens out of your bag which would end the game and no chicken dinner for you sorry.
- I love a good word game.
- In this game all players create words simultaneously from their letter pieces that they're going to have on the table out in front of them.
- There's a thrilling little challenge of word discovery that starts to happen.
- You score more points the fewer pieces that you lose.
References (from this video)
- Dripping with theme; board and components evoke a retro record shop
- Two to four players, 45-75 minutes, light to medium complexity
- Expansions add new mechanics and themes
- collecting vintage LPs
- retro style record shop
Mechanics (from transcript analysis)
- collection types — Three collection types exist: pure collection, mixed collection, and double mix collection.
- endgame objective cards — Players cycle endgame objective cards to optimize final points.
- layaway / delayed purchase — An action to put an important album on layaway to purchase later.
- merchandise and skulls — Merchandise cards provide extra points and skulls increase collection size for scoring.
- scoring and rewards — Retired collections yield a collection reward tile worth extra points; endgame bonuses contribute to final score.
- Set Collection — Players collect magazines and LPs to form sets matching genre, decade, and mint/edition status.
- worker placement and funding — Players move a worker to locations to take actions, including drawing cards or acquiring records, with a funding mechanic.
Video topics + discussion points
Quotes (from this video)
- "Vinyl is a set collection game themed around making the best collection of vintage LPs"
- "dripping with theme"
- "board resembling a retro style record shop"
References (from this video)
- Collecting vinyl and set collections
- Space
Mechanics (from transcript analysis)
- Set Collection — Games about collecting vinyl and set collections.
- Worker Placement — It's got these sort of gallerist space and bump mechanism.
Video topics + discussion points
Quotes (from this video)
- Academy deep water games really good to play a games yeah we freakin yeah this is one of our last ones against the table out of everything we purchased but it's a quick little jewel simple rules deep strategy and quick so I very much recommend this one yep I know that you want to play once you play it feels playing this terran wants to play against her away because I think he's that because I want the game know I was working fun because okay just let me have the last week okay yeah it is quick and fun but I was I got my bad thing I was a little bit late at night and we didn't end up playing good again but we'll definitely play again
- next is roughly guard position we have the other view for you of this one as well it's a social reduction game yep social reduction sedna Magic the Gathering universe yeah for me we haven't we haven't got a group of people around to play this one yet but I like its idea and I like that it is a biscuit now we've had it yeah because if you've watched a vlog from a couple of months ago I always struggle with the blank slate nature of a game like Avalon or werewolf this one structures things a bit better specific events are going to happen right you can respond to those that's that's what I prefer in a social reduction game and I think this puts it together pretty nicely we really need to get a group together that can play this with us because our normal gaming group is usually four because most games can be played with four so our gaming group is naturally for people
- next one if it's not you'll play a game trick-taking game called claim by deep water games yep I think like we don't play a lot of trick taking games I played a lot of 503 university but Stella didn't say yeah it's still fun though we'd see the twists with a special power of which sections trying to claim throne yep I think what I would say for this game I've seen a few modern trick-taking games out there and they all have these twists on gaining points in certain ways of trying to get certain cards I like this one because it's not too convoluted each suit has a relatively simple ability that you've got to manage it's not like you know this number does this and this suit gives you that sort of points it's like you know just trying to get suit majorities and each suit has a small ability that doesn't throw the the standards of trick-taking out and so I think this is one of the best design modern tricked design bicycle else hi Scott yep considering I haven't actually played a lot of trick-taking units this one's pretty easy
- so please a some pads here which is the welcome to expansions oh thank all of those outs away yep so this one's the Easter egg hunts Halloween the bomb shelters they do all change up the game changer game out quite a bit and I think the one that's stood out in my mind we played doomsday and it was the shortest game welcome to with a plague by far because the three the three objectives we were playing just you could complete them all in one street essentially and so we were done so quickly and I did not adjust my strategy I can't even thank you I can't remember we're playing for you this is one of our my favorite go-to when it just have two of us or there many people wanting to play
- and that's the the Roland rifle Copenhagen alright that's a really good quality Roland right it is currently a diploma filament is on Kickstarter yep yep yeah it's it plays very quickly it has some clear strategies you can go for with different types of colors you get I think they've put together a really good lead and follow Roland right there yeah there's another one as well that is steel prototype which is for plant so they're still in development and they're still changing up the rules changing up the card so it's a little bit like welcome to is this by the same publisher is welcome to which is support against so it we play it once it has got that similar sort of taste - welcome - when you put which one you're gonna do you know which one you're gonna solve face and so on that's very interesting
- yeah there's another one as well that is steel prototype which is for plant so they're still in development and they're still changing up the rules changing up the card so it's a little bit like welcome to is this by the same publisher is welcome to which is support against so it we play it once it has got that similar sort of taste - welcome - when you put which one you're gonna do you know which one you're gonna solve face and so on that's very interesting
References (from this video)
- Deep strategic space and a huge, active ecosystem
- Vibrant organized play and longstanding market presence
- Frequent set cadence can strain retailers and players alike
- High cost of entry and ongoing expansion costs
- Deep strategic complexity with evolving mechanics and formats
- A multiverse of fantasy realms engaged in magical combat
- Lore-rich, IP-driven with long-running history
- Flesh and Blood
- Loracana
Mechanics (from transcript analysis)
- Commander format — Singleton, multiplayer format with a focus on social/political play
- deck-building — Players build 60-card decks from a large pool of cards
- Mana-based resource system — Mana produces resources to cast spells and deploy assets
Video topics + discussion points
Quotes (from this video)
- Riftbound does some things right from a retailer perspective; it has organized play and promos.
- The pandemic created a huge advertising impact on the TCG industry where Pokemon and collectibles boomed.
- Magic's organized play was gutted under Hasbro's direction, shifting focus to multiplayer casual formats.