Hi, landscaper! There is a peaceful flower bed filled with elegant roses and lively trumpet creepers, eagerly awaiting you to make it blossom in full bloom. Together, players embark on a collaborative journey to build a stunning floral pergola.
In this game, you aim to complete as many full flowers as possible by connecting vines to vines and flowers with flowers of the same color. It takes strategy and a touch of luck. Special insects will have bonus effects! This brings thrilling moments to the gameplay. Each turn, players perform the following phases:
Action Phase
Fulfillment Phase
Hummingbird Phase
Replenish Phase
The game ends when the cloth bag tiles run out or the fourth Hummingbird tile appeares on the market. The player with the highest score wins.
- Invites variability through ladybugs (wilds).
- Creatures on tiles grant additional benefits.
- Need to diversify in all species due to scoring.
- Cultivating and promoting the growth of vines and flowers along a pagoda.
Mechanics (from transcript analysis)
- Action/Bonus Tile — Creatures on tiles can grant additional tiles, extra actions, or wild flower tokens.
- End-game scoring — Comparing total tokens for each flower species with other players, lowest value wins.
- Pattern Building — Connecting flower species together and tracing paths through the pagoda.
- Set Collection — Collecting different tokens of different flower species.
- tile drafting — Drafting particular connected tiles from a market.
- Tile Placement — Placing tiles onto a pagoda structure building both vertically, horizontally and on the z-axis.
- wilds — Ladybugs act as wild petals that can be aligned to any flower species.
Video topics + discussion points
Quotes (from this video)
- it's a cool game called Vines and flowers
References (from this video)
- Provides a zen space for relaxing
- Offers strategic depth through tile connection
- Creature tiles add variation and strategic timing
- Public contracts create competitive tension
- Hummingbird tiles add dynamic elements and unpredictability
- Hummingbird tiles can activate negative effects that affect all players
- Contracts must be fulfilled in sequential order, limiting color choices
- Butterfly tile creates a dead end, blocking other players
- Tending to plants
Mechanics (from transcript analysis)
- action selection — On your turn, you can 'take two actions', and can 'take the same two actions if you like'.
- End game trigger — The game end is triggered 'if all the tiles in the cloth bag r out' or by hummingbird tiles.
- Hand Management — Players have a 'maximum hand limit of three tiles'.
- Objective Fulfillment — Fulfilling 'public contracts' by placing a certain number of the same petal color for rewards like ladybugs.
- Secret Scoring/Hidden Objectives — Flower tokens are kept secret and used to determine the winner by comparing the 'two rarest flowers'.
- Set Collection — Acquiring 'flower tokens of that species' into their collection based on the flowers passed through when placing a tile.
- tile drafting — Players draft 'different vine and flower tiles from a central market area'.
- Tile Placement — Players add tiles to a 'main pagoda structure', connecting 'vine to a vine space' and 'flower to the matching flower color space'.
- Variable Player Powers/Abilities — Placing tiles with creatures like a 'bee' (extra move), 'butterfly' (blocks space), 'ladybug' (wild petals), or 'spider' (take another tile) grants immediate bonuses or effects.
Video topics + discussion points
Quotes (from this video)
- Are you someone who likes to dabble in green things?
- Hi, my name is Danny. I'm an avid modern board gamer from Australia who love sharing my passion for this hobby with you, my friends, and my family.
- It's kind of a head-to-head competitive element because whoever fulfills them first gets the advantage of those ladybugs, which is super powerful.
- And I hope your next board game experience is a zen and amazing one. See you soon.
References (from this video)
- tight, tactical scoring with a rewarding combo potential
- 3D production adds a tactile layer
- clear thematic tie-in to trellis and flower clusters
- tall placement with 3D structure and flower-themed scoring
Mechanics (from transcript analysis)
- market_skip — skip-over mechanic to optimize resource spending for points.
- set_collection_and_placement — score by collecting five different flowers with a lowest-set scoring rule.
- tall-placement — building a trellis by placing tiles to form clusters of flowers for scoring.
Video topics + discussion points
Quotes (from this video)
- "This is a split you choose game. Yes. With market in it."
- "There are five types of gems. They're worth between three and negative one."
- "Night soil has very much that same feel."
- "it's probably the most interactive Garfield game they've done since Architects of the West Kingdom"
References (from this video)
- balancing colored petals and building a pagola from tiles and vines
- Competing landscapers building a floral pagola
- instructional demonstration
Mechanics (from transcript analysis)
- Animal Abilities — If a placed tile has an animal (bee, spider, butterfly, ladybug), resolve its immediate bonus and adjust action order or market purchase accordingly.
- Hummingbird and event interactions — Buying a hummingbird triggers the personal effect on the leftmost event card; later, hummingbird phase resolves effects for all players when the rightmost market tile is a hummingbird.
- Market tile gain — On a player's Action phase, they may gain the current rightmost tile from the market for free or skip tiles by spending petals on each skipped tile; skipped petals are gained by the player who takes the tile.
- Petal scoring and end scoring — You earn petals for each tile placed; final score is the lowest of your four colors, with wild petals from ladybugs used to boost colors.
- Place tile on pagola — Take a tile from your hand and place it into a valid notch that matches the slot's requirements; you must be able to place without disturbing existing tiles.
- Tile Placement — Take a tile from your hand and place it into a valid notch that matches the slot's requirements; you must be able to place without disturbing existing tiles.
Video topics + discussion points
Quotes (from this video)
- In Vines and Flowers, players are competing landscapers working to contribute the most and the best to a floral pagola.
- It's a battle of balance as players earn petals in four different colors.
- Only complete flowers count.
- The final score will be the lowest among those four types.
- If you place the bee, then immediately take an extra action.
References (from this video)
- Unique 3D tile mechanics
- Cooperative gameplay
- Visually interesting components
- Gardening
- Garden/Landscape
- Everdell
- Queen's Garden
Mechanics (from transcript analysis)
- Cooperative/Competitive — Players work together to complete flower beds
- Flip/Roll and Write — Players roll dice and mark scoring on a sheet
- Roll and Write — Players roll dice and mark scoring on a sheet
- Tile Placement — 3D interlocking tiles that grow vertically
Video topics + discussion points
Quotes (from this video)
- All aboard the mama train!
- I always say a game is a great game and it can be even greater with dice.