Skip to main content
Vines and Flowers box art

Vines and Flowers

Game ID: GID0378399
Game Info
Year
2026
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Hi, landscaper! There is a peaceful flower bed filled with elegant roses and lively trumpet creepers, eagerly awaiting you to make it blossom in full bloom. Together, players embark on a collaborative journey to build a stunning floral pergola.

In this game, you aim to complete as many full flowers as possible by connecting vines to vines and flowers with flowers of the same color. It takes strategy and a touch of luck. Special insects will have bonus effects! This brings thrilling moments to the gameplay. Each turn, players perform the following phases:

Action Phase
Fulfillment Phase
Hummingbird Phase
Replenish Phase

The game ends when the cloth bag tiles run out or the fourth Hummingbird tile appeares on the market. The player with the highest score wins.

Description

Hi, landscaper! There is a peaceful flower bed filled with elegant roses and lively trumpet creepers, eagerly awaiting you to make it blossom in full bloom. Together, players embark on a collaborative journey to build a stunning floral pergola.

In this game, you aim to complete as many full flowers as possible by connecting vines to vines and flowers with flowers of the same color. It takes strategy and a touch of luck. Special insects will have bonus effects! This brings thrilling moments to the gameplay. Each turn, players perform the following phases:

Action Phase
Fulfillment Phase
Hummingbird Phase
Replenish Phase

The game ends when the cloth bag tiles run out or the fourth Hummingbird tile appeares on the market. The player with the highest score wins.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–5 of 5
Video pSYI_olH9ys Board Game Sanctuary Rules Teach at 1:42 sentiment: positive
video_pk 108956 · mention_pk 314521
Board Game Sanctuary - Vines and Flowers video thumbnail
Click to watch at 1:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Invites variability through ladybugs (wilds).
  • Creatures on tiles grant additional benefits.
Cons
  • Need to diversify in all species due to scoring.
Thematic elements
  • Cultivating and promoting the growth of vines and flowers along a pagoda.
Comparison games
none
Mechanics (from transcript analysis)
  • Action/Bonus Tile — Creatures on tiles can grant additional tiles, extra actions, or wild flower tokens.
  • End-game scoring — Comparing total tokens for each flower species with other players, lowest value wins.
  • Pattern Building — Connecting flower species together and tracing paths through the pagoda.
  • Set Collection — Collecting different tokens of different flower species.
  • tile drafting — Drafting particular connected tiles from a market.
  • Tile Placement — Placing tiles onto a pagoda structure building both vertically, horizontally and on the z-axis.
  • wilds — Ladybugs act as wild petals that can be aligned to any flower species.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a cool game called Vines and flowers
References (from this video)
No references stored for this video.
Video H6qupQhHyUM Board Game Sanctuary Review at 0:30 sentiment: positive
video_pk 108891 · mention_pk 314406
Board Game Sanctuary - Vines and Flowers video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides a zen space for relaxing
  • Offers strategic depth through tile connection
  • Creature tiles add variation and strategic timing
  • Public contracts create competitive tension
  • Hummingbird tiles add dynamic elements and unpredictability
Cons
  • Hummingbird tiles can activate negative effects that affect all players
  • Contracts must be fulfilled in sequential order, limiting color choices
  • Butterfly tile creates a dead end, blocking other players
Thematic elements
  • Tending to plants
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — On your turn, you can 'take two actions', and can 'take the same two actions if you like'.
  • End game trigger — The game end is triggered 'if all the tiles in the cloth bag r out' or by hummingbird tiles.
  • Hand Management — Players have a 'maximum hand limit of three tiles'.
  • Objective Fulfillment — Fulfilling 'public contracts' by placing a certain number of the same petal color for rewards like ladybugs.
  • Secret Scoring/Hidden Objectives — Flower tokens are kept secret and used to determine the winner by comparing the 'two rarest flowers'.
  • Set Collection — Acquiring 'flower tokens of that species' into their collection based on the flowers passed through when placing a tile.
  • tile drafting — Players draft 'different vine and flower tiles from a central market area'.
  • Tile Placement — Players add tiles to a 'main pagoda structure', connecting 'vine to a vine space' and 'flower to the matching flower color space'.
  • Variable Player Powers/Abilities — Placing tiles with creatures like a 'bee' (extra move), 'butterfly' (blocks space), 'ladybug' (wild petals), or 'spider' (take another tile) grants immediate bonuses or effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Are you someone who likes to dabble in green things?
  • Hi, my name is Danny. I'm an avid modern board gamer from Australia who love sharing my passion for this hobby with you, my friends, and my family.
  • It's kind of a head-to-head competitive element because whoever fulfills them first gets the advantage of those ladybugs, which is super powerful.
  • And I hope your next board game experience is a zen and amazing one. See you soon.
References (from this video)
No references stored for this video.
Video rFE82fpJmBY Meeple University Top 10 List at 9:06 sentiment: positive
video_pk 85606 · mention_pk 287352
Meeple University - Vines and Flowers video thumbnail
Click to watch at 9:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, tactical scoring with a rewarding combo potential
  • 3D production adds a tactile layer
  • clear thematic tie-in to trellis and flower clusters
Cons
none
Thematic elements
  • tall placement with 3D structure and flower-themed scoring
Comparison games
none
Mechanics (from transcript analysis)
  • market_skip — skip-over mechanic to optimize resource spending for points.
  • set_collection_and_placement — score by collecting five different flowers with a lowest-set scoring rule.
  • tall-placement — building a trellis by placing tiles to form clusters of flowers for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is a split you choose game. Yes. With market in it."
  • "There are five types of gems. They're worth between three and negative one."
  • "Night soil has very much that same feel."
  • "it's probably the most interactive Garfield game they've done since Architects of the West Kingdom"
References (from this video)
No references stored for this video.
Video KUzwARogNq8 Meeple University Rules Teach at 0:04 sentiment: neutral
video_pk 84844 · mention_pk 288904
Meeple University - Vines and Flowers video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • balancing colored petals and building a pagola from tiles and vines
  • Competing landscapers building a floral pagola
  • instructional demonstration
Comparison games
none
Mechanics (from transcript analysis)
  • Animal Abilities — If a placed tile has an animal (bee, spider, butterfly, ladybug), resolve its immediate bonus and adjust action order or market purchase accordingly.
  • Hummingbird and event interactions — Buying a hummingbird triggers the personal effect on the leftmost event card; later, hummingbird phase resolves effects for all players when the rightmost market tile is a hummingbird.
  • Market tile gain — On a player's Action phase, they may gain the current rightmost tile from the market for free or skip tiles by spending petals on each skipped tile; skipped petals are gained by the player who takes the tile.
  • Petal scoring and end scoring — You earn petals for each tile placed; final score is the lowest of your four colors, with wild petals from ladybugs used to boost colors.
  • Place tile on pagola — Take a tile from your hand and place it into a valid notch that matches the slot's requirements; you must be able to place without disturbing existing tiles.
  • Tile Placement — Take a tile from your hand and place it into a valid notch that matches the slot's requirements; you must be able to place without disturbing existing tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Vines and Flowers, players are competing landscapers working to contribute the most and the best to a floral pagola.
  • It's a battle of balance as players earn petals in four different colors.
  • Only complete flowers count.
  • The final score will be the lowest among those four types.
  • If you place the bee, then immediately take an extra action.
References (from this video)
No references stored for this video.
Video Go4CvOHBUAs Good Time Society Review sentiment: other
video_pk 3630 · mention_pk 10755
Overall sentiment (raw)
curious
Pros
  • Unique 3D tile mechanics
  • Cooperative gameplay
  • Visually interesting components
Cons
none
Thematic elements
  • Gardening
  • Garden/Landscape
Comparison games
  • Everdell
  • Queen's Garden
Mechanics (from transcript analysis)
  • Cooperative/Competitive — Players work together to complete flower beds
  • Flip/Roll and Write — Players roll dice and mark scoring on a sheet
  • Roll and Write — Players roll dice and mark scoring on a sheet
  • Tile Placement — 3D interlocking tiles that grow vertically
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All aboard the mama train!
  • I always say a game is a great game and it can be even greater with dice.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–5 of 5
View on BoardGameGeek