Competitive dice game where vultures fight over a carcass.
You're a vulture. She's a vulture. Everyone is a vulture -- and everyone is hungry. You are going to fight beak and claw with those other vultures for the sake of first dibs on dinner. But don't get too greedy, or you might wind up with little more than scraps.
Vulture Culture pits five or more "friends" against each other in a feeding frenzy free-for-all. The game takes place over five rounds, each of which represents the revelation of a fresh carcass to consume. Yummy. The vulture that escapes the scuffle with the fewest feathers ruffled will enjoy the privilege of prime pickings among the tasty treats available. Conversely, the most beat-up buzzards develop an attitude adjustment, which just might earn them the edge next time around.
Every round, each player receives the same three actions: one each of Attack, Avoid, and Assist. Each round consists of a series of Attacks which take place without a conventional turn order. Attackers choose the strength of their attack, but increasing the strength makes it increasingly likely that the attack will miss its intended target and strike another bird instead. Additionally, every Attack presents an opportunity for all players to Assist with the devious deed at hand, or Avoid taking damage should events go awry. The catch? Every action can be played only once. You can block any one Attack and take no damage, but that leaves you vulnerable for any other actions that occur that round. Success requires roughly equal parts of clever hand management and deft social manipulation.
Vulture Culture was created to combine the thrill of thematic games like Munchkin and Cosmic Encounter with the mechanically-minded strategic sensibility of eurogames like Power Grid and 7 Wonders, all in less than an hour.
- tight design for worker placement
- beautiful components and production
- some players find it dense or heavy
- not as accessible as entry-level games
- resource management, trade, and cultural development
- Bird-themed culture in a strategic economy context
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Blood on the Clock Tower is the best social deduction game I've played.
- Vulture Culture is pretty much, dare I say, the perfect worker placement game.
- Everdell is still number one.
- Planet Unknown is a puzzle tile-laying game with a Lazy Susan.
- Expeditions it's really good; I'm genuinely surprised that it's higher than Scythe.
- Raiders of the North Sea it's a really good entry into worker placement.