Build a beehive, collect nectar, and make honey while also being efficient, being strategic, and outmaneuvering your opponents!
In Waggle Dance, a Euro-style worker-placement dice game for 2-4, players control worker bees to build their hive, produce more bees, collect nectar, return it to the hive and make honey! (What is a "waggle dance" you ask? It's a series of patterned movements performed by a scouting bee to tell other bees in the colony the direction and distance of a food source or hive site.)
Players need to organize their bees to make as much honey as possible to see the hive through the coming winter. The winner is the first player to successfully create 7 or more honey tokens in their hive. It's up to you how to achieve this: Do you focus on nectar collection, increasing your bee population, expanding your hive, seeking favor with the queen, or splitting your resources to accomplish all of these? Whatever you choose, the natural world is a competitive environment and you can be sure the other players will be looking to maximize their advantage.
Waggle Dance is designed to be a highly accessible language independent game with a simple rule-sheet appealing to all levels of gamers.
Images
- fun game
- kind of for kids
Mechanics (from transcript analysis)
- Mean Stuff — but with some mean stuff in it.
- Tic-Tac-Toe — This is like a a tic-tac-toe
Video topics + discussion points
Quotes (from this video)
- nobody, including us, need this many games.
- This is Divan. Mhm. I don't know anything about this game. I bought it because it looks beautiful.
- This could have easily been a Reiner Knizia game I feel like.
- And I love a reason to play Lost Ruins of Arnak Lost Ruins of Arnak because I think it's a great game.
- We have to empty our unplayed game shelf from everything that's not 2025 releases and then we'll put it in there and the rest go on the floor until we manage to play them.
- And it's based on the problem called what is called again it's based on the seven bridges of somewhere.
- I feel kind of like bad about bringing a hundred games back home.
- I I usually they go in, they go out. And that's also the thing like if I haven't played a game in a month, I will not remember the rules most of the time.
- The longest line I saw was for coffee. In the morning before the whole office.
- What's more important for you for the channel? Playing the popular ones or the less known niche ones?
- My favorite animal beside the monkey which is my favorite animal. The capybara.
- We are basically very lucky because we share a lot of hobbies.
- The building thing Ah, it was too much building. I didn't like that too much.
- It's been super fun. It's so many people. It's been so long since we did a live.
- Thank you so much for watching. Like it. We wouldn't have done this if it wasn't for you.
References (from this video)
- Rules are approachable and not overwhelming
- Light, family-friendly, and easy to teach
- Dice placement provides engaging decisions
- Queen cards add variability and strategic depth
- Sufficient tension and interaction around nectar in the middle of the board
- Goals can be achieved a bit too quickly in some games when many helpful cards are available
- Variable cards can create imbalance if one player unlocks strong combos early
- Mid-game competition around central nectar spots can dominate the experience
- Resource management and bee-themed economy
- Hex-based beehive world with nectar and honey tokens
- abstract / tactical
Mechanics (from transcript analysis)
- Area Majority — Control majority on a nectar type to gain rewards on a tile
- Card Play — Special queen cards influence turns and provide powerful effects, adding variability
- Dice Placement — Rolls of dice are placed on worker placements to perform actions and advance the hive's goals
- Multi-Use Cards — Special queen cards influence turns and provide powerful effects, adding variability
- resource majority — Control majority on a nectar type to gain rewards on a tile
- set collection / scoring tension — Collect nectar and build up a combination of resources to score, with mid-game contention around central nectar pools
- tile/egg conversion — Tiles produce nectar; eggs can be upgraded with dice to yield new dice (honeycomb formation via conversion)
Video topics + discussion points
Quotes (from this video)
- it was a little bit too easy to get your goals
- there were all these cards that let you do so much stuff and you had so much dice that you could just get it all done pretty easily
- it's actually the rules are not very overwhelming
- dice placement 101
- my kids would probably enjoy playing this and it wouldn't be too hard to throw it on the table