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Wander: The Cult of Barnacle Bay box art

Wander: The Cult of Barnacle Bay

Game ID: GID0380564
Game Info
Year
2019
Collection
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Description

Wander: The Cult of Barnacle Bay is the first game in the Wander series. A fully cooperative, campaign-driven, miniatures board game, Wander: The Cult of Barnacle Bay tells the story of 5 heroes from the Wanderer's Guild, and their struggle to free the small fishing town of Barnacle Bay from the slimy claws of Elder Bane. Driven mad by power, and physically twisted from dark magic, Elder Bane has created a cult of mutated townsfolk that only desire to spread their message of madness to the rest of the world, bending it to their whim along the way.

In Wander: The Cult of Barnacle Bay, players will select one of five unique heroes, outfit their hero with starting gear (represented by mini cards on a player dashboard), and join their friends to take back Barnacle Bay. Defeating foes and surviving random encounters earns players experience points and loot. Loot, like weapons and armor, is a persistent upgrade, staying with the heroes as they continue on their adventure. Experience points are used to level up heroes during their current adventure in the campaign. A dual-facing upgrade tree allows players to continually try new combinations of skills each adventure to determine what fits their play style, or current set of foes, best.

Using a modular board, players assemble maps as indicated in the campaign book, then use action points to move or attack with their hero.

All enemies in the game are controlled by a simple line of sight A.I., and automatically hit the players' heroes once they're able to. This means there is no player rolling for success for enemies' attacks. Heroes will, however, be able to roll for defense in an effort to prevent incoming wounds. One set of custom dice determines a hero's success for both defending and attacking. Random encounter cards, which are revealed when players enter an unexplored "darkness" space, also promise that no campaign adventure is ever be the same.

—description from the publisher

Description

Wander: The Cult of Barnacle Bay is the first game in the Wander series. A fully cooperative, campaign-driven, miniatures board game, Wander: The Cult of Barnacle Bay tells the story of 5 heroes from the Wanderer's Guild, and their struggle to free the small fishing town of Barnacle Bay from the slimy claws of Elder Bane. Driven mad by power, and physically twisted from dark magic, Elder Bane has created a cult of mutated townsfolk that only desire to spread their message of madness to the rest of the world, bending it to their whim along the way.

In Wander: The Cult of Barnacle Bay, players will select one of five unique heroes, outfit their hero with starting gear (represented by mini cards on a player dashboard), and join their friends to take back Barnacle Bay. Defeating foes and surviving random encounters earns players experience points and loot. Loot, like weapons and armor, is a persistent upgrade, staying with the heroes as they continue on their adventure. Experience points are used to level up heroes during their current adventure in the campaign. A dual-facing upgrade tree allows players to continually try new combinations of skills each adventure to determine what fits their play style, or current set of foes, best.

Using a modular board, players assemble maps as indicated in the campaign book, then use action points to move or attack with their hero.

All enemies in the game are controlled by a simple line of sight A.I., and automatically hit the players' heroes once they're able to. This means there is no player rolling for success for enemies' attacks. Heroes will, however, be able to roll for defense in an effort to prevent incoming wounds. One set of custom dice determines a hero's success for both defending and attacking. Random encounter cards, which are revealed when players enter an unexplored "darkness" space, also promise that no campaign adventure is ever be the same.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video J0XqfrycmgQ Hungry Gamer Top 10 List at 25:12 sentiment: positive
video_pk 90370 · mention_pk 292842
Hungry Gamer - Wander: The Cult of Barnacle Bay video thumbnail
Click to watch at 25:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • light-hearted and story-rich
  • dice are fun
  • enjoy painting minis
Cons
  • may be light for some players
Thematic elements
  • light-hearted, whimsical storytelling with evolving initiative
  • anthropomorphic animals in a nautical fantasy setting
  • story-driven with evolving initiative bonuses
Comparison games
none
Mechanics (from transcript analysis)
  • Character Variety — large cast of characters with unique capabilities
  • exploding dice — dice can trigger extra dice contributions for big effects
  • initiative-based bonuses — as the initiative order shifts, bonuses impact strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a list that is purely subjective and what i mean by that is this is purely the games that i like to play the most
  • the numbers 5 through 10 or maybe even 4 through 10 might change on any given day
  • one and two are really really close
  • it's light-hearted it has a strong story
  • the dice are fun
  • the real joy of gloomhaven is just the card play
  • i love exploding dice
  • the artwork and minis look really good
References (from this video)
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