Game Info
Year
2023
Players
2-4
Age
10+
Collection
Your Tier
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Description
A dice-fueled trading card game with retro comic-book art and fast tactical battles requiring no deck-building
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video ZK6NgZDoggw
AzureDeath | Solo Board Gaming Playthrough at 0:15 sentiment: positive
video_pk 81319 · mention_pk 201236
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The stage boss cards module enables playing higher-end bosses at lower player counts.
- The deck created, though untested, had 'degenerate stuff' that proved effective.
- The mechanics for combat, summoning, and magic effects are engaging.
- The final victory was 'sweet' and 'nuts'.
Cons
- The initial deck was untested and the host was throwing 'stuff at the wall.'
- The boss can have high speed, making it difficult to attack first.
- Some powerful boss cards reflect damage back at the player.
- The player's creatures can be considered 'in the forest,' taking double damage.
- The boss can gain equipment that increases its stats.
- The player's primary creature was destroyed multiple times.
- The player had to shuffle cards back into their deck repeatedly.
- The player's health dropped to 10 at one point.
- The player felt they might have overdone it with how powerful they made the deck.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Boss battles — The playthrough focuses on battling an 'undead Alvarine boss' with multiple stages and varying difficulty levels.
- Card Play — The host plays various cards from their hand, including 'blue dragon,' 'equip knight,' 'flame of the infinite,' 'forest sentinel,' 'assassin,' 'magic eater,' 'holy light,' 'equip knight,' 'blade in the dark,' and 'raccoon knight'.
- Combat — The core of the gameplay involves attacking and defending, with mechanics for hit rolls, damage, armor, and speed determining turn order and effectiveness.
- Critical Hits/Misses — The game has rules for rolling multiple dice to determine critical hits or misses, depending on rolling all ones or all sixes.
- Deck Building — The host mentions creating and testing a deck with 'degenerate stuff thrown in there.'
- Equipment — Equipment cards can be attached to creatures to enhance their stats or abilities.
- Health tracking — Health for both the player's primary creature and the boss is tracked using colored cubes.
- Magic Effects — Several cards have magical effects, such as freezing the boss ('blue dragon'), reflecting damage ('forest sentinel'), negating effects ('epic boots,' 'equip'), and boosting stats ('flame of the infinite').
- sacrifice — Some powerful creatures, like 'angel,' require sacrificing another creature to be summoned.
- Summoning — Creatures like 'blue dragon,' 'equip knight,' 'assassin,' and 'raccoon knight' are summoned to the battlefield.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm going to be playing against the undead Alvarine boss and I'm using my stage boss cards module
- I've stacked uh stages one, two, and three of the boss
- I'm going to be playing this uh deck uh that it just has a bunch of degenerate stuff thrown in there. Uh I have not tested it. I'm just, you know, throwing stuff at the wall and see what sticks.
- Wow. In one hit. That is nuts.
- Exactly 33. Yeah, get out of here.
- Excellent. Uh all right. Yeah, so that was fun. I think that I overdid it a bit with how powerful I made the deck
References (from this video)
No references stored for this video.
Video b788X4bpz7E
AzureDeath | Solo Board Gaming Review at 0:15 sentiment: positive
video_pk 81320 · mention_pk 201237
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Easy to learn and play
- Exquisite and consistent art style, nails the 90s comic book look
- Nostalgic feel, particularly the Yu-Gi-Oh! card frame
- Can produce exciting moments through dice rolls and top-decking
- Fun deck-building possibilities
- Low table footprint
- Enjoyable pack opening experience
- High quality cards with vibrant colors
- Easy to run solo mode
- Potential for great multiplayer fun, suitable for introducing non-gamers
Cons
- High health values can be fiddly to track
- Turn tracking can be annoying, especially when a creature dies
- Most boss decks are not playable solo without mods
- Requires purchasing randomized boosters
- Lack of theme decks
- Poor value proposition compared to other solo/LCG offerings
Thematic elements
Comparison games
- Yu-Gi-Oh!
- Magic
- Lord of the Rings LCG
- Arkham Horror LCG
- Marvel Champions
Mechanics (from transcript analysis)
- Boss decks — Unique decks and boss cards are purchased separately for solo play. Bosses have high health pools and attack each turn. The host created an unofficial mod for higher-end bosses and staged cards.
- Combat phase — Initiate attacks, speed determines who attacks first, dice rolls with modifiers determine hits, and damage is dealt based on dice rolls and modifiers.
- Creature Combat — Maintain a creature in front of you at all times; if defeated, summon one from hand or reshuffle hand to draw until a creature can be summoned. Creatures have armor level, speed, HP, attack values, and can have special abilities.
- Deck Building — Build a 30-card deck out of booster packs, combining magic and creature cards.
- Forced Counterattack — When combat is initiated, the opponent's creature also attacks during your turn.
- instant cards — Played when specific conditions are met, acting as counter spells or played during opponent's turn.
- Limited Summon — Creatures can assist the main creature and be in play.
- Magic Cards — Includes one-time use cards, persistent field cards with global effects, and equip cards attached to the main creature. A maximum of five magic cards can be in play.
- Resource-less system — No resource like mana is used to play cards.
- Tribute/Sacrifice — Similar to Yu-Gi-Oh!, creatures require sacrificing other creatures based on their level/armor.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Plays heavily on nostalgia starting with its Yu-Gi-Oh! card frame but also it's gorgeous old-school colorful comic book art style.
- The first edition of the game was heavily created only using AI art but then they created a second edition which you're seeing here where they hired a proper artist called Fabricio Vainer and he really has knocked it out of the park giving the game its distinctive comic book look.
- You get to always have a creature in play, which is a pretty interesting mechanic.
- So, yes, there are things that you can do during your opponent's turn or during your turn even if the conditions are met.
- So, I really love the art in this game. It's just some of the best I've ever seen.
- This is one of the lowest footprints soloable TCGs that I've experienced.
- I've not opened packs in like 6 years, basically since the pandemic.
- But, um these packs were very enjoyable to open.
- This very much is a deluxe product, and if you enjoy cracking packs, and if you don't mind paying $30 a pop, eventually when the bosses are not on sale anymore, uh is a bit of a tough sell.
- And in conclusion, it's a very enjoyable card game, solo or not.
- This like the only game where I would happily buy packs for. And I don't say that with any exaggeration cuz I've never enjoyed opening packs from like any game, like not even Magic.
- And again, I have to reiterate, I can picture this being amazing multiplayer.
References (from this video)
No references stored for this video.
Video AOLp9zvPeUo
AzureDeath | Solo Board Gaming Rules Teach at 0:28 sentiment: positive
video_pk 81321 · mention_pk 201238
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Allows players to enjoy higher-end bosses at lower player counts.
- Reduces the challenge for co-op play.
- Offers flexibility in adjusting game length by playing with two or three stage cards.
- Allows difficulty adjustment by flipping stage cards to their red (hard) side.
Cons
- The card 'Break Free' becomes less useful and is removed from the boss deck.
- In pure solo play, the card 'Cleave' is removed from the boss deck.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Boss Encounter Decks — Allows players to purchase encounter sets to play solo or co-op against large bosses with giant health pools, designed for multiple players.
- Health Pools — Each stage card has a health total that scales with the number of human players. Defeating a stage reveals the next one.
- Magic Resistance — Bosses have varying magic resistance values on a dice roll (e.g., 4-6, 6, 5-6) that negate targeted effects, with resistance increasing on harder stages or red-bordered cards.
- Stage Cards — Replaces the single boss card with three double-sided stage cards, allowing for scaled difficulty and a phased approach to defeating the boss.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, this is an unofficial mod that I created for Ward TCG.
- And I wanted to create a way for you to play it solo without having to include five or six other players, right?
- So, in this mode, you're going to win by defeating all the stages of the boss rather than defeating the one boss card.
References (from this video)
No references stored for this video.
Transcript Navigation
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