Amidst the stygian terrors of Beastgrave, those who are not predators are prey!
Warhammer Underworlds: Beastgrave is a game of strategy, fast-paced combat and devious ploys for two to four players. Each player takes their warband of Citadel Miniatures and pits them against their rivals on the hidden battlefields of the Mortal Realms.
In Warhammer Underworlds, you and your opponent pick a warband – 2 are included in this box (Skaeth's Wild Hunt and Grashrak's Despoilers) – and build a deck of power and objective cards. After placing your warband on the hex-tiled game boards, you take turns making actions – movement and attacks – until 3 rounds are played. Between actions, you can use your power cards to introduce effects and reactions that can swing the battle in your favour; building the best deck you can and using cunning to deploy these abilities at the perfect time is the secret to mastering the game and dominating your foe. Merely vanquishing your opponent’s warband does not guarantee victory – capturing objectives, standing your ground, making the best tactical choices and deploying the right cards at the right time will gain you the glory points you need to win!
Everything you and a friend need to play games of Warhammer Underworlds is included in this box, and once you’re familiar with the rules, games will take around 30 minutes – meaning you’ll always have time for a rematch.
-description from publisher
- Easy to play miniatures game that feels like a card game.
- New expansion 'Beastgrave' adds new factions and mechanics.
- Dread Fane version offers an easier entry point.
- Phasing out universal cards makes it easier for new players to catch up.
- Expansion box includes a tray for future expansions.
- Some universal cards from older sets are being phased out for tournament play.
- The game is more of a card game using miniatures than a true miniatures game.
- Skirmish combat with card-driven actions
- Warhammer universe
- War Cry
- Magic: The Gathering
Mechanics (from transcript analysis)
- Card Keywords — Introduction of keywords on cards to explain abilities.
- Deck Building — Players build custom decks for their warbands.
- Miniatures combat — Players control miniatures on a hex-based board, engaging in combat.
- Objective scoring — Players score points by completing objectives and achieving glory.
- variable board setup — Modular board tiles allow for different layouts.
Video topics + discussion points
Quotes (from this video)
- so we fancy flying inserts in the flying wing now we've gone to this holy cow oh and there's still a proof of purchase that even after decades we don't know what the proof of purchase does
- so I'm gonna compare this game against the other two Fantasy Flight coop LCG's I've played both they're from some of the same designer so I thought it'd be good to compare against those two I'm also going to ignore IP doesn't even come into play I'm just looking strictly at game mechanics and how I enjoy playing the game coming in third is the Lord of the Rings LCG it's starting to show its age even though it's still a very a game a lot of tweaks have been made over the past couple C G's to kind of fix some of the issues that I had with that game however I do like the Lord of the Rings IP the most of all so that's why I said early on I'm not gonna worry about the theme of the game just mechanics coming in second is actually Marvel champions which means coming in first is Arkham hara LCG I just absolutely love that game
- but the crux you're setting up minions you're fighting for battlefields the first person to claim two wins
- I just love one a sorcerer I just think the dark greedy art and that one is really good the eternal is good too but it has more of a lighter brighter feel the other one's just a really dark style of image which tells me which one is family-friendly
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- every live show is just flop sweat and panic before it starts so many problems
- I don't rate my games
- ratings around games on BoardGameGeek is serious business
- I don't really talk about my thoughts and opinions on games I try to avoid that for the most part
- I think it's really helpful to be able to say it out loud to yourself and then actually build up the confidence to realize no I do not explain this from start to finish I know how do I know the beats of explaining this and I've now done a sort of a dress rehearsal bring the friends over and let's go
- Blind playtesting please also don't don't worry about over-explaining over-explaining is better than under explaining
- that's a good one
- you are very generous you're very generous in kind
- every live show is just flop sweat and panic before it starts
- well we're here we're here and this is the first live show since January
- the technological element of it is it's a little tenuous
- the best way to send your question to me is in the comments to put all caps question and then your question
- Google search watch it play guild BoardGameGeek it'll take you right there
- it does this neat little job of summarizing your BoardGameGeek collection and telling you a little bit about what that collection looks like
References (from this video)
- gave a nice break from contrast paints
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- i think at this point i sort of stopped using the bottled citadel sort of varnish because i've kind of bounced around the marshes that i use
- it's like a boiling blood hole in the ground and then you know this horrible magic comes out of it
- don't call it magic though
- i hate metal
- this is like a molten rock monster with this giant cannon
- the silliness it's great there
- this guy peeled off his own face and then stuck it on his belt buckle
- this guy's pure blades running around so yeah he's dedicated
- i don't really want to because you could really mire in and you could get super detailed with this stuff
- this is just all super dead quick you could go back in here and do some details i don't really have the inkling or desire to do that
- i'm not going to paint 20 doors worth of detail
- i really like this big sigmar statue there that's pretty cool
- he's like a little illithide or mind flare kind of guy
- this guy is this hilarious looking
- trust me there's a corn symbol on there somewhere
- i guess he sucks on the table i've never actually fielded him
References (from this video)
- Cool universe setting
- Strategic depth with deck building
- Puzzly feel
- Lots of content available
- Requires buying specific warbands to get certain cards
- Can be hard to find specific older content
- Miniature combat with card-driven objectives
- Age of Sigmar universe
- Claustrophobia 1643
- Magic: The Gathering
- Netrunner
Mechanics (from transcript analysis)
- Deck Building — you have like these two decks of cards that you build beforehand like you would in magic or Netrunner
- Dice combat — miniature hex based combat you know move your dudes around and fight and roll dice
- Objective Fulfillment — you have scoring cards that you try to draw and play to score different objectives
- Variable player powers — you buy the war band you get a deck of cards with it
Video topics + discussion points
Quotes (from this video)
- these are my favorite games these may not be like the best quality games in some cases
- it's a really really cool mechanic and then it has all the fun scoring stuff of the original Seven Wonders game
- it's a two-player game two-player game only there's not really anything else to talk about player count wise with this one
- it's just a really cool tight experience great production all this stuff
- there's been tons tons of stuff for it and it has been like six starter sets and then all this little like packs of uh you know different War bands and stuff that you can buy
- yes that bugs me I really like the game that really bugs me
- artistically graphic design wise is my favorite just because there is just a lot going on on this game
- I just prefer it mechanically just that much better
- galors and venos bear like a nice perfect marriage of theme and mechanics
- and gosh if it ain't thematic I'm telling you it's thematic
References (from this video)
- Many warbands are good for kit bashing.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Miniatures kits are never useless
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If you see something and you want it, get it right away.
- It's kind of like when Nova used to be in the old place when it was in several years back it was in Crystal City. Technically, there was like one restaurant within three blocks of the place and that was it.
- The benefit to this being in downtown Milwaukee is that it's in the convention district and there's a lot of restaurants and bars and all kinds of places around there. So uh it's going to be real nice.
- I think that the number of people obviously that go to conventions in comparison to the number of people who are in the hobby it's a very small percentage that go to conventions and I think there's a lot of folks that are just not that are either unable to due to distance or you know cost or social anxiety or just you know they just never have the the um the you know like they they got you know, several kids and two jobs or stuff like that. You just don't have the time to take off and go to a convention or whatever. So, I think that that happens a good deal.
- The reason they moved out of the old place was because they just literally had outgrown it. um when they moved to Shamberg I think adept to con was about 5,000 people maybe six and then over the years being in Shamberg like last year they hit 10,000 people so
- I have found that you get less of that overlap with speed paints. They they maybe don't I don't feel like they dry quite as quickly or something. I don't know what it is, but they don't seem I don't have a problem. They What do they call it? tide marks, coffee stains, something like that. And it's because you've taken a transparent color that dries so quickly that when you bring the other transparent color over and you have them kind of overlap a little bit, so there's not like a space in between where you, you know, on this thing, then you get double transparency, which means it gets darker. So you get this line where you stopped and then had to go and get more and then come back.
- The benefit I think what happens is almost every single convention gets to a point where it can no longer be in a convention center and hotel combo. It gets to the point where they need a convention center and then hotels around the convention center. It's the way Gen Con does it. It's the way that, you know, Adepticon's doing it now.
- It's like you're colorizing an old black and white movie or something like that. Um, but it does make things quicker and simpler and it still looks pretty good in most situations.
- Am I doing it right? I mean, I don't know. It's up to you.
- Would love if GW re-releases Mheim, but I fear this will also cause most people to overlook unofficial fan-made Mheim content, but who knows, maybe GW will open to unofficial content.
- Horus Heresy is basically a civil war story. So, it's all about we're not even paying attention to the aliens right now.
- It's because they were spending 50% of the time working on stuff for Warhammer Fantasy, but it was only 18% of sales and they were like, 'Well, this isn't going the right direction.'
- It's been a long time since GW's made a Kill Team box where I liked everything in the box.
- I find that I have the best um luck with OSL when I'm using my airbrush.
- The difference is is if you are like, 'Well, I would rather do something a little bit different and tweak things differently that way.'
- Overall, Army Painter Speed Paint wins for me, but there's um always a couple of the contrast paints I love, like the Blood Terror Red. It's just a gorgeous deep burgundy.
References (from this video)
- Smaller games
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- And these 1490 Doom two-foot circular boards were also busy most of the convention.
- They are producing models now, uh, but they're also and they're going to have a printed book eventually soon.
- It's like a Patreon thing and then it lets you get into a uh a Discord and you also get letters every month and there's like a sticker and a book and you put your sticker in for things you're doing, all that kind of stuff.
- But the real thing about Adepticon is just meeting other kind of like-minded people who are into wargaming like you are, or maybe slightly different than you are, and maybe they teach you something.
References (from this video)
- Fantasy skirmish (potential role)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Is it dead or something else?
- The rules are excellent and fast-paced with like really interesting game mechanics.
- If they're discontinuing War Cry, then they should put all of the rules up as free PDFs on the download section of the Warhammer community site.
- Remake Mordheim. I've seen a lot of speculation online about how that's maybe something that they're going to do if War Cry is, you know, truly gone, and I don't think it' work out well for anyone.
- Just because there's like a skirmish sci-fi game, right, Kill Team, which is on its like third edition at this point now, doesn't mean that there has to be a skirmish fantasy game, I suppose.
- War Cry was a great game that was a bit hog tied by having an entire season of expensive meat tree box releases, right? But maybe also it was also hog tied just by being a fantasy themed game, right?
- I personally identify more as a science fiction gamer, but War Cry did have fun and elegant rules and some pretty great models and great kind of list building mechanics and all that kind of stuff, but I probably would have enjoyed it even more if it was Sciry more so than the current version of Kill Team for sure.
References (from this video)
- Great models
- Some models recently have been described as 'god awful'
- Star Wars X-Wing
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- OPR is the GURPS of wargaming.
- 40K rules as deep, I would call it artificially deep.
- Star Wars Legion terrain is almost always the best.
- OPR skirmish is a breath of fresh air compared to Kill Team.
- The damned stuff is supposed to be out, but it's not out yet, unfortunately.
References (from this video)
- Historically, has made great models.
- Was a direct response to Star Wars X-Wing, bringing in new players.
- Some recent models have been considered 'god awful'.
- The host generally dislikes hex board games.
- Combat
- Fantasy skirmish
- Star Wars X-Wing
- Shadespire
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- OPR is the GURPS of wargaming.
- 40K rules as deep, I would call it artificially deep.
- Star Wars Legion terrain is almost always the best.
- OPR skirmish is a breath of fresh air compared to Kill Team.
- The damned stuff is supposed to be out, but it's not out yet, unfortunately.
References (from this video)
- Initially loved it when it first came out (Shadespire)
- Played a good deal back then
- Painted up some different forces
- Generally made great models
- Some recent models have been 'god awful'
- Speaker dislikes hex board games
- Star Wars X-Wing
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- OPR is the GURPS of wargaming.
- 40K rules as deep, I would call it artificially deep.
- Star Wars Legion terrain is almost always the best.
- OPR skirmish is a breath of fresh air compared to Kill Team.
- The damned stuff is supposed to be out, but it's not out yet, unfortunately.
References (from this video)
- Considered a good gateway game in the past.
Mechanics (from transcript analysis)
- Hexes/Grids — Mentioned as a characteristic of the game.
- miniatures — Mentioned as a characteristic of the game.
- No 3D terrain — Mentioned as a characteristic of the game.
Video topics + discussion points
Quotes (from this video)
- if you love a hobby like I love TableTop wargaming and the Miniatures hobby then you have a tendency to think about it a lot
- reasonable people can have differing opinions about wargaming it's just a game
- for me 3D terrain is kind of important I think
- tabletop wargaming is all about immersion and how things look in my mind
- nearly no lore is actually needed for a Miniatures war game
- the compelling lore is one of the main reasons that Warhammer games continue to do as well as they do
- frankly it doesn't really work for smaller Indie Games
- there should be two versions of Warhammer 40K and two versions of agis Sigmar for each game there should be a version for tournament play and then there should also be a version that's fun
- the constant search for balance doesn't really make for a fun game rule set feeling comfortable with stable rules and enjoying themselves is what they want
- round bases are better looking than Square bases but integrated bases those weirdly shaped bits of ground between the Mini's feet usually on some companies metal Miniatures but sometimes they're also on resin ones and even plastic as well um those are the worst
References (from this video)
- Beautiful minis with strong presentation
- Fast tactical play suitable for quick sessions
- Rule complexity can be intimidating for newcomers
- Potential mold line and assembly considerations
- Compact, tactical skirmishes with card-driven activation
- Dark fantasy arena combat in the Underworlds
- Scenario-driven with evolving boards and factions
- Marvel United Multiverse
- Lords of Waterdeep
Mechanics (from transcript analysis)
- Deck-driven activations — Activation order and actions are guided by a deck-based system.
- Modular arena tiles — Board layout changes per mission, affecting strategy.
- Modular Board — Board layout changes per mission, affecting strategy.
Video topics + discussion points
Quotes (from this video)
- RAW is the best.
- And this is Maestro from the main box.
- This is Thor from Marvel Crisis Protocol.
References (from this video)
- Fast-paced and accessible for skirmish fans
- Rule depth may be heavy for newcomers
- grimdark fantasy skirmish
- Dark fantasy arena battles between warbands
- Array
- Gloomhaven
- Kill Team
- Descent: Journeys in the Dark
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I would say, Nikki and I are what they call harbingers of failure.
- The great thing about them is you can record as long as you want and that's what we need for game night.
- I really am having fun doing the, I mean we started doing all of this during the pandemic.
- I love to paint minis.
- We film a bunch this week.
- I was thinking of going live and playing the original Horrified.
References (from this video)
- approachable tactical skirmish for newcomers
- fast rounds; fits into game nights
- varied warbands with distinct abilities
- miniatures can be a barrier for some players
- rules and terminology can be a lot to absorb
- arena combat with objective-driven play
- fantasy skirmish with miniatures
- episodic skirmish campaigns
- Undaunted Normandy
Mechanics (from transcript analysis)
- Card-based actions — deck of actions and objectives for each warband
- Combat: Dice — resolve attacks and defenses with dice
- Dice combat — resolve attacks and defenses with dice
- timed rounds — play through three rounds, scoring at end
Video topics + discussion points
Quotes (from this video)
- it's a really good two-player game
- the production value of this game is so good
- it's a tight game that feels tense especially with the drafting
- this game can be quite mean because you're going to be blocking each other a lot
- it's the kind of game that stresses me out like in a good way
- it's got a lot of luck it's not too heavy
- it's another game of historical World War II simulations
- sometimes the dice just aren't on your side
- it's a brain burner
- it's that time you killed me
References (from this video)
- Low investment and approachable for new players
- Less scalable than big army games
- narrative-driven skirmish battles
- fantasy arena skirmishes
- deck-influenced progression
- Age of Sigmar
- Warhammer 40,000
Mechanics (from transcript analysis)
- deck-building / hand management — cards guide events and outcomes in games
- Skirmish-scale combat — a small number of miniatures engaged in tactical clashes
Video topics + discussion points
Quotes (from this video)
- bellwether is the person that picks a direction and starts the ball rolling
- it's easier on them to learn a skirmish game because the investment of time is usually lower
- the bellwether of the group had something to do with it
- i'll run it and help you roll up your characters