Amidst the stygian terrors of Beastgrave, those who are not predators are prey!
Warhammer Underworlds: Beastgrave is a game of strategy, fast-paced combat and devious ploys for two to four players. Each player takes their warband of Citadel Miniatures and pits them against their rivals on the hidden battlefields of the Mortal Realms.
In Warhammer Underworlds, you and your opponent pick a warband – 2 are included in this box (Skaeth's Wild Hunt and Grashrak's Despoilers) – and build a deck of power and objective cards. After placing your warband on the hex-tiled game boards, you take turns making actions – movement and attacks – until 3 rounds are played. Between actions, you can use your power cards to introduce effects and reactions that can swing the battle in your favour; building the best deck you can and using cunning to deploy these abilities at the perfect time is the secret to mastering the game and dominating your foe. Merely vanquishing your opponent’s warband does not guarantee victory – capturing objectives, standing your ground, making the best tactical choices and deploying the right cards at the right time will gain you the glory points you need to win!
Everything you and a friend need to play games of Warhammer Underworlds is included in this box, and once you’re familiar with the rules, games will take around 30 minutes – meaning you’ll always have time for a rematch.
-description from publisher
- Beautiful minis with strong presentation
- Fast tactical play suitable for quick sessions
- Rule complexity can be intimidating for newcomers
- Potential mold line and assembly considerations
- Compact, tactical skirmishes with card-driven activation
- Dark fantasy arena combat in the Underworlds
- Scenario-driven with evolving boards and factions
- Marvel United Multiverse
- Lords of Waterdeep
Mechanics (from transcript analysis)
- Deck-driven activations — Activation order and actions are guided by a deck-based system.
- Modular arena tiles — Board layout changes per mission, affecting strategy.
- Modular board — Board layout changes per mission, affecting strategy.
Video topics + discussion points
Quotes (from this video)
- RAW is the best.
- And this is Maestro from the main box.
- This is Thor from Marvel Crisis Protocol.
References (from this video)
- approachable tactical skirmish for newcomers
- fast rounds; fits into game nights
- varied warbands with distinct abilities
- miniatures can be a barrier for some players
- rules and terminology can be a lot to absorb
- arena combat with objective-driven play
- fantasy skirmish with miniatures
- episodic skirmish campaigns
- Undaunted Normandy
Mechanics (from transcript analysis)
- Card-based actions — deck of actions and objectives for each warband
- Combat: Dice — resolve attacks and defenses with dice
- Dice combat — resolve attacks and defenses with dice
- timed rounds — play through three rounds, scoring at end
Video topics + discussion points
Quotes (from this video)
- it's a really good two-player game
- the production value of this game is so good
- it's a tight game that feels tense especially with the drafting
- this game can be quite mean because you're going to be blocking each other a lot
- it's the kind of game that stresses me out like in a good way
- it's got a lot of luck it's not too heavy
- it's another game of historical World War II simulations
- sometimes the dice just aren't on your side
- it's a brain burner
- it's that time you killed me