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Warhammer Underworlds: Beastgrave box art

Warhammer Underworlds: Beastgrave

Game ID: GID0382733
Game Info
Year
2019
Collection
Rating
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Description

Amidst the stygian terrors of Beastgrave, those who are not predators are prey!

Warhammer Underworlds: Beastgrave is a game of strategy, fast-paced combat and devious ploys for two to four players. Each player takes their warband of Citadel Miniatures and pits them against their rivals on the hidden battlefields of the Mortal Realms.

In Warhammer Underworlds, you and your opponent pick a warband – 2 are included in this box (Skaeth's Wild Hunt and Grashrak's Despoilers) – and build a deck of power and objective cards. After placing your warband on the hex-tiled game boards, you take turns making actions – movement and attacks – until 3 rounds are played. Between actions, you can use your power cards to introduce effects and reactions that can swing the battle in your favour; building the best deck you can and using cunning to deploy these abilities at the perfect time is the secret to mastering the game and dominating your foe. Merely vanquishing your opponent’s warband does not guarantee victory – capturing objectives, standing your ground, making the best tactical choices and deploying the right cards at the right time will gain you the glory points you need to win!

Everything you and a friend need to play games of Warhammer Underworlds is included in this box, and once you’re familiar with the rules, games will take around 30 minutes – meaning you’ll always have time for a rematch.

-description from publisher

Description

Amidst the stygian terrors of Beastgrave, those who are not predators are prey!

Warhammer Underworlds: Beastgrave is a game of strategy, fast-paced combat and devious ploys for two to four players. Each player takes their warband of Citadel Miniatures and pits them against their rivals on the hidden battlefields of the Mortal Realms.

In Warhammer Underworlds, you and your opponent pick a warband – 2 are included in this box (Skaeth's Wild Hunt and Grashrak's Despoilers) – and build a deck of power and objective cards. After placing your warband on the hex-tiled game boards, you take turns making actions – movement and attacks – until 3 rounds are played. Between actions, you can use your power cards to introduce effects and reactions that can swing the battle in your favour; building the best deck you can and using cunning to deploy these abilities at the perfect time is the secret to mastering the game and dominating your foe. Merely vanquishing your opponent’s warband does not guarantee victory – capturing objectives, standing your ground, making the best tactical choices and deploying the right cards at the right time will gain you the glory points you need to win!

Everything you and a friend need to play games of Warhammer Underworlds is included in this box, and once you’re familiar with the rules, games will take around 30 minutes – meaning you’ll always have time for a rematch.

-description from publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video KmdFifaJ8F8 Analysis at 2:47 sentiment: positive
video_pk 69346 · mention_pk 165799
Warhammer Underworlds: Beastgrave video thumbnail
Click to watch at 2:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Considered a good gateway game in the past.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hexes/Grids — Mentioned as a characteristic of the game.
  • miniatures — Mentioned as a characteristic of the game.
  • No 3D terrain — Mentioned as a characteristic of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you love a hobby like I love TableTop wargaming and the Miniatures hobby then you have a tendency to think about it a lot
  • reasonable people can have differing opinions about wargaming it's just a game
  • for me 3D terrain is kind of important I think
  • tabletop wargaming is all about immersion and how things look in my mind
  • nearly no lore is actually needed for a Miniatures war game
  • the compelling lore is one of the main reasons that Warhammer games continue to do as well as they do
  • frankly it doesn't really work for smaller Indie Games
  • there should be two versions of Warhammer 40K and two versions of agis Sigmar for each game there should be a version for tournament play and then there should also be a version that's fun
  • the constant search for balance doesn't really make for a fun game rule set feeling comfortable with stable rules and enjoying themselves is what they want
  • round bases are better looking than Square bases but integrated bases those weirdly shaped bits of ground between the Mini's feet usually on some companies metal Miniatures but sometimes they're also on resin ones and even plastic as well um those are the worst
References (from this video)
No references stored for this video.
Video SBzgzpVZ6JA BoardGameGeek Discussion at 37:19 sentiment: positive
video_pk 38272 · mention_pk 152538
BoardGameGeek - Warhammer Underworlds: Beastgrave video thumbnail
Click to watch at 37:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful minis with strong presentation
  • Fast tactical play suitable for quick sessions
Cons
  • Rule complexity can be intimidating for newcomers
  • Potential mold line and assembly considerations
Thematic elements
  • Compact, tactical skirmishes with card-driven activation
  • Dark fantasy arena combat in the Underworlds
  • Scenario-driven with evolving boards and factions
Comparison games
  • Marvel United Multiverse
  • Lords of Waterdeep
Mechanics (from transcript analysis)
  • Deck-driven activations — Activation order and actions are guided by a deck-based system.
  • Modular arena tiles — Board layout changes per mission, affecting strategy.
  • Modular board — Board layout changes per mission, affecting strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • RAW is the best.
  • And this is Maestro from the main box.
  • This is Thor from Marvel Crisis Protocol.
References (from this video)
No references stored for this video.
Video pW2gmCJDImM Paula Deming Top List at 10:09 sentiment: positive
video_pk 12996 · mention_pk 144074
Paula Deming - Warhammer Underworlds: Beastgrave video thumbnail
Click to watch at 10:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • approachable tactical skirmish for newcomers
  • fast rounds; fits into game nights
  • varied warbands with distinct abilities
Cons
  • miniatures can be a barrier for some players
  • rules and terminology can be a lot to absorb
Thematic elements
  • arena combat with objective-driven play
  • fantasy skirmish with miniatures
  • episodic skirmish campaigns
Comparison games
  • Undaunted Normandy
Mechanics (from transcript analysis)
  • Card-based actions — deck of actions and objectives for each warband
  • Combat: Dice — resolve attacks and defenses with dice
  • Dice combat — resolve attacks and defenses with dice
  • timed rounds — play through three rounds, scoring at end
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really good two-player game
  • the production value of this game is so good
  • it's a tight game that feels tense especially with the drafting
  • this game can be quite mean because you're going to be blocking each other a lot
  • it's the kind of game that stresses me out like in a good way
  • it's got a lot of luck it's not too heavy
  • it's another game of historical World War II simulations
  • sometimes the dice just aren't on your side
  • it's a brain burner
  • it's that time you killed me
References (from this video)
No references stored for this video.
Video XLyC60fcfs4 Unknown Channel Discussion at 7:13 sentiment: positive
video_pk 12380 · mention_pk 159469
Unknown Channel - Warhammer Underworlds: Beastgrave video thumbnail
Click to watch at 7:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Low investment and approachable for new players
Cons
  • Less scalable than big army games
Thematic elements
  • narrative-driven skirmish battles
  • fantasy arena skirmishes
  • deck-influenced progression
Comparison games
  • Age of Sigmar
  • Warhammer 40,000
Mechanics (from transcript analysis)
  • deck-building / hand management — cards guide events and outcomes in games
  • Skirmish-scale combat — a small number of miniatures engaged in tactical clashes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • bellwether is the person that picks a direction and starts the ball rolling
  • it's easier on them to learn a skirmish game because the investment of time is usually lower
  • the bellwether of the group had something to do with it
  • i'll run it and help you roll up your characters
References (from this video)
No references stored for this video.
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