Game Info
Year
2024
Players
1-4
Age
14+
Playtime
60 min
Complexity
2.3/5
Collection
Your Tier
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Description
A co-op dice-placement boss battler in which 1990s suburban kids fight through four escalating bosses
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 3 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–4 of 4
Video Co7txHxjk3E
The Dice Tower Review at 0:13 sentiment: positive
video_pk 120560 · mention_pk 343626
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Charming art style
- Engaging theme
- Cooperative gameplay
- Exciting upgrade system
- Fun fear mechanism
- Good cadence to the game flow (dual fight, level up, next fight)
- Element of surprise in boss selection
- Humor and silliness
- Mechanically robust
Cons
- Dice are hard to read (black pips on gray dice)
- Health tracker is large and can be imprecise
- Rulebook could benefit from more examples
- Some growing pains/lack of clarity in rules, requiring explanation from later cards
Thematic elements
- kids from the neighborhood turned into punks fighting the apocalypse
- an alternate 1980s or 1990s post-apocalyptic setting
Comparison games
- Dice Throne
Mechanics (from transcript analysis)
- Boss Battler — A co-op and solo boss battler where players face progressively harder bosses.
- Card Drafting (Rewards) — After defeating bosses, players draft reward cards (weapons and items) which influence turn order for the next battle.
- Character progression — Characters start with different abilities and can gain new ones, potentially covering up old ones.
- Dice Assignment — Dice are assigned to activate specific abilities.
- Dice Rolling — Players roll dice to activate abilities and attack bosses.
- Fear mechanism — A 'fear' track accumulates on enemies, increasing damage taken. This fear does not decay.
- Leveling up — Characters level up as they progress through battles.
- Shared Reroll Pool — Players share a communal pool of reroll tokens, which can be replenished by abilities.
- Variable Bosses — The next boss battle is determined by a dice roll, adding an element of surprise.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There's something about this art style that is kid-like, but not like some kid's notebook.
- The game already for me is a little on the long side, just a little bit.
- I'm going to come down at 7.5 on this. I am really charmed.
- This feels like a co-op game.
- This has a lot of sort of Dice Throne DNA in it.
References (from this video)
No references stored for this video.
Video x6Hvuuv_E70
The Dice Tower Unboxing at 3:40 sentiment: neutral
video_pk 81050 · mention_pk 199328
Click to watch at 3:40 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- Wasteland
Comparison games
none
Mechanics (from transcript analysis)
- Boss Battler — Described as a 'co-op and solo boss battler'.
- Co-op — Described as a 'co-op and solo boss battler'.
- solo — Described as a 'co-op and solo boss battler'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hey everybody, I'm Tom Vassel. Welcome to the most boring unboxings on the planet Earth as we take a look at stuff that comes in a dice tower and we see what it is.
- This may be the biggest box we've ever gotten for a single game.
- Completely unnecessary.
- I cannot wait till this particular um motif is done. There are other ways to do cards.
- Thanks so much for watching.
- I'm Tom Vassel and this has been the most boring unboxing in the world on the Dice Hour.
References (from this video)
No references stored for this video.
Video zx1Xu1eI_UM
The Dungeon Dive Review at 0:18 sentiment: positive
video_pk 81034 · mention_pk 199261
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Great art
- Fun, comical items and weapons
- Interesting character combinations
- Plays well solo
- Not just random dice rolling, lots to think about
- Quick playtime (a couple of hours for a full game)
Cons
- Game can get very challenging
- Luck of dice rolls can be a factor
Thematic elements
- teenage friends defending their neighborhood against a robot apocalypse
- post-apocalyptic suburbs
Comparison games
- Ghost B Twix
Mechanics (from transcript analysis)
- Boss Battler — The game is structured around fighting a series of bosses through a battle book.
- cooperative play — The game is a co-op and solo boss battler where players work together.
- dice pools — Players roll a whole bunch of dice and assign them to different character powers or items.
- Push Your Luck — Utilizing power cubes to reroll dice involves a push-your-luck element.
- Resource Management — Players need to manage resources like 'fear' and 'power cubes' to succeed.
- Set Collection — Players collect items, weapons, and rewards during a loot phase.
- Variable player powers — Each character has unique starting items and abilities that affect gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The art is really cool, it's unique, and it's bold, and I think it just Yeah, just has an overall great look to it.
- It's something that I really, really love. It's one of my favorite mechanisms.
- Fear is a really cool concept in this game.
- This isn't just a simple dice checking game, although dice checking is definitely involved.
References (from this video)
No references stored for this video.
Video qgBk5K_A3AE
Meet Me At The Table Playthrough at 0:06 sentiment: positive
video_pk 80962 · mention_pk 198860
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun combos and engaging mechanics
- Strategic depth with power cube management
- High replayability with different bosses and characters
- The scavenge option adds fun, simple abilities
- Good art
- Can be played solo or co-op
Cons
- Potential downtime with 4 players
- Randomness can be punishing
Thematic elements
- co-op and solo boss battler
- Wastelandia
Comparison games
none
Mechanics (from transcript analysis)
- Action Point Allowance — Players use dice to activate abilities on their player boards.
- Bag Building — The host describes drawing tokens from a "small teeny tiny bag."
- Boss Battler — The game is described as a "co-op and solo boss battler."
- Deck Building — The host mentions shuffling reward cards and item/weapon decks.
- Dice Placement — The host describes the game as "at its heart is a dice placement game."
- Set Collection — Players collect loot cards (items, weapons, rewards, turn order tokens).
- Variable player powers — Characters have unique items, abilities, and playstyles (e.g., Crazy Carl, Reckless Ralph).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love challenging games.
- The combos in this game is just so much fun.
- The power cubes are incredibly important.
- This thing is amazing.
- The randomness can certainly go both ways, that's for sure.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4