Rediscover the joy of Welcome To… with a new theme and new mechanisms in Welcome To New Las Vegas!
The game plays with a set of two different sheets — one dedicated to the map, the other used to keep track of the score and objectives — where you have to build and open casinos in the streets, hotels in avenues, create golf courses, give performances to the tourists, and move limousines for VIPs in order to build the greatest and most entertaining city and win the game!
Welcome To New Las Vegas keeps the same roll-and-write with dice-without-dice mechanism from Welcome to... Your Perfect Home: you flip cards from three piles to make three different sets with both a casino number and a corresponding action from which everyone chooses one. You use the number to fill in a casino on your street in numerical order. And everyone is racing to be the first to complete public goals. There's lots to do and many paths to becoming the best resort architect in Welcome To New Las Vegas!
Because of the communal actions, game play is simultaneous and thus supports large groups of players. With many varying strategies and completely randomized action sets, no two games will feel the same!
- More strategic than other roll-and-writes
- Deep puzzling city building
- Just enough added mechanics
- City building
- Las Vegas
- Welcome To
Mechanics (from transcript analysis)
- city building — Building out your city. You've got so many different things to think about from the course of your limo to the golf courses and trying to collect those. You've got like the Broadway runway style stuff going on.
- Roll and Write — It is very rare that I enjoy a rolling ride, a flipping ride, but this is one of, if not my absolute favorites.
- Set Collection — Trying to collect those. You've got like the Broadway runway style stuff going on.
Video topics + discussion points
Quotes (from this video)
- After today, we are going to be halfway through the list and then the second half, the 50 to number one, my co-host Scott is going to join us.
- So, let's get through this one so we can get Scott here.
- Oh my goodness is it beautiful on the table.
- I love everything they've done from Honey Buzz to this game.
- I think I own every game they've ever published.
- Absolutely love everything they've done.
- Flamecraft Duel would have made my top 100.
- I think I might like it better than the base game, even though they play absolutely nothing alike.
- I cannot tell you the number of people that have told me that they have played this game, built their character, and then gone and taken that character into their RPG session and played it.
- I have not yet to play a bad Bruno Catala game.
- If you're able to take that train all the way to the end and ring the bell and get bonus points, that's such a fulfilling aspect.
- I just don't have the level of praise that I'm sure some of you do, but I think it is well deserving of the praise it gets.
- It's the reason I really enjoy Welcome to New Las Vegas because I really get to get into the puzzle of of building out your city.
- This has turned into my number one fun game.
- I cannot recommend it enough.
- Scott will be joining me to break it down with me as well.
- I'm so excited to see his top 50.
- Thank you for sticking with the series this long.
- There's plenty of great games to come.
- Please comment down below which of these 10 games was your favorite or which of these 10 games are you most excited to get to the table yourself?
- What sounded the most interesting to you?
- Be sure to hit the like button down below.
- Subscribe.
- We have so much more fun content coming for you.
References (from this video)
- Bonus points for consecutive odds or evens
- The limo driving around is fun
- Golf courses are fun
- Can be a brain burner
- Original Welcome to is preferred by one host
- Building casinos
- Las Vegas
- Welcome to
Mechanics (from transcript analysis)
- action selection — the photographer is you have the three cards and they're numbers and then the other side there's actions so each string you'll pick a number and the corresponding action and do that yeah
- Resource Management — building cards that you have to decide whether or not you want to take out the construction so you can later build on it
- Roll and Write — the photographer is you have the three cards and they're numbers and then the other side there's actions so each string you'll pick a number and the corresponding action and do that yeah
- Set Collection — you get bonus points forever for incremental or consecutive evens or odds that you have in your lines so that's one way to score points yes there's one way that that's what stuck with me like beyond in the comparison to welcome to so if you played welcome to you can just put any you don't get points for the odds or the evens but here if you have like four or five odds in a row so like one three five seven nine or like even one three five seven eleven you know what they don't have a consecutive in that way um you get points for that
Video topics + discussion points
Quotes (from this video)
- This is the only cooperative role practice if we're wrong it's a cooperative gem.
- Oh my goodness this is like it's it's one of the heavier villain rights for sure but it's so cool.
- My first impression of this game is these dice are beautiful and wow there's a lot going on.
- This one's cool because of the track the board track.
- This is another really I'd say it's really heavy.
- It's super neat because you get an asymmetrical character board that has different abilities different advisors.
- I wasn't able to connect my paths and I was getting so frustrated because I was just sitting there I was like this isn't working this isn't working this isn't working and there was no alternative for me and I just got a little frustrated.
- This is a fantastic game hadrian's wall.
- My first impressions amazing super crunchy though holy holy.
- This game has won my heart.
References (from this video)
- accessible gateway flip-and-write with a Vegas theme
- multiple scoring angles and ways to optimize points
- described as obtuse to learn; learning curve can be steep
- not perceived as high-quality as some peers
- flip-and-write city-building with a casino/city vibe
- designing a neon-soaked Las Vegas with casinos, shows, and infrastructure
- episodic puzzle-like decisions each round
Mechanics (from transcript analysis)
- action selection / pairing — choose from pairs of front/back cards to perform city-building actions
- flip-and-write — draw and record actions from available card pairs on your city map
Video topics + discussion points
Quotes (from this video)
- there's basically no player interaction
- an absolute joy to play
- we couldn't get enough of it
- it's a bidding set collection game
- it's the best with two players
- it's very addictive
- it's obtuse to learn
- two players is great
- it's a dark game, but funny in the juxtaposition
- the turn time can be unbalanced
References (from this video)
- Accessible feel and fun theme
- Fast-paced for a casino-themed game
- Less depth than heavier euro titles
- Negotiation and risk-taking in a city of vice
- Las Vegas casino and gambling theme
- Lightweight, thematic
Mechanics (from transcript analysis)
- Roll-and-write / drafting style — Players draft actions and simulate casino operations.
Video topics + discussion points
Quotes (from this video)
- it's ambient it's really cool
- really ambient it's really nice to have on in the background
- we saved the best for last
References (from this video)
- deep scoring with compact rules
- engaging even for non-gamers and families
- tradeoffs and jeopardy in choosing numbers and actions
- rulebook could be clearer; learning curve is non-trivial for new players
- casino development and scoring via cards and actions
- Las Vegas casino city as a flip-and-write game map
- flip-and-write
- Railroad Ink
Mechanics (from transcript analysis)
- flip-and-write — Cards are revealed to provide actions; players fill a Las Vegas map with buildings/casinos following card-driven rules.
- Pattern-building scoring — Placement must respect a rising/descending constraint; rows/columns and completed patterns yield points.
Video topics + discussion points
Quotes (from this video)
- it's actually got a surprising amount of depth
- it's very soothing as a game
- surprisingly deep and rewarding
- it's a brain melter
- it's not brutal is it
- it's a tug of war game
- it's a game that we could take to the pub
References (from this video)
- fast to learn
- fun retro-theme
- teaching can be heavy due to many options
- flip-and-write city-building and development
- Las Vegas in the mid-20th century
- thinky but relaxed
Mechanics (from transcript analysis)
- flip-and-write — players flip cards and write results on a personal sheet
- Flip/Roll and Write — players flip cards and write results on a personal sheet
- Pattern scoring — cards direct where to place or place markers for points
Video topics + discussion points
Quotes (from this video)
- it's incredibly simple to play
- it's relaxing
- this is a stupid game
- it's a devilish, massive, fun game
- it's the most played since we've started the channel
- there's nothing that quite gets everyone yelling at each other like this game
References (from this video)
- More depth and complexity than Welcome To
- High replayability with renovations and scoring variety
- Longer playtime (about 40 minutes) than the original
- gambling and development on the Strip
- Las Vegas Strip
- deeper, more complex than the original
- Welcome To
Mechanics (from transcript analysis)
- dual_sided_player_sheets — Each sheet supports renovation and scoring across the game
- renovation_engineering — Strategic upgrades to the Strip to maximize points
- Simultaneous Actions — Players act in parallel rounds with shared timing
- simultaneous_turns — Players act in parallel rounds with shared timing
Video topics + discussion points
Quotes (from this video)
- it's for one to five players so there is a solo player mode in it
- we are all trying to create them wackiest but simultaneously most efficient factory at the table
- claim is a two-player trick-taking game where the key has died and we are both fighting for claim of the throne
- five different fantasy races and they are all going to have different mechanics that are kind of specific to that fantasy flavor
- we're bringing claim to the sequel over early 2020
- this is board game Brody I hope you enjoyed this video
References (from this video)
- deep and varied scoring with many viable routes to a strong finish
- strong suitability for large groups and quick play for a filler game
- shared data inputs across players creates a competitive but fair psychological dynamic
- inauguration actions offer meaningful long-term strategic options
- thematic flavor (Las Vegas, casinos, hotels) enhances immersion and engagement
- rulebook clarity issues; can be confusing for first-time players
- the sheer number of options can be overwhelming and may delay initial learning
- the money debt mechanic can feel harsh or depend on luck in practice
- interaction with other players during play is relatively limited
- the rulebook includes marketing-like notes about other games on the first page, which can be off-putting
- numerical sequencing, route-building through city blocks, and cascading bonuses
- Las Vegas casino city-building with a focus on casinos, shows, and associated landmarks
- puzzle-driven, abstract thematic veneer with real-world Vegas imagery
- Welcome To
Mechanics (from transcript analysis)
- Flip and Write — cards with numbers are flipped in three decks of 27; players write the number onto a casino spot in their city and claim an associated bonus.
- inauguration actions and bonuses — special actions allow you to swap bonuses, duplicate a casino number, open a second casino, or otherwise modify what you can do on a turn.
- Money management — a hidden loan mechanic exists at the start; end-game debt can cost points if not managed, creating a risk-reward dynamic.
- number sequencing — numbers must ascend left-to-right with no duplicates; players must choose either odds or evens on each street to maximize scoring chains.
- objective cards and end-game timing — objective cards offer targeted scoring; once claimed, they flip to a lower-scoring side and become less valuable for late claimers.
- path/line scoring — the limo path creates a line across the board from the airport to other landmarks; passing venues and the order of numbers influence scoring.
- upgrades and column completion — improvements upgrade scoring and enable new scoring avenues; filling a column can open a hotel and trigger new opportunities.
Video topics + discussion points
Quotes (from this video)
- This game is a brain burner
- Welcome to in Las Vegas turns into quite a dense puzzle
- rule book not great
- it's a pretty short rulebook there are a plethora of directions to take in welcome to new las vegas
- this is great for family gatherings and for if you have a lot of friends around
- it's cheap it's quick to play
- you get such wildly different outcomes it's like a really cool psychology experiment to see how people's minds work
- the first time you play you'll likely understand the core aspect of the game but be overwhelmed by what to actually do
- notably the limos and the shows are tougher routes but offer big rewards
- inauguration actions are crucial to playing well and can be life-saving if you're pursuing a long-term strategy