Rediscover the joy of Welcome To… with a new theme and new mechanisms in Welcome To New Las Vegas!
The game plays with a set of two different sheets — one dedicated to the map, the other used to keep track of the score and objectives — where you have to build and open casinos in the streets, hotels in avenues, create golf courses, give performances to the tourists, and move limousines for VIPs in order to build the greatest and most entertaining city and win the game!
Welcome To New Las Vegas keeps the same roll-and-write with dice-without-dice mechanism from Welcome to... Your Perfect Home: you flip cards from three piles to make three different sets with both a casino number and a corresponding action from which everyone chooses one. You use the number to fill in a casino on your street in numerical order. And everyone is racing to be the first to complete public goals. There's lots to do and many paths to becoming the best resort architect in Welcome To New Las Vegas!
Because of the communal actions, game play is simultaneous and thus supports large groups of players. With many varying strategies and completely randomized action sets, no two games will feel the same!
- Bonus points for consecutive odds or evens
- The limo driving around is fun
- Golf courses are fun
- Can be a brain burner
- Original Welcome to is preferred by one host
- Building casinos
- Las Vegas
- Welcome to
Mechanics (from transcript analysis)
- action selection — the photographer is you have the three cards and they're numbers and then the other side there's actions so each string you'll pick a number and the corresponding action and do that yeah
- Resource Management — building cards that you have to decide whether or not you want to take out the construction so you can later build on it
- Roll and Write — the photographer is you have the three cards and they're numbers and then the other side there's actions so each string you'll pick a number and the corresponding action and do that yeah
- Set Collection — you get bonus points forever for incremental or consecutive evens or odds that you have in your lines so that's one way to score points yes there's one way that that's what stuck with me like beyond in the comparison to welcome to so if you played welcome to you can just put any you don't get points for the odds or the evens but here if you have like four or five odds in a row so like one three five seven nine or like even one three five seven eleven you know what they don't have a consecutive in that way um you get points for that
Video topics + discussion points
Quotes (from this video)
- This is the only cooperative role practice if we're wrong it's a cooperative gem.
- Oh my goodness this is like it's it's one of the heavier villain rights for sure but it's so cool.
- My first impression of this game is these dice are beautiful and wow there's a lot going on.
- This one's cool because of the track the board track.
- This is another really I'd say it's really heavy.
- It's super neat because you get an asymmetrical character board that has different abilities different advisors.
- I wasn't able to connect my paths and I was getting so frustrated because I was just sitting there I was like this isn't working this isn't working this isn't working and there was no alternative for me and I just got a little frustrated.
- This is a fantastic game hadrian's wall.
- My first impressions amazing super crunchy though holy holy.
- This game has won my heart.
References (from this video)
- fast to learn
- fun retro-theme
- teaching can be heavy due to many options
- flip-and-write city-building and development
- Las Vegas in the mid-20th century
- thinky but relaxed
Mechanics (from transcript analysis)
- flip-and-write — players flip cards and write results on a personal sheet
- Flip/Roll and Write — players flip cards and write results on a personal sheet
- Pattern scoring — cards direct where to place or place markers for points
Video topics + discussion points
Quotes (from this video)
- it's incredibly simple to play
- it's relaxing
- this is a stupid game
- it's a devilish, massive, fun game
- it's the most played since we've started the channel
- there's nothing that quite gets everyone yelling at each other like this game
References (from this video)
- More depth and complexity than Welcome To
- High replayability with renovations and scoring variety
- Longer playtime (about 40 minutes) than the original
- gambling and development on the Strip
- Las Vegas Strip
- deeper, more complex than the original
- Welcome To
Mechanics (from transcript analysis)
- dual_sided_player_sheets — Each sheet supports renovation and scoring across the game
- renovation_engineering — Strategic upgrades to the Strip to maximize points
- Simultaneous Actions — Players act in parallel rounds with shared timing
- simultaneous_turns — Players act in parallel rounds with shared timing
Video topics + discussion points
Quotes (from this video)
- it's for one to five players so there is a solo player mode in it
- we are all trying to create them wackiest but simultaneously most efficient factory at the table
- claim is a two-player trick-taking game where the key has died and we are both fighting for claim of the throne
- five different fantasy races and they are all going to have different mechanics that are kind of specific to that fantasy flavor
- we're bringing claim to the sequel over early 2020
- this is board game Brody I hope you enjoyed this video