Skip to main content
Werwolf: Insurgency in Occupied Germany 1945-48 box art

Werwolf: Insurgency in Occupied Germany 1945-48

Game ID: GID0386112
Game Info
Year
2024
Players
1-4
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

An asymmetric alternate-history strategic-level wargame inspired by the COIN series where four factions compete for control of occupied Germany after 1945

Description

An asymmetric alternate-history strategic-level wargame inspired by the COIN series where four factions compete for control of occupied Germany after 1945

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video 2qAjuVXSTZY Zilla Blitz Discussion at 10:56 sentiment: positive
video_pk 31626 · mention_pk 93169
Zilla Blitz - Werwolf: Insurgency in Occupied Germany 1945-48 video thumbnail
Click to watch at 10:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • card-driven play, potential for solo bots
  • interesting postwar scenario variance
Cons
none
Thematic elements
  • four-faction conflict with insurgent dynamics
  • postwar Germany, late WWII/early Cold War era
  • card-driven, area-control warfare
Comparison games
  • Interventions in late-war/postwar coin-style games
Mechanics (from transcript analysis)
  • four-faction, card-driven — guild-like counters with event and crisis cards; solobot/solo capable
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the 12th game in the Blind Sword series, which means you have a very mature rule set
  • the rules are crystal clear. It's so nice to read a mature rule set that's been around for so long
  • this is a ton of fun
  • I couldn't be more excited to dig into this one
  • easy to learn, hard to master
  • this looks like a ton of fun and a fantastic idea
References (from this video)
No references stored for this video.
Video gSDLYDK9SXE The Discriminating Gamer Review at 0:04 sentiment: positive
video_pk 29370 · mention_pk 86280
The Discriminating Gamer - Werwolf: Insurgency in Occupied Germany 1945-48 video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong, engaging theme that blends alternate history with a coin-game framework
  • rich asymmetry and faction interdependencies that create dynamic gameplay
  • tension track and morale system add meaningful strategic depth
  • varied card mechanisms and event design yield a high replay value
  • thematic execution and components are visually and tactilely appealing
Cons
  • learning curve can be steep for new players, especially with multiple tracks and factions
  • balance concerns around the negotiation mechanic and endgame escalation may impact perceived fairness
  • complex setup and lengthy play sessions can be a barrier for some groups
Thematic elements
  • alternate history insurgency involving werewolf movement and resistance factions
  • Occupied Germany, 1945-1948, postwar environment with Allied and Soviet influence and insurgent factions
  • alternate history with real-world factions and fictional werewolf insurgents
Comparison games
none
Mechanics (from transcript analysis)
  • Area control via population loyalties — locations are controlled by factions based on the majority military presence and loyalty markers; loyalty affects value and scoring
  • Asymmetric faction abilities and goals — each faction (Allies, Soviets, Adal Vice, Werewolves) has unique actions and victory objectives, creating interdependence and rivalry
  • Blockade, terrorism, and disruption actions — blockades, attacks, and terror markers affect movement and stability; players manage risk and disruption
  • Deck-building / coin-game inspired event cards — crisis cards are mixed into decks; each round reveals the current and next card, driving events and scoring
  • Espionage / event manipulation — espionage actions hinder opponents and affect eligibility, adding misdirection and strategic depth
  • Hidden/underground unit placement and activation — units can be underground (hidden) and activate by standing up or surfacing, exposing themselves
  • Resource Management — markers for tanks/artillery and research influence combat and scoring; research can be contested or seized
  • Resources, heavy equipment, and research tokens — markers for tanks/artillery and research influence combat and scoring; research can be contested or seized
  • Tension / Cold War track with escalating costs — morale and tension tracks influence costs and actions; negotiation can lower tension to a degree
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is coin inspired.
  • I think this is one of the best coin games I played.
  • I had a ball with this game.
  • I really had fun with it.
  • Gosh, you're going to have a field day with this one.
  • If you like coin and you like this ahistorical alternate history theme.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–2 of 2
View on BoardGameGeek