Game Info
Year
2024
Players
1-4
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
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Description
An asymmetric alternate-history strategic-level wargame inspired by the COIN series where four factions compete for control of occupied Germany after 1945
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video rdUrFmAWz7Y
The Discriminating Gamer Top 30 List at 4:48 sentiment: positive
video_pk 81816 · mention_pk 204521
Click to watch at 4:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- rich factional dynamics and multiple victory conditions
- engaging alternate-history scenario
Cons
- can be complex and lengthy
Thematic elements
- multifaction conflict with competing victory conditions
- Germany, 1945-1948; post-war insurgency
- alternate-history wargame with research, weapons, and police/military components
Comparison games
none
Mechanics (from transcript analysis)
- card-driven actions and event resolution — cards drive events and actions across factions
- multi-faction play — Americans, Russians, Germans, and other factions pursue their own goals
- research and heavy weapons — mechanics to gain better tools and tactics for victory
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This one is cutthroat competitive.
- Essentially this is a riff on Pandemic but it's so much more than just a Pandemic game.
- I love the exploration mechanic and you're actually building out the board it's evolving.
- no dice. I mean, you can play it with dice, but what you can do is you actually have a deck of cards and at the bottom you have different rows. And so, for different things, you can determine okay oh I got that number so it means this.
- the creepy claustrophobic feel of Nemesis. It's a scary scary game
References (from this video)
No references stored for this video.
Video 2qAjuVXSTZY
Zilla Blitz Discussion at 10:56 sentiment: positive
video_pk 31626 · mention_pk 93169
Click to watch at 10:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- card-driven play, potential for solo bots
- interesting postwar scenario variance
Cons
none
Thematic elements
- four-faction conflict with insurgent dynamics
- postwar Germany, late WWII/early Cold War era
- card-driven, area-control warfare
Comparison games
- Interventions in late-war/postwar coin-style games
Mechanics (from transcript analysis)
- four-faction, card-driven — guild-like counters with event and crisis cards; solobot/solo capable
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's the 12th game in the Blind Sword series, which means you have a very mature rule set
- the rules are crystal clear. It's so nice to read a mature rule set that's been around for so long
- this is a ton of fun
- I couldn't be more excited to dig into this one
- easy to learn, hard to master
- this looks like a ton of fun and a fantastic idea
References (from this video)
No references stored for this video.
Video gSDLYDK9SXE
The Discriminating Gamer Review at 0:04 sentiment: positive
video_pk 29370 · mention_pk 86280
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- strong, engaging theme that blends alternate history with a coin-game framework
- rich asymmetry and faction interdependencies that create dynamic gameplay
- tension track and morale system add meaningful strategic depth
- varied card mechanisms and event design yield a high replay value
- thematic execution and components are visually and tactilely appealing
Cons
- learning curve can be steep for new players, especially with multiple tracks and factions
- balance concerns around the negotiation mechanic and endgame escalation may impact perceived fairness
- complex setup and lengthy play sessions can be a barrier for some groups
Thematic elements
- alternate history insurgency involving werewolf movement and resistance factions
- Occupied Germany, 1945-1948, postwar environment with Allied and Soviet influence and insurgent factions
- alternate history with real-world factions and fictional werewolf insurgents
Comparison games
none
Mechanics (from transcript analysis)
- Area control via population loyalties — locations are controlled by factions based on the majority military presence and loyalty markers; loyalty affects value and scoring
- Asymmetric faction abilities and goals — each faction (Allies, Soviets, Adal Vice, Werewolves) has unique actions and victory objectives, creating interdependence and rivalry
- Blockade, terrorism, and disruption actions — blockades, attacks, and terror markers affect movement and stability; players manage risk and disruption
- Deck-building / coin-game inspired event cards — crisis cards are mixed into decks; each round reveals the current and next card, driving events and scoring
- Espionage / event manipulation — espionage actions hinder opponents and affect eligibility, adding misdirection and strategic depth
- Hidden/underground unit placement and activation — units can be underground (hidden) and activate by standing up or surfacing, exposing themselves
- Resource Management — markers for tanks/artillery and research influence combat and scoring; research can be contested or seized
- Resources, heavy equipment, and research tokens — markers for tanks/artillery and research influence combat and scoring; research can be contested or seized
- Tension / Cold War track with escalating costs — morale and tension tracks influence costs and actions; negotiation can lower tension to a degree
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game is coin inspired.
- I think this is one of the best coin games I played.
- I had a ball with this game.
- I really had fun with it.
- Gosh, you're going to have a field day with this one.
- If you like coin and you like this ahistorical alternate history theme.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3