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Who Goes There? box art

Who Goes There?

Game ID: GID0388180
Game Info
Year
2018
Players
3-6
Age
14+
Playtime
240 min
Collection
Your Tier
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Description

Who Goes There? is a cooperative game of growing paranoia. At the beginning of the game, all players are human and there is no reason not to trust each other completely, but as the temperature drops and mistakes are made, players start doubting everything and everyone around them.

You must build, trade, and upgrade to prepare yourself for the Antarctic Terrain, rabid dog attacks, crazed madmen...and most importantly, the alien entity that is now loose in the camp. Everything you build and upgrade has one purpose...keeping you alive and human! During the entire game, you will want to trade with other players and help each other build stronger weapons and better equipment, while also passing food and med kits around. Although, make sure your trust them, since trade is a huge opportunity for The Thing.

Staying inside may keep you from freezing to Death, but it won't help you or your fellow humans win. The only way to secure victory is by venturing out of the camp! The problem with that is, being away from camp is the number one way to come across The Thing...leaving you vulnerable and exposed to infection. Whether fixing the boiler, repairing the door, or fighting the frigid temperatures outside, you will all need one another to survive. But trust is a hard thing to come by when you must be wary of...Who Goes There?

Description

Who Goes There? is a cooperative game of growing paranoia. At the beginning of the game, all players are human and there is no reason not to trust each other completely, but as the temperature drops and mistakes are made, players start doubting everything and everyone around them.

You must build, trade, and upgrade to prepare yourself for the Antarctic Terrain, rabid dog attacks, crazed madmen...and most importantly, the alien entity that is now loose in the camp. Everything you build and upgrade has one purpose...keeping you alive and human! During the entire game, you will want to trade with other players and help each other build stronger weapons and better equipment, while also passing food and med kits around. Although, make sure your trust them, since trade is a huge opportunity for The Thing.

Staying inside may keep you from freezing to Death, but it won't help you or your fellow humans win. The only way to secure victory is by venturing out of the camp! The problem with that is, being away from camp is the number one way to come across The Thing...leaving you vulnerable and exposed to infection. Whether fixing the boiler, repairing the door, or fighting the frigid temperatures outside, you will all need one another to survive. But trust is a hard thing to come by when you must be wary of...Who Goes There?

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video M-sWVuc9VYU Rules Teach at 0:11 sentiment: positive
video_pk 79805 · mention_pk 193364
Who Goes There? video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative gameplay
  • Dice rolling and hand management mechanics
Cons
  • Player elimination if strikes accumulate
  • Potential for infection to cause loss
Thematic elements
  • Surviving outside and potential infection
  • Antarctic research team
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players use action cubes to perform various actions.
  • cooperative play — Players work together to achieve a common goal.
  • Dice Rolling — Used for actions, stamina, XP, and resolving events.
  • Hand Management — Players manage cards from workshop, storage, and specialty decks.
  • hidden traitor — The possibility of players being infected introduces a hidden traitor element.
  • Player Elimination — Accumulating three strikes results in character death and removal from the game.
  • Set Collection — Bonfire contributes to a pile that needs to reach a certain size to be lit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • who goes there it's a three to six player cooperative dice rolling hand management game where we take the role of one of the Antarctic research team members trying to survive by venturing outside by building items and upgrading our character
  • if you remain human the entire game then you've got to board the helicopter and have a bonus equal to or higher than the helicopter total
  • if you become infected you need to board the helicopter and then the humans bonus has to be lower than the helicopter total
References (from this video)
No references stored for this video.
Video nBrEP-tZHG0 Unboxing at 0:09 sentiment: positive
video_pk 79742 · mention_pk 193301
Who Goes There? video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Updated components for the new edition
  • New character boards and miniatures
  • Foldable player aids
  • Improved box organization for re-boxing
  • Deeper second edition box that fits on a Kallax shelf
Cons
none
Thematic elements
  • Survival horror
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Implied through the discussion of updated workshop, camp event, storage, and character decks.
  • Dice Rolling — Mentioned in relation to 'locker dice' and 'action dice' for characters.
  • Modular Board — Referenced by the 'camp door board' and 'boiler room board' which have updated rules.
  • Resource Management — Indicated by 'stamina cubes' and 'xp gems'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome today we're going to be unboxing and re-boxing the deluxe box for who goes there
  • thank you for watching this unboxing and re-boxing video
References (from this video)
No references stored for this video.
Video QK16eeZSmZU Board to Death TV - Board Game Reviews Review at 3:52 sentiment: mixed
video_pk 4107 · mention_pk 12020
Board to Death TV - Board Game Reviews - Who Goes There? video thumbnail
Click to watch at 3:52 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautifully captured theme and story evolution with every action
  • Strong artistic and graphic design that reinforces the thematic setting
  • Paranoia atmosphere is effectively conveyed through vulnerable cards and events
Cons
  • Infected players do not behave differently from humans, reducing deduction opportunities
  • Deduction relies on luck and card draws more than player strategy or signaling
  • Overall luck element due to dice and card draw components
Thematic elements
  • Survival, paranoia, infection and distrust
  • Antarctic research station during a blizzard
  • Story-driven, action-influenced evolution of tension
Comparison games
none
Mechanics (from transcript analysis)
  • Door/search actions — Searching doors and storage to obtain items such as food, medicine, or parts
  • Escape objective and helicopter points — Accumulate helicopter points to trigger escape; at least one human must survive
  • Event cards and round phases — Phases introduce new events and temperature shifts, driving tension and choices
  • Infection and trading — Infection can spread via trading cards and events; affects player status and decisions
  • Movement and area exploration — Players move between spaces to reach helicopter points and gather resources
  • Resource Management — Managing food, medicine, and parts to build items and sustain stamina
  • Stamina and dice resolution — Stamina management affects the number of dice rolled for actions and encounters
  • Vulnerability deck — Top cards from a vulnerability deck determine infection risk and other setbacks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theme and Who Goes There? is beautifully captured and the story evolves with every action you do.
  • The great components are both artistic style and graphic design also lend themselves in cementing the theme.
  • There is a sense of paranoia captured extremely well with the vulnerable cards.
  • What I think this game lacks is the deduction part; it's partly due to two faults...
  • Scores an inconspicuous 7 out of 10.
References (from this video)
No references stored for this video.
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