Instant Workshop... Infinite Possibilities!
Build adorable robots and golems, with just one finger!
Widget’s Workshop is a “drop-style,” spatial set collection, card crafting board game. You start the game by dropping 80 part cards onto the table, creating a giant, messy pile of parts in the center. Players take turns pulling parts from the pile, using one finger only, attempting to find the best parts for their robots and golems under construction in their workshop bays. Once a bay contains each of the 5 required pieces, the parts are combined to reveal a unique construct and its name.
You win the game by completing the most optimized set of constructs in your workshop!
Prepare to drop some parts and build awesome constructs!
Highlights:
Innovative "drop-style" game set in the Dungeon Drop universe
Highly portable, small-box game playable in under 30 minutes
Elements of card crafting and set collection
Real-world, spatial gameplay
On your turn you will draft either 1 face-down part card from the pile, or 2 face-up parts (choosing one to keep and then tossing the other back onto the pile face-up). Drafted part cards are added to one of your three "bays" where you're constructing these robots and golems. Once you have all 5 parts necessary to complete a construct, you assemble it (consolidate the cards, allowing the completed construct picture to show through the transparent areas of the cards) and move it to your "showcase" area. Once a certain number of constructs have been completed the game end triggers - the player with the highest scoring constructs wins!
—description from the publisher
- Building robots and Golems
- Real world spatial game environment
Mechanics (from transcript analysis)
- Card Crafting — Features an innovative blend of card crafting.
- dexterity — Players take turns pulling parts from the pile using one finger only.
- Set Collection — Features an innovative blend of set collection.
Video topics + discussion points
Quotes (from this video)
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- Widget's Workshop features an Innovative blend of card crafting and set collection within a real world spatial game environment
References (from this video)
- Innovative blend of card crafting and set collection
- Strong theme integration and components
- Complex setup
- Steep learning curve for new players
- Constructing robots and golems with part cards
- Real-world spatial game environment centered on customization
- Puzzly, deduction-based with tactile components
Mechanics (from transcript analysis)
- Card Drafting — Drafts of part cards are used to assemble constructs.
- Set Collection — Players aim to complete optimized sets of constructs.
- Spatial/deduction elements — Many part cards are hidden or flipped, rewarding deduction and memory.
Video topics + discussion points
Quotes (from this video)
- what is the name of the Dome shaped clear plastic button encasing the dice in trouble
- an instant workshop with infinite possibilities featuring an Innovative blend of card crafting and set collection within a real world spatial game environment
- the player who completes the most optimized sets of constructs from among the chaotically cascading CS wins the game
- we are going to pick sale as this episode's game night pick
- two-player trick-taking game is quite the you know tricky needle to thread there
- I think you'll have pulled ahead of me now probably right with your wager there that's how it's done
- El Grande is a good older classic game that's what made me choose it
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- which of these regions has the most action spaces i.e. the biggest gear
- what you know what actually all you need is your your Dome just bring your brain