From the Introduction:
Seated on a small hill the wing tips reach almost 100 feet into the air when they reach the highest point of their rotation and the tower of the mill itself is only slightly smaller. Originally a small guard tower crowned this hill but it fell into disrepair and mostly collapsed. Only its ground floor was restored to provide a solid stone foundation for the windmill. The rest of the structure is almost entirely built from wood.
Inside the vault of the ground floor corn and the floor into which it is ground are stored. And only a small stairway leads up to the first floor containing the millstone and exits to the wooden walkway that allows access to the mills wings. A number of ladders lead further up to the open top floor, where the militia still holds archery practice every once in a while.
Windmill Valley - 4p - The Play
- The game has bright and colorful components.
- There are interesting strategic decisions to be made.
- The mechanics like card drafting and worker placement are engaging.
- The special abilities add replayability and unique player interactions.
- The theme of windmills and tulips is charming.
- Some players forget to use their abilities or cards.
- Managing resources can be challenging, leading to 'bottleneck' situations.
- Windmills and tulips
- Holland
Mechanics (from transcript analysis)
- Card Drafting — Players draft starter abilities from a selection of cards.
- Engine Building — Players acquire abilities and upgrades that provide ongoing benefits or improve action efficiency.
- Objective Fulfillment — Players aim to accomplish public and personal objectives, often involving specific patterns of windmills or tulip collections.
- Set Collection — Players collect different colored tulips and upgrades.
- Variable player powers — Each player starts with a unique ability from the drafted cards.
- Worker Placement — Players place markers on a wheel to select actions.
Video topics + discussion points
Quotes (from this video)
- The game is not beige, you know.
- We all have free will here in Holland.
- We lost 18 patrons last night because it became the first of the month.
- If you're watching these and we help you not buy a game that you would have bought already, then you saved more than that a month.
- Glory to Rome!
- What I should have called it a biscuit.