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World Without End box art

World Without End

Game ID: GID0393292
Game Info
Year
2009
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Description

Die Tore der Welt / World Without End is based on the novel by Ken Follett, a sequel to his bestselling The Pillars of the Earth. This is the 2009 game in the Kosmos line of literature-based games.

World Without End shares the Kingsbridge location of the earlier novel, but occurs 200 years later. Similarly, the game shares many themes but is a new standalone game.

As citizens of Kingsbridge, players need to take care of the following areas: Building, Trading, Religion, Feeding, and Medical Knowledge. Each turn an event card is flipped that defines available player actions. Victory points can be won in numerous ways, e.g. by creating buildings or taking care of sick people.

Description

Die Tore der Welt / World Without End is based on the novel by Ken Follett, a sequel to his bestselling The Pillars of the Earth. This is the 2009 game in the Kosmos line of literature-based games.

World Without End shares the Kingsbridge location of the earlier novel, but occurs 200 years later. Similarly, the game shares many themes but is a new standalone game.

As citizens of Kingsbridge, players need to take care of the following areas: Building, Trading, Religion, Feeding, and Medical Knowledge. Each turn an event card is flipped that defines available player actions. Victory points can be won in numerous ways, e.g. by creating buildings or taking care of sick people.

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Video 4S2cFepobZ8 Rolling Dice & Taking Names Analysis at 8:13
video_pk 93460 · mention_pk 252885
Rolling Dice & Taking Names - World Without End video thumbnail
Click to watch at 8:13 · YouTube ↗
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Quotes (from this video)
  • our taste have changed over the years
  • getting older sucks
  • I think I finally at my old age settled into a rut of things that I really like and now by scope of games that I like that I must have must play want to play is really small
  • I've gone from one thing to another thing to another thing
  • the length the duration of the game
  • the theme of the game is not what's really doing it for me but some of the mechanics in the game is what I really like
  • oh I like the strategy of a spreadsheet
  • I started diving in to mechanisms
  • I realized wait a minute you mean it's possible for me to have a theme I really really like and the mechanisms of the game I really enjoy
  • I need theme and I need something fun to play
  • there are a lot of Euro style games where the theme you see is pasted on pasted on themes
  • as my mental state deteriorates over time
  • my ability to comprehend rulebooks my ability to teach games
  • these very simple Ticket to Ride type games to complex thought-provoking engine building
  • what games will I when I want to get to gain to the table with people what do I need to have on my shelf
  • I've always lik history and there are some really cool themes games out there that's really interesting to me but there's some really brilliantly designed games that are a lot of fun to play
  • I found that I've always liked games that have told me how I can change history
  • it's not just the stor games heck
  • I am super hyped for that and it has nothing to do with history
  • I don't have a steady group to game with to do that
  • my shelves shifted a little bit
  • I'm a Star Trek fan I know that what's some of my favorite episodes anything to deal with changing time time jumps
  • the theme meshed so well with what we were doing in the game
  • those experiences stick with me when I can apply the theme with the game
  • my taste changed over time it's beginning to be structured around events in my life more than anything
  • the theme just isn't grabbing me
  • it's just that's personal preference at that point
  • theme really drives well me personally into stuff that I like
  • it's got to be both or I'll play it once twice and maybe never again
  • what what mechanic is there what mechanic do I enjoy the most
  • our requirements of what's going to stay on our Shelf probably is getting narrower and narrower over time
  • it'll probably be towards the one with a theme that I like the most
  • I really will
  • the brain has saturated the gray matter has soaked up as much as it can
  • I Just Want to Have Fun and now my my window of fun is kind of narrow to what I see what I what's going to fit that hole
  • give me a good game mechanic get me some dice on the table for an hour and a half I'll be a happy camper
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