Load up your vehicle with supplies, strap on a few weapons, and prepare to make your wreckland run.
Wreckland Run takes place in a post-apocalyptic landscape known as the Wrecklands that's filled with marauders and other dangers. Wreckland Run is played across a campaign consisting of 7 chapters. With each new chapter, the continuing story will unfold in the campaign book. You will be instructed to open up a new envelope that adds exciting new bosses, enemies, and gameplay twists. The contents of these are secret for now. Do not reveal them until you’ve been instructed to!
At the start of the campaign, you will first choose a vehicle and driver. Choose wisely, as this will be your combination that you’ll carry across all 7 chapters. Once you’ve completed a chapter, you will move on to the next chapter in the campaign, but the enemies and Parts you’ve encountered will remain in their decks, increasing the power of your arsenal but also the ferocity of your foes!
The game is played over three rounds, each consisting of two phases, Wreckage and then Run. In Wreckage you'll repair and outfit your vehicle with new and upgraded parts. In the Run phase, you battle enemies over a series of turns, and hopefully survive to fight another day! You win by defeating the Boss in the third and final round of the game!
—description from the publisher
Wreckland Run Unboxing | DaniCha
- Solo-playable with a campaign
- Art style distinct from the box cover
- Journal with chapter tabs
- Rule book includes a quick reference
- Varied components (vehicle mats, tokens, bags, and multiple card types)
- Campaign progression via envelopes creates discovery
- Solo campaign-driven survival
- Post-apocalyptic world
- Chapter-based journal format (journal included)
Mechanics (from transcript analysis)
- Campaign progression via chapter envelopes — Seven chapters with envelopes hiding new components, enemies, and parts
- Combat: Damage Based — Color-coded damage tokens (orange = 1, red = 5) to track damage
- Damage tracking with tokens — Color-coded damage tokens (orange = 1, red = 5) to track damage
- Dice-based actions/combat — Dice are used for actions and combat resolution
- Multi-type card deck — Include drivers, enemies, destruction, parts, and upgrades to drive gameplay
- Multi-use cards — Include drivers, enemies, destruction, parts, and upgrades to drive gameplay
- Vehicle mats as playing surface — Vehicle mats provide layout and setup for gameplay
Video topics + discussion points
Quotes (from this video)
- I'm very excited to Dive Right In
- the art's different from the cover of the Box
- a spiral bound journal and this looks pretty cool
- it's part of the solo hero series published by Renegade game studios