"In XenoShyft, you and up to three friends take on the role of different NorTec Military Divisions — The Science Labs, Med Bay, Armory, Weapon’s Research, Barracks, and Command Center — that make up the NorTec base. Equipped with special abilities unique to each Division, players must protect the base against waves of the relentless Hive while field operations are completed on the planet. Everyone must work together to ensure NorTec’s operations remain safe or everyone will perish.
The XenoShyft app features full internet multiplayer, so you and your friends can battle the Hive from anywhere! And an easy to follow, quick tutorial is included to get you in the game as fast as possible. Expansions are available through in-app purchases.
Source: The Developer Website.
Xenoshyft - Game Play 2
- The game is engaging and requires strategic decision-making.
- The cooperation between players is essential for success.
- The game has a sense of progression with new abilities unlocked in later waves.
- The base is vulnerable and can take significant damage.
- Some enemies are very difficult to defeat.
- Mistakes in rules interpretation can impact gameplay.
- The player's base is at 8 health, which is not ideal.
Mechanics (from transcript analysis)
- Burn Effect — Some effects cause cards to be burned, meaning they are removed from the game and cannot be recovered.
- Card draw — Players draw cards to replenish their hand for future turns.
- Damage Prevention/Healing — Med packs and other abilities can be used to prevent or heal damage to troops and the base.
- discarding cards — Players can discard cards from their hand, sometimes to burn them for discounts or to manage their hand size.
- Enemy Waves — Enemies attack in waves, with increasing difficulty and new mechanics unlocked in later waves.
- Item/Weapon Equipping — Weapons and armor can be equipped to troops to enhance their abilities.
- special abilities — Troops, weapons, and items have unique abilities that affect gameplay.
- Troop deployment — Players deploy troops to lanes to defend against alien enemies.
Video topics + discussion points
Quotes (from this video)
- well you know what we started this episode really strong yeah we will rocking a we were rocking it and then we got rocked by these aliens our headquarters is at 8 that's not great but we do have hands full of cards and we need help deploying it maybe if we do this right we can survive a little longer
- so basically this is like a veteran better version of the original Troop that we had
- don't forget my fact I do have Hulk juice right right so if you use that you get to heal something up by too that will be beneficial I'm sure
References (from this video)
- Special abilities for divisions offer unique gameplay.
- Cooperative nature allows for helping each other.
- Variety of items and troops to purchase.
- Engaging combat with different enemy types.
- Damage to the base can accumulate quickly if not managed.
- Certain enemy effects can significantly hinder player progress (e.g., reducing damage, healing enemies).
- Running out of troops can leave the base vulnerable.
- The drone's effect of reducing card draws can be detrimental.
Mechanics (from transcript analysis)
- Character/Division Powers — Each player has a special division with unique abilities that can be used during the game.
- cooperative play — Players work together to achieve a common goal, with the ability to deploy troops into each other's lanes to help.
- Deck Building — Players draw cards from personal decks and acquire new cards to add to their hand.
- Instant/Response Cards — Certain cards can be played in response to game effects, such as reveal effects or damage.
- Item/Weapon Equipping — Items and weapons can be attached to troops to enhance their abilities.
- Lane Combat — Troops are deployed into lanes to fight against arriving enemies.
- Resource Management — Players acquire and spend 'Xena' to purchase items and troops.
- Wave-based progression — The game progresses through waves of enemies, with increasing difficulty and unlocking of new abilities.
Video topics + discussion points
Quotes (from this video)
- hi everybody welcome to watch it played
- my name is Rodney Smith and this is Luke Smith
- in this episode we're gonna start our playthrough of eggs in ocean Xeno shift the X is silent even though it's there
- Oh aliens are coming
- we're going to show you close-ups of each of these cards you can read their effects look how much Xena saved them
- all right well do you deploy anything else you can deploy I a booster injection in hand but it's an instant right so that will come out during the gameplay possibly
- so we have to deal for aliens from wave one into each of the lanes and then we have to fight them
- the drone is going to be able to kill Luke's troop right yes because gonna do two damage that will knock you out but you won't kill us no right because two damage is gonna be reduced by one it has to health so I'm going to use my hope juice okay so this is the booster injection
- this is actually this is actually bad
- ate Daniel oh we doubled the total damage that was done to our base compared to the last round we do that every single time if we do that every single time this is gonna be a very short series
- you the Alpha gamer problem
- and you can rearrange the troops in the lane so even though I already have some here you can move them around and decide how you want them to be
- if you like what someone suggests give them a thumbs up if you don't like the suggestion propose your own idea maybe someone will vote for that
References (from this video)
- Had good troops with some equipment in them
- The rod unit has great attack
- Stormtrooper ability can do additional damage to a revealed enemy
- Medic ability can prevent damage
- Hulk Juice boosted Ranger's attack and triggered medic division effect
- The chainsaw weapon could plow through multiple enemies
- Missing some extra health/armor
- Butcher does damage to the first two troops without prevention
- Ranger only has three health and shifter hits for four
- Plague fly does significant damage to the base if it defeats a troop
- Reveal effects can be devastating and unavoidable
- Inability to purchase certain troops
- Focusing too much on certain equipment like spark jumper and rocket launcher
- fighting aliens
Mechanics (from transcript analysis)
- Combat — The playthrough details the process of resolving combat in lanes, with units attacking enemies and taking damage.
- Deck Building — The mention of 'discard piles' and retrieving 'weapons' from them implies a deck-building or hand-management element.
- Equipment — Weapons like the 'spark jumper' and 'rocket launcher' are attached to troops, affecting their abilities and combat effectiveness.
- Healing — The game features a 'medic' ability that can 'heal two damage from a wounded troop.'
- Revealed Effects — Certain enemy abilities trigger when revealed, such as a 'panic spider' that 'does two damage to the first troop in line.'
- Unit Placement — The hosts discuss strategically placing troops in lanes, considering their position and the impact of enemy attacks.
Video topics + discussion points
Quotes (from this video)
- we're down to four life on the base
- it happened uh it happened all good things must come to an end and uh this mining operation has definitely come to an end it's been overrun the base has been destroyed
- maybe we got a little too focused on the spark jumper and that rocket launch launch a and uh should have Diversified a little more