There are strange noises coming from the attic at your grandpa’s summer house. After climbing the stairs, you see colorful and furry Monsters everywhere! They seem to be friendly…. but also really hungry! You must feed them whatever you can find. They will eat anything, but what attracts them the most is the color of objects!
Yummy Yummy Monster Tummy is a co-operative card game of color matching for 2-4 players. Your goal is to complete each level by feeding all of the Creatures foods they like.
Each level consists of several Creatures that you must feed. Once a Creature opens its mouth, it’s ready for you to feed it! In any order, each player chooses one Item card from their hand to feed to the Creature by scanning the card’s QR code, which is located on the back of the card. When feeding a Monster, you must feed it Item cards that combine and mix into a color that is similar to the Monster’s fur color. If you feed a Monster a mix of Items that do not result in a mixed color that is similar to their fur color, all players lose the game and must start the level over again.
You can play Yummy Yummy Monster Tummy in either Story Mode or Party Mode. In Story Mode, there are 12 levels waiting for you. You will follow the story and unlock new Locations and Items by completing levels. On higher levels, you will also meet new Creatures. Some of them have exciting special abilities that provide additional fun challenges!
In Party Mode, you can play a single game session using all of the Items you have unlocked so far. This allows you to experience the game without worrying about the story.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the sound effects are super cute too
- it's cooperative and adults can enjoy it as well
- two modes: story mode and party mode
- I would buy this
- it is around about 20 minutes
References (from this video)
- strong family-friendly theme
- interactive tech-assisted mechanic that can engage younger players
- clear color-moding and feedback loops for kids
- relies on a scanning/app mechanism which could be a barrier if hardware fails
- educational elements may feel repetitive for older or more experienced gamers
- color-matching, friendship with monsters, family-friendly fantasy
- grandparents' attic where monsters reside
- playful, kid-centered with a light educational tilt
Mechanics (from transcript analysis)
- campaign progression with achievements — a campaign mode that travels to multiple locations with unlockable achievements
- color-matching based on object cards — players scan or match items to produce colors that align with monster colors to gain friendship points
- physical/digital integration — an app or device mechanism to scan and validate object-color combinations and results
Video topics + discussion points
Quotes (from this video)
- it's crazy it's happening
- it's a castle and it's raining
- we're hoping that we'll get the other two suitcases soon
- we did okay this time, we have clothes and we have the luggage now
- it's the new releases hall, the room is big and a bit untidy but it's going to be filled with punch boards and games
- i liked it, it's simple and good entry-level design by phil walker harding
- it's awesome to see boone lake here, we didn't think it would be here
References (from this video)
- appealing for kids and family play
- simple rules and cooperative vibe
- less engaging for adults
- kid-focused experience may not justify long-term replay
- color-matching, candy vs vitamins, cooperative feeding
- monsters in a grandpa's attic
- family-friendly, light-hearted
- My First Games
Mechanics (from transcript analysis)
- Cooperative Game — players cooperate to feed hungry monsters using cards that match color/values
- cooperative play — players cooperate to feed hungry monsters using cards that match color/values
- Hand Management — players coordinate card play to meet feeding requirements while communicating with others
- set/phase hand management — players coordinate card play to meet feeding requirements while communicating with others
Video topics + discussion points
Quotes (from this video)
- you will never leave my collection yes that would be the sad day
- we got married yay us
- subscribe it's fun and it's free and makes us happy
- board games are what this channel is about
- thank you for watching i'm johannes i'm cinema and you've been watching board gaming ramblings and bye
- we're very happy to have videos again
- i like bonanza i think it has some cool things going for it
- the monsters looked really horrifying on the 3d app
References (from this video)
- Educational color theory component
- Cooperative, accessible for families
- App reliance may affect setup time
- Color theory and cooperative feeding
- App-assisted color-mixing monster feeding
- Cooperative level-based progression
Mechanics (from transcript analysis)
- App-assisted color theory — Players contribute color cards via camera-scanned cards to feed monsters with matching colors.
- Hand management / color mixing — Players choose and contribute cards to approach the monster’s color.
Video topics + discussion points
Quotes (from this video)
- It's a very fun introduction to some Modern mechanisms like there's a lot of modern games that use this kind of bag building or deck building as the card equivalent of that mechanism.
- I think Monza is a great pick
- Out Fox is what I would say is like kids first deduction game
- This is the game that I would say is first kids introduction to the Roll-and-Right genre