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Mus

Game ID: GID0402219
Game Info
Year
1745
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video 1aWl9Sxtfec Man vs Meeple Top List at 1:24 sentiment: positive
video_pk 86594 · mention_pk 224560
Man vs Meeple - Mus video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of decision-making in each phase
  • Gorgeous
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Card play is integrated alongside worker placement.
  • Dice Placement — The placement of colored dice dictates available actions and strategic considerations.
  • Programming — The resolution of actions based on placement has a programming-like feel.
  • Worker Placement — The game is described as a worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's probably the hardest video we do all year because we have to look back at the entire year and think just about 10 games only 10 games that we really enjoyed this year
  • this is seti
  • this game is it's just so satisfying
  • the coolest part for me is once you have enough traces of life you get to discover one of the two alien species that were set aside at the beginning of the game and when you reveal the alien species you get to go to this whole other like component set and there's cards there's tokens there's a whole bunch of things that are going to be added into the game and a rule sheet
  • it's so much going on at once
  • I love a sense of exploration or like I I love the reveal
  • my number game for the year was set it was so I was so close to putting it number one
  • the card play for me along with everything what you said it's like it's like a heavier game where you're doing efficiencies everything I love
  • my number one game of the year Star Wars unlimited
  • This game took me completely by storm
  • I am all in on it I am buying boxes Galore
  • this is the only ccgm play
References (from this video)
No references stored for this video.
Video yUP1hobX9nE Heavy Cardboard Discussion at 2:09:33 sentiment: positive
video_pk 86402 · mention_pk 223386
Heavy Cardboard - Mus video thumbnail
Click to watch at 2:09:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Worth a try
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stressbotics Odyssey is probably the heaviest Euro, biggest Euro, craziest Euro I've ever played.
  • We're trying to make it more brand friendly.
  • Spain has late dinner times (9:30 PM to 10:30 PM).
  • The fact that war games continuously using real conflicts to base their games on... I kind of fall on the opposite side of that.
  • You lose the passion with AI you can see him working works of art that's fair yeah like I don't want AI making movies and so like where do you draw the line or making music and right yeah no just anyway I'm curious I'm I'm going to delve into that briefly to just get a feel for it I'm glad I've had nothing never heard of the game nothing yeah
  • Over easy it's probably number one.
  • I think Clinic's great I love small City more that is a top 50 game for sure probably higher
  • all AI art looks the same to me it's instantly identifiable to me and that's not a good thing
  • you lose the passion with AI you can see him working works of art that's fair
  • I am grateful to that uh it's just another benefit for yall for sure
  • Please like And subscribe legitimately it helps half yall that watch this don't subscribe it really does help the channel
References (from this video)
No references stored for this video.
Video hpC_vDcff08 Rahdo Runs Through Preview at 0:02 sentiment: positive
video_pk 85870 · mention_pk 220920
Rahdo Runs Through - Mus video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique combination of mechanisms (rondel, worker placement, deck building).
  • High player interdependence creating negotiation opportunities.
  • Innovative design with new twists on familiar mechanics.
  • Strong production quality with custom pieces and dual-layered boards.
  • Automated players offer robust negotiation options for solo/multiplayer.
  • Component upgrades and clarifications to rules (automated players, vagueness of moves).
  • Quickstart feature providing initial resources.
Cons
  • Initial vagueness in automated player move rules (since clarified).
  • Need for clearer tie-breaking rules for automated player decisions in solo/two-player modes.
  • Thin cardboard components might not appeal to all players.
  • Negotiation aspect may not be suitable for all player types.
Thematic elements
  • Working for the state and meeting its needs, while potentially securing personal gain.
  • Dwarven Kingdom of Axia, a communist paradise
Comparison games
none
Mechanics (from transcript analysis)
  • Automated Player AI — Automated players (Sergio, Rosana) follow specific rules to act in their own best interest, providing an opponent for solo or multiplayer games.
  • Deck Building — Players manage a hand of cards that dictate movement and actions, and can acquire new cards to improve their deck.
  • Double rondel — Players navigate two interconnected rondels, an above-ground and a below-ground, using a one-way elevator shaft to transition between them.
  • Negotiation — Deals and trades are integral, driven by player interdependence and the need to resolve initiative ties or advance actions.
  • Resource Management — Managing various resources like food, lumber, steam, marble, coal, gold, and magic is crucial for actions and objectives.
  • secret goals — Players have hidden objectives that provide bonus points at the end of the game.
  • Set Collection — Collecting sets of different types of metals provides end-game points or can be used for bonuses.
  • Simultaneous action selection — Players choose and reveal cards simultaneously, with resolution based on initiative order, which can lead to negotiation for turn order.
  • tile laying — A Tetris-like element involving laying polyomino tiles is mentioned as part of the game.
  • Worker Placement — Most spaces on the rondels function as worker placement spots, with limitations on how many workers can activate a space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game that wants everybody to be all up in everybody else's business.
  • For people who say there is nothing new in modern Euro design I would like to submit into evidence mine77.
  • It is very impressive and it is a combination of stuff unlike anything you've ever seen before.
  • I guarantee you this is new this is different and this is wild and unexpected.
References (from this video)
No references stored for this video.
Video VrdWAX13vss Review at 0:00 sentiment: positive
video_pk 69264 · mention_pk 165687
Mus video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers a lot of choice in player actions.
  • Research provides significant upgrades and new abilities.
  • Two distinct solo opponents add replayability and challenge.
  • Secret objectives offer additional scoring opportunities.
Cons
  • Premature game end if a player reaches -10 points.
  • Potential for penalties if steam maintenance is not managed.
  • Hospital mechanism can be triggered by overcrowding, leading to random placement and potential resource trading.
Thematic elements
  • Dwarven overseers managing miners to fulfill government orders while pursuing personal interests.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players play cards that grant movement and activations, with the potential to play a fourth action by spending a rosette.
  • Area Majority — Points are awarded for having the most workers in certain locations, like the hospital or commissariat.
  • Card Drafting — Players use a deck of work cards for actions and movement, and can acquire more powerful cards from the commissariat using bribes.
  • Deck Building — Players can thin their deck of basic cards by using the special shredder.
  • Hand Management — Players start with a hand of work cards and play one per turn.
  • Push Your Luck — Generating excessive steam can lead to penalties and an explosion.
  • Resource Management — Players manage various resources to fulfill orders, generate steam, and gain personal advantages.
  • Rondel — Two rondels are used: one on the surface for general actions and one below for mining actions.
  • Set Collection — Players collect resources to fulfill government orders and potentially gain personal benefits.
  • solo mode — Two solo opponents, Sergio and Rosanna, with different mechanics and AI decks are included.
  • Variable player powers — Research tiles can grant unique abilities like a crane for resource gathering or an incinerator for generating private steam.
  • Worker Placement — Players place workers on action spaces on surface and mining rondels.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we play as Dwarven overseers in charge of some miners who need to mine things for the Dwarven government I'm sure they've got our best interests at heart and it's in our interests to fulfill their orders while we're at it though if we can get a bit of something for ourselves and try and Advance our own interests along the way there's no harm in that is there
  • the carts in order are going to be inspected so if a carart had resources and nobody on it the resources just go back to the supply there's no one there to tell the God what's going on but as long as there's someone on here we can see is anything on this cart relevant to today's order yes it is everything that can be put on the card is delivered to today's you know government work order
  • if you get to the bottom and you haven't taken three wounds then you'll get a special reward it can be resources rosettes it can be Awards awards can be spent later this one for two steam this one to reduce the initiative of a card you've just played by three and this one to get a magic and then based on how many wounds you took if you took three before you got to the end you're just you go to the highest level of the hospital and you get nothing if you got two wounds you get the reward but you'll end up here one wound you get the reward but you'll end up here if you took no wounds not only do you get the reward but you can put yourself on any of the trains as well after this
References (from this video)
No references stored for this video.
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