Game Info
Year
1745
Collection
Mechanic profile
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Description
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Mine 77 | Overview
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
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Sentiment:
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Video VrdWAX13vss
Review at 0:00 sentiment: positive
video_pk 69264 · mention_pk 165687
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Overall sentiment (raw)
positive
Pros
- Offers a lot of choice in player actions.
- Research provides significant upgrades and new abilities.
- Two distinct solo opponents add replayability and challenge.
- Secret objectives offer additional scoring opportunities.
Cons
- Premature game end if a player reaches -10 points.
- Potential for penalties if steam maintenance is not managed.
- Hospital mechanism can be triggered by overcrowding, leading to random placement and potential resource trading.
Thematic elements
- Dwarven overseers managing miners to fulfill government orders while pursuing personal interests.
Comparison games
none
Mechanics (from transcript analysis)
- Action Point Allowance — Players play cards that grant movement and activations, with the potential to play a fourth action by spending a rosette.
- area majority — Points are awarded for having the most workers in certain locations, like the hospital or commissariat.
- card drafting — Players use a deck of work cards for actions and movement, and can acquire more powerful cards from the commissariat using bribes.
- Deck building — Players can thin their deck of basic cards by using the special shredder.
- hand management — Players start with a hand of work cards and play one per turn.
- Push Your Luck — Generating excessive steam can lead to penalties and an explosion.
- Resource management — Players manage various resources to fulfill orders, generate steam, and gain personal advantages.
- Rondel — Two rondels are used: one on the surface for general actions and one below for mining actions.
- set collection — Players collect resources to fulfill government orders and potentially gain personal benefits.
- solo mode — Two solo opponents, Sergio and Rosanna, with different mechanics and AI decks are included.
- Variable player powers — Research tiles can grant unique abilities like a crane for resource gathering or an incinerator for generating private steam.
- worker placement — Players place workers on action spaces on surface and mining rondels.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we play as Dwarven overseers in charge of some miners who need to mine things for the Dwarven government I'm sure they've got our best interests at heart and it's in our interests to fulfill their orders while we're at it though if we can get a bit of something for ourselves and try and Advance our own interests along the way there's no harm in that is there
- the carts in order are going to be inspected so if a carart had resources and nobody on it the resources just go back to the supply there's no one there to tell the God what's going on but as long as there's someone on here we can see is anything on this cart relevant to today's order yes it is everything that can be put on the card is delivered to today's you know government work order
- if you get to the bottom and you haven't taken three wounds then you'll get a special reward it can be resources rosettes it can be Awards awards can be spent later this one for two steam this one to reduce the initiative of a card you've just played by three and this one to get a magic and then based on how many wounds you took if you took three before you got to the end you're just you go to the highest level of the hospital and you get nothing if you got two wounds you get the reward but you'll end up here one wound you get the reward but you'll end up here if you took no wounds not only do you get the reward but you can put yourself on any of the trains as well after this
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