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Axis & Allies: D-Day

Game ID: GID0402238
Game Info
Year
2004
Collection
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video mnD6vzywOLQ The Discriminating Gamer Review at 0:14 sentiment: positive
video_pk 81318 · mention_pk 201235
The Discriminating Gamer - Axis & Allies: D-Day video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smaller, shorter games are preferred by the host.
  • Map looks really good.
  • Dice feel good.
  • Cards change things up and add replayability.
  • Components are laid out nicely.
Cons
  • Rectangular boxes are hard to store; wishes for square boxes.
  • Box is bigger than it needs to be.
  • Limited piece types without chips (ships are missing).
  • No player aid for unit abilities, requiring opening the rulebook.
Thematic elements
  • World War II
  • June 4th, 1944
Comparison games
  • Axis & Allies Stalingrad
  • Axis & Allies Battle of the Bulge
  • Axis & Allies Guadalcanal
  • Axis & Allies Battle of the Deep
  • Axis & Allies GI Joe
Mechanics (from transcript analysis)
  • Combat Board — Discussed as a standard combat board with attacker and defender sides and order cards.
  • Fortune cards — Mentioned as part of the game components that add variety.
  • miniatures — Various troop and vehicle miniatures are shown and discussed, including planes, tanks, artillery, and fortifications.
  • order cards — Used for actions and discussed as part of the battle board setup.
  • Reinforcement Charts — Charts are provided for the US/allies, Germany/Axis, and the UK.
  • tactics cards — Mentioned as part of the game components that add variety.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really wish they would turn these into square boxes and get rid of these rectangle boxes. Man, that would be the one thing if they could change anything give me a square box.
  • So, based on the card play, base is going to kind of change up how each game plays time to time to time. So, you do get a lot of replay on these games. A lot of fun.
  • These dice are Ray approved. These are good dice. They feel good and that that's important to me. The dice feel good.
  • I do like how the cards kind of change things up a little bit. That's the uh as Cody likes to put it, that is the spice and sugar to this particular game.
  • I cannot wait to get this one on the table.
References (from this video)
No references stored for this video.
Video jJUAb5kw5Tc Review at 0:15 sentiment: positive
video_pk 66497 · mention_pk 162043
Axis & Allies: D-Day video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyment of the advanced rules with tactics and fortune cards.
  • The inclusion of chance elements from fortune cards adds fun.
  • Tactics cards provide interesting one-off choices.
  • Significant improvement in enjoyment compared to initial impressions.
  • The game is still a lot of fun despite perceived imbalance.
  • Enjoyment of the Axis & Allies franchise generally.
Cons
  • Initial impression was less than impressed.
  • Lack of IPCs and unit buying felt different from other Axis & Allies games.
  • Dislike of the way air power was used and its lesser importance.
  • Missing component in the original purchase.
  • The reinforcement step relies heavily on luck with dice rolls.
  • Game is perceived as imbalanced in favor of the Germans.
  • Would never play without the advanced cards as it would be too vanilla.
Thematic elements
  • The Allied invasion of Normandy
  • Normandy, June 1944
Comparison games
  • Axis & Allies: Europe
  • Axis & Allies: Pacific
  • Stalingrad
  • Dune: War for Arrakis
Mechanics (from transcript analysis)
  • Area Movement — Units move between different zones on the board, with tanks having increased movement.
  • combat cards — Utilizes a combat card step system with 16 distinct steps, each represented by a card, dictating the actions each round.
  • Dice Rolling — Used for various phases including naval bombardment, anti-aircraft fire, bomber strikes, and reinforcement calculations.
  • reinforcements — Allies and Axis receive reinforcements based on dice rolls and their reinforcement schedules.
  • Set Collection (implied) — The game uses tactics and fortune cards, suggesting a hand management or set collection element, especially with the one-and-done nature of tactic cards.
  • Variable Player Powers (Implied) — The German and Allied sides have distinct units and objectives, with the Germans having static defenses (blockhouses).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My grandfather was a mime in World War II.
  • Essentially, the game board is divided into a of zones.
  • This game utilizes a combat card step system.
  • I was less than impressed.
  • I am just having a ball. I am having so much fun with this game. This is just great.
  • The reinforcement step, as I mentioned, probably my biggest criticism of the game is the reinforcement step.
  • I think the game is kind of imbalanced. I think the Germans probably have the advantage in this game.
  • On the Cody scale, I'm going to go ahead I'm going to give it a seven out of 10.
  • My grandfather killed six Germans at Normandy Beach.
References (from this video)
No references stored for this video.
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