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Axis & Allies:  Guadalcanal box art

Axis & Allies: Guadalcanal

Game ID: GID0034784
Game Info
Year
2007
Collection
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Description

A sweeping conflict in the South Pacific where naval might leads to air superiority. Axis and Allies: Guadalcanal challenges you to control sea zones and island groups while managing troop and supply transport and directing land, sea, and air forces in one of the decisive campaigns of the Second World War's Pacific Theater.

Created by Larry Harris, designer of the Axis and Allies board game.
Incorporates crucial elements that were key factors in the historical campaign, such as air strip construction, troop and supply transport, and furious land, sea, and air battles.
Introduces the Cruiser unit as well as mechanics for land, sea and air combat in the South Pacific using a randomized casualties system.
Provides fans with the historical counterpoint to the World War II experience offered by Axis and Allies: Battle of the Bulge.

Note the following errata from the AH website:
The rulebook states that players get 5 reinforcement points, plus 2 per island they control. This is incorrect due to an error in the rulebook. The correct reinforcement scheme is that each player gets 10 reinforcement, plus 4 per island they control. The game is playable either way, but Avalon Hill recommends playing the correct way (10 and 4 per).

-- from Wizards website --

Description

A sweeping conflict in the South Pacific where naval might leads to air superiority. Axis and Allies: Guadalcanal challenges you to control sea zones and island groups while managing troop and supply transport and directing land, sea, and air forces in one of the decisive campaigns of the Second World War's Pacific Theater.

Created by Larry Harris, designer of the Axis and Allies board game.
Incorporates crucial elements that were key factors in the historical campaign, such as air strip construction, troop and supply transport, and furious land, sea, and air battles.
Introduces the Cruiser unit as well as mechanics for land, sea and air combat in the South Pacific using a randomized casualties system.
Provides fans with the historical counterpoint to the World War II experience offered by Axis and Allies: Battle of the Bulge.

Note the following errata from the AH website:
The rulebook states that players get 5 reinforcement points, plus 2 per island they control. This is incorrect due to an error in the rulebook. The correct reinforcement scheme is that each player gets 10 reinforcement, plus 4 per island they control. The game is playable either way, but Avalon Hill recommends playing the correct way (10 and 4 per).

-- from Wizards website --

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video zK8xijLyadU The Discriminating Gamer Top List at 13:12 sentiment: positive
video_pk 84168 · mention_pk 213607
The Discriminating Gamer - Axis & Allies:  Guadalcanal video thumbnail
Click to watch at 13:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Primarily naval-based gameplay
  • Fun to have naval battles
  • Taking islands with infantry
  • Artillery can fire in naval battles
  • Unique and enjoyable combat resolution system
Cons
  • Dice box sometimes doesn't work as well as advertised
Thematic elements
  • The Battle of Guadalcanal
  • World War II
Comparison games
  • Original Axis and Allies
Mechanics (from transcript analysis)
  • Artillery Supporting Naval Battles — Artillery on the islands can fire in the naval battles.
  • Dice Box — Now you do have the the the box, the dice box, which sometimes doesn't work as well as advertised
  • island conquest — although you are taking the islands with with infantry, what have you.
  • Naval combat — It's so much fun to to have this kind of naval game, primarily naval game.
  • Unique Combat Resolution — I actually came to really enjoy it. It's something new and something different, and I kind of like the way combat is resolved in Guad Canal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this game because you got the the the Germans are really strong and tough at the beginning and the allies are scattered and they're weaker.
  • And again, this does an absolute great job with uh supply and managing supply because that was such an important part of the Battle of the Bulge.
  • But I like too combat here's a little different. you have these combat strips you pull out and you roll the dieice and you you kind of put the um dice in the appropriate places on the combat strips.
  • Axis and Allies Guad Canal. Guad Canal is a great primarily navalbased game, although you are taking the islands with with infantry, what have you.
  • Artillery on the islands can fire in the naval battles. It's just a lot of fun.
  • I love the naval focus. Some of my favorite battles are naval battles. I love it when you're bringing in the carriers and the battleships and the cruisers and the subs and the destroyers.
  • But here in the Pacific, you feel like the whole board is being used and and and potentially threatened and an avenue to victory.
  • Axis and Allies Anniversary Edition is awesome.
  • It's got Italy as its own player. This is the first one that introduced uh Italy as its own player. So, it's a sixplayer game.
  • To me, this is the best the definitive edition certainly of kind of a global game.
  • I never go back to the paper money or the regular dice again. I love such a quality life of improvement.
  • If you really enjoy access and allies, you should really look into acquiring uh the the poker chips and the hit dice because they're just fantastic for any game of access and allies.
References (from this video)
No references stored for this video.
Video H0eg43rDPr8 The Board Gaming Doctor Discussion at 3:55 sentiment: positive
video_pk 40411 · mention_pk 213731
The Board Gaming Doctor - Axis & Allies:  Guadalcanal video thumbnail
Click to watch at 3:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • reprint with broader release; potential improvements over original
Cons
none
Thematic elements
Comparison games
  • Oranianburg Canal
Mechanics (from transcript analysis)
  • route-building / area movement — reprint and expansion of a canal-themed route-building game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This year I feel has more of a prominence on expansions, at least for games that I'm interested in rather than standalone games.
  • I'm excited to play Garden Lake.
  • It is an interesting year, not very heavy with Rosenberg games as well.
References (from this video)
No references stored for this video.
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