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Oasis

Game ID: GID0402299
Game Info
Year
2004
Collection
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 5 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video MubWq1_zt3A The Dice Tower Unboxing at 0:15 sentiment: mixed
video_pk 99494 · mention_pk 276624
The Dice Tower - Oasis video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
  • new life
  • a distant world
Comparison games
none
Mechanics (from transcript analysis)
  • chain system — A chain system? I've seen one like that. Neat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vassal. Welcome to the most boring unboxings on the planet Earth as we open up stuff that comes into the Dice Tower and see what it is.
  • My word, are we ever going to quit with the games that start with EV?
  • And there we go, folks. Another most boring unboxing in the world.
References (from this video)
No references stored for this video.
Video 0_oCEO2eBzE Meeple University Discussion at 6:21 sentiment: positive
video_pk 91196 · mention_pk 244474
Meeple University - Oasis video thumbnail
Click to watch at 6:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has a lot more interplay with only five factory tiles, making things tight.
  • You can see what your opponent's doing and strategize.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Factory Tiles — With only five factory tiles, things are really tight. You can see what your opponent is doing and strategize accordingly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the biggest thing for me is we play a lot of four player games four and five player that's sort of our the that's the best count for a lot of the games we play a lot of the heavier euro types of things mostly actually to four players I noticed yeah and where general we're kind of Care Bears when we play really we don't like the big area control sort of things all that much compared with resource building and we're not that take batty or vindictive about things and one of the well there are some exceptions but carry on and I think one of the bigger things in a three or four player game is that I don't like singling out someone to attack or singling out someone to block just for the sake of it and that's a key part of tactical gaming is blocking people out from things when you're playing with higher player counts it for me it's time to do it kind of like I know what you mean though it's like it's about a bit like King making as well especially if somebody is ahead and do you attack that person or do you attack the person that is I don't know that you think that always wins in the game or but is it based on the strategy or is it based on that particular game or you don't want to attack your partner because you're scared that you gonna get kicked out and sleep in the spare part anyway sorry carry on yes okay King making or the need to for the collective team to block each other equally is something that it's something I don't enjoy and I like when I like in a two-player game you strip all of the complexity of that away and a lot of the games that I find scale best to two players or that I like best as two players bring you down to a point where it's just as valuable to block somebody else as it is to forward your own game and that forms a critical part of the strategy so for me that's what I like in a two-player game particularly one that scales down is one where I've got a very clear way of responding to what my opponent is doing
  • I think one thing that I like it I like it when a game recognizes that even though it could technically mechanically scale down to two players when they realize that they don't do it very well and they just leave that off the play account all right I think raise an example is flotilla it's a three to five player game I don't I don't believe there's any mechanic reason why you couldn't play that with two players but because it's got the sink side sky sky nezam and you need to what one side is doing affects the other yes that asymmetry is critical to the game and so they just drop two players off you're right I always wonder I haven't thought about that further why doesn't has to be minimum of three players in flotilla is because of that balance that needs to be you know you know strike for the sink site in the side side thank you
  • I find treating it as a dual and responding more directly to mice I think it's two things firstly it's responding directly to my single opponents cards if I know they're getting a lot of attacks I'll go and get a lot of moats or whatever the defensive one is if they look like they going a fast game I've got to adjust my pace to that I find that a lot cleaner at two players and four players and the fact that the game almost always ends from the provinces being empty rather than the the decks being out I think that also to play it turns it into a race and I just find that works well for plays yes out of all the minions that you have well this this attacking one I hate I play this you get a curse god and although there's a other type as well that affects others I think I can I haven't played all of the minions played most of them I play more than your thing in Dominion there's a van cart and things like that that probably might change it a little bit but you're talking about the basic good just just any of the well the ones I've played certainly I've enjoyed it a to players and that's how we usually play it
References (from this video)
No references stored for this video.
Video ng_gEBldjgw Getting Games Discussion at 20:22 sentiment: positive
video_pk 89748 · mention_pk 238876
Getting Games - Oasis video thumbnail
Click to watch at 20:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique card trading mechanism; enjoyable at multiple player counts.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I might be kind of done with it
  • the best solution for us right now is my iphone
  • we filmed two more playthroughs and those realistically should be the first ones that go public
  • I really can't wait to hear what people think
  • we're hoping to put out the gallerist later this month
References (from this video)
No references stored for this video.
Video 0NwYb79CE5U Getting Games Discussion at 21:48
video_pk 89373 · mention_pk 237267
Getting Games - Oasis video thumbnail
Click to watch at 21:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video bITqfmD0dU8 Getting Games Top List at 32:41 sentiment: positive
video_pk 87777 · mention_pk 230016
Getting Games - Oasis video thumbnail
Click to watch at 32:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • blind drafting with a deck of cards you can't look at
  • interesting multi-round drafting and scoring
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game has a really cool action selection system
  • the fact that you can sell stocks in Union Station is fascinating
  • it's a tile L game
  • the clock of the game
  • I really like Caesar it's an excellent two-player game
  • there are Dice and cards, so this is a must follow trick-taking game
  • fully Cooperative kind of escape room type game
  • it's an incredibly mean game
  • this is a cube rails game about dinosaur magnates
  • the incentives make you feel like you should do terrible things
  • Hatchi train is a climbing shedding card game
References (from this video)
No references stored for this video.
Video 9cl59hPCJqg The Board Game Garden Discussion at 28:42 sentiment: positive
video_pk 79968 · mention_pk 193734
The Board Game Garden - Oasis video thumbnail
Click to watch at 28:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Biggest surprise of June
  • Really enjoyed the gameplay
  • Satisfying card chaining
  • Satisfying tableau building
  • Loved it
Cons
none
Thematic elements
  • Hand management and tableau building
Comparison games
  • Veil of Eternity
  • Moon Colony Blood Bath
Mechanics (from transcript analysis)
  • Hand Management — Players manage cards in their hand to play actions.
  • Pattern Building — Cards placed below the board must match specific color requirements to play cards above.
  • Set Collection — Collecting tokens of specific colors for end-of-round scoring.
  • Tableau Building — Players build a tableau of cards that activate abilities and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey friends, it is Jenna. What is up?
  • And welcome back to the board game garden.
  • June ended up being a very board game-filled month.
  • I still can't get over the fact that we're still playing trick- taking games that are completely different than all other trick- taking games, but I feel like overall the base game of trick taking works really well with being changed and manipulated in different ways.
  • Oh my goodness, this thing broke me.
  • Remember, you are somebody's reason to smile.
References (from this video)
No references stored for this video.
Video E0fRuUFODtc Review at 0:14 sentiment: positive
video_pk 79548 · mention_pk 193042
Oasis video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Likes the cards.
  • Likes the simplicity of the game.
  • Likes the ability to combo.
  • Likes the cycling of cards and how they flow.
  • Found the final scoring to be interesting.
Cons
  • Can be frustrating if you don't draw the right cards.
  • Can't match surface cards when needed.
  • The top cards can be harder to get rid of due to the flood only affecting the bottom.
  • Feels like a waste to discard cards when you focus on cycle abilities.
  • Forgets about certain abilities when looking for cycle mechanics.
Thematic elements
  • Acting as a natural force to keep an ecosystem in balance and rebuild biodiversity after floods.
  • A distant world
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — While not explicitly stated as area control, the placement and interaction of cards in the biome might imply this.
  • Card Play — Players play cards from their hand to activate various effects.
  • End of round scoring — Trophies are scored at the end of each year based on collected symbols.
  • Hand Management — Managing cards in hand is crucial for playing effectively.
  • Press Your Luck — Deciding when to rest and score trophies involves a risk/reward element, especially with the flood mechanic.
  • Push Your Luck — Deciding when to rest and score trophies involves a risk/reward element, especially with the flood mechanic.
  • Resource Management — Managing cards and tokens appears to be a form of resource management.
  • Set Collection — Collecting sets of symbols or tokens (imprints) seems to be a key scoring mechanism.
  • Tableau Building — Players build up their subterranean and surface areas with cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't you love when you draw cards and it's the perfect amount?
  • It's such a good feeling.
  • Now, in this game, we are acting as a natural force, essentially trying to keep the ecosystem in balance and in check.
  • Holy moly, I'm up to 12.
  • Well, you got some catching up to do.
  • Holy moly, I think I'll play this one right here to draw two cards.
  • Well, that changes everything.
  • I'm going to get rid of this card to cycle out this card.
  • This was stressful.
  • I'm going to get rid of this one to get this one.
  • I'll play this which I'll score subtraining rest which will get me six points. Go to 82.
  • So I have six.
  • Congratulations to me for scoring 104.
  • That was spicy.
  • What did you think?
  • What would you be most surprised to see in an alien world?
  • Humans.
References (from this video)
No references stored for this video.
Video eeVjiZ0be8k The Dice Tower Top List at 5:27 sentiment: mixed
video_pk 29319 · mention_pk 86154
The Dice Tower - Oasis video thumbnail
Click to watch at 5:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Novel at the time for its tile-laying approach within the Uber Play euro niche
  • Visual impact and elegance relative to contemporaries
Cons
  • Limited staying power; not widely played today
  • Art and component quality viewed as less compelling in later years
Thematic elements
  • Tile placement and area development with scoring across regions
  • Abstract territorial development on a world map via modular tiles
  • Light, accessible Euro-style tile-laying with color-coded areas
Comparison games
  • Capital
Mechanics (from transcript analysis)
  • area scoring — Players score points by completing and optimizing layouts in different colored regions
  • Tile Placement — Players place tiles to form and connect areas on the board, shaping scoring regions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like this a lot.
  • This game was so popular that when Ticket to Ride came out, people were like, 'Well, was it like Union Pacific?' No, they're nothing alike.
  • It's a classic for a reason.
  • Oasis only lasted for another year. Um, it was off the list in 2006.
References (from this video)
No references stored for this video.
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