Game Info
Year
2004
Collection
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Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video dg3_Ka35M2c
3 Minute Board Games Discussion at 10:55:36
video_pk 90107 · mention_pk 240323
Click to watch at 10:55:36 · YouTube ↗
Pros
none
Cons
- Can't even remember asking for this one
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Anacrony is a cooperative game for one to four players. So it's a cooperative game where you're working together to stop that end game timer.
- You're constantly making choices about how you're gonna spend your next X turns, and you've got to have enough resources.
- You've got to plan for months ahead. You've got to plan how you're gonna spend your next X turns.
- This is a really good cooperative game. I've played it a couple of times.
- It's a very thinky game. So you've got all these different tracks and your different workers and your different ways to score points.
References (from this video)
No references stored for this video.
Video _qeaVjxzhck
Neon Gorilla Interview at 10:36 sentiment: positive
video_pk 81273 · mention_pk 200839
Click to watch at 10:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- had a gimmick that made it different from other games
Cons
- speaker's mother thought it was witchcraft or demonic
Thematic elements
- A turtle race with a roadblock challenge.
Comparison games
none
Mechanics (from transcript analysis)
- Card-driven movement — Players draw a card to determine passage through a roadblock with their turtle.
- nodding/shaking mechanism — A plastic professor either nods or shakes its head based on the card, indicating if the player can proceed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I mean, you had ready, set, bet. Like, uh, The Last Kingdom was like a a fantastic game that just flew under the radar. Do you know what I mean? Nobody nobody played it at all, you know?
- They charged a hundred quid for a game that was made out of a bog roll.
- I think I compared my copy of War of the Ring to a Garen Hospital.
- I have 15 burner accounts just just tearing you down.
- It's all me. I've got 15 burner accounts just just tearing you down.
- I don't care whether AI has had a hand in designing it. If the game is good and I find it fun, then I'll play it.
- I don't care whether it's designed by a woman, by a man, by, you know, a capybara.
- The incentive system is totally broken.
- I honestly think like the whole board game review system in general is like is broke, especially if you are and we can't afford to get all these games. You do have to get some review.
- I think there's something to say for people um wanting to maintain publisher relationships.
- You know, my core audience are grumpy old white men that just want to hear somebody slag off a game.
References (from this video)
No references stored for this video.
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Showing 1–2 of 2