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TOTAL DOMINATION

Game ID: GID0445134
Game Info
Year
2023
Players
1-4
Age
14+
Playtime
90 min
Collection
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Description

You shall fight in the fields and in the streets, you shall fight on the seas and oceans, you shall fight in the air, whatever the cost may be. You shall harness your industries to craft new technologies superior to that of the enemy. You shall make alliances with the neutral nations. You shall form the partisan forces to fight in the occupied lands. You shall attempt to soar to the edge of the atmosphere, and build the biggest bomb the world has ever seen. You shall never surrender! And in Total Domination, you shall do it all in just 90 minutes!

Total Domination is a sweeping and innovative strategic card-driven area-control game for 1 to 4 players simulating World War II. Recreate history, or make your own and unique way to victory as either the Allies or the Axis. Win through tense combat, lightning-quick conquest, diplomacy with the neutral countries, and the ingenuity of your top scientists – all on a gorgeous double-sided game board.

Featuring

  • easy to learn and quick to play
  • innovative blend of mechanics
  • asymmetrical and highly thematic 

PLAY TIME 90 min
PLAYER COUNT 1-4
AGE RATING 14+

Description

You shall fight in the fields and in the streets, you shall fight on the seas and oceans, you shall fight in the air, whatever the cost may be. You shall harness your industries to craft new technologies superior to that of the enemy. You shall make alliances with the neutral nations. You shall form the partisan forces to fight in the occupied lands. You shall attempt to soar to the edge of the atmosphere, and build the biggest bomb the world has ever seen. You shall never surrender! And in Total Domination, you shall do it all in just 90 minutes!

Total Domination is a sweeping and innovative strategic card-driven area-control game for 1 to 4 players simulating World War II. Recreate history, or make your own and unique way to victory as either the Allies or the Axis. Win through tense combat, lightning-quick conquest, diplomacy with the neutral countries, and the ingenuity of your top scientists – all on a gorgeous double-sided game board.

Featuring

  • easy to learn and quick to play
  • innovative blend of mechanics
  • asymmetrical and highly thematic 

PLAY TIME 90 min
PLAYER COUNT 1-4
AGE RATING 14+

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
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Video j97WG8S1Kjo Rolling Dice & Taking Names Discussion at 56:46 sentiment: mixed
video_pk 93448 · mention_pk 252826
Rolling Dice & Taking Names - TOTAL DOMINATION video thumbnail
Click to watch at 56:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyed the drafting and multi-use cards.
  • The strategy involved in understanding tactics is good.
  • Multi-use cards offer strategic depth.
Cons
  • Difficult teach due to complexity and rulebook issues.
  • Rulebook requires an Arrata document and is hard to navigate.
  • Some rules are convoluted, especially regarding movement and unit interactions.
  • Color differentiation of tokens (Italy vs. Germany) was problematic.
  • Learning curve is steep.
Thematic elements
  • Axis vs. Allies in World War II
  • World War II
Comparison games
  • Race to Moscow
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of territories on the board, which are worth victory points (stars).
  • Card Drafting — Players draft cards at the beginning of the round, passing them left or right.
  • Multi-Use Cards — Cards can be used for operational points, technology development, or faction events.
  • Supply lines — Managing supply lines is a mechanic that needs to be considered.
  • team play — Players cooperate in teams (Axis vs. Allies).
  • Technology tree — Players can develop technologies that reduce costs for actions like deploying units, moving, or attacking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My name is Marty this is Tony and I'm if this title doesn't fit us I don't know what does
  • I always want to come back and if I make a mistake somebody finds a mistake we just tell we we pay out usually it's silly things like pronunciations or something
  • So yes the guy who wrote the song for TCC his wife asked him one morning at breakfast why don't you ever say I love you he said because if I said I loved you every day it would lose its meaning
  • So yes I was totally incorrect on that that me and Vanessa has had this discussion before
  • I mean you know it's either morid way to do it but it is but it's a way for you and I to reminisce on like we did you know
  • I don't know that I've played it if I have I totally forgot I think it is a really cool fast streamlined game of Seven Wonders
  • I don't know if that's going to if it's going to be a game I'm going to play long goal so I don't know if I need all the game genic stuff
  • I do not like playing decks built for me the fun of these type of games are for me to build a deck to be honest with you I could care if I win or lose in this as long as I see how well a deck I get more enjoyment out of seeing how well my deck performs then did I win or lose
  • The rule book was hard for us to follow and jump around and find certain things that we were looking for and then having two documents to go back and forth just made learning the game a little bit tougher.
  • I'm the luckiest man on the face of the earth is that I think so like that
  • The game itself is not cute anymore it is right Ron dog eat raccoon dog world playing with young kids I mean you can play eight and up on this game but they better have some tough skin because you will be attacking one another
References (from this video)
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