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Sand Art box art

Sand Art

Game ID: GID0445234
Game Info
Players
2-4
Age
10+
Playtime
45 min
Collection
Ratings
Creator Score
Mechanic profile
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 7 · mix 2 · neu 0 · neg 1
Mentions per page
Showing 1–11 of 11
Video 3E775JPi-hU Ryan and Bethany Board Game Reviews Discussion at 0:10
video_pk 87646 · mention_pk 308313
Ryan and Bethany Board Game Reviews - Sand Art video thumbnail
Click to watch at 0:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • which one are you looking forward to most
  • so I know which one of these I'm looking forward to the most
  • so hope you enjoy 21st century week
References (from this video)
No references stored for this video.
Video moT204eN1UA Grant Lyon Top List at 6:04 sentiment: positive
video_pk 84436 · mention_pk 338029
Grant Lyon - Sand Art video thumbnail
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually pleasing
  • Unique mechanism
Cons
  • Fairly abstract
Thematic elements
  • sand art
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — So if you like, you know, pattern buildings, it's kind of abstract, right?
  • Roll and Write — This is a roll and write game though you're not actually rolling. It's in that sort of genre of roll and write games but you're not actually rolling dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I try to keep it to about 25 games and sometimes that slides to like 30 games, but I don't want it to be more than 30 games because I don't want this video to be crazy long.
  • if you want a smaller box pretty game, then check out Parks and Potions.
  • it's a really good introduction to strategy games.
  • This is one that is going to be a huge hit with young kids, I imagine.
  • So, if you want a lot of story in your solo games, that is a reason to play this one.
  • It adds more player interaction to the worker placement game.
  • I like that sort of fluctuating market aspect of the game. It makes it feel different than other worker placement games out there.
  • I think a lot of gamers and just a lot of people in general really respond to this theme, right? I think it's something that's super relatable about having to charge up your social battery in order to go out into the world and do stuff.
  • there's just a lot of intrigue on like, why are you moving that? What are you doing right now? How do I outsmart you?
  • Vantage over the last month has been fairly divisive.
  • if you like worker placement games or if you like visually interesting games, then that's, uh, for sure a reason to play T- Witches.
  • It is a deck building game, but it has an interesting aspect to the deck building because every round you're going to shuffle your entire deck and then you're going to flip out cards in a 2x3 grid.
  • I love Flip Tunes
  • The OP is also releasing fountains.
  • This plays 1 to five players in 30 to 45 minutes and it is a mediumweight game though at the lower end of medium weight.
  • This is another sort of visually very interesting game.
  • It is a deck building game, but it has a interesting aspect to the deck building because every round you're going to shuffle your entire deck and then you're going to flip out cards in a 2x3 grid.
  • And so there is a real strategy to the deck building of the game, but there's also just these fun exciting moments where you're like, "Ah, yes, I got that where I needed it to go."
  • I love Flip Tunes a lot. I really recommend it.
  • I've been doing this Green Team Wins live show at the Comedy Store in Los Angeles, and it's been going super well
  • Next night of that is Sunday, November 2nd.
  • It's really fun. It's really interactive. It's memorable. It's different every time the show happens.
References (from this video)
No references stored for this video.
Video 5u3NWqq11Vo Board Gaming Ramblings Other at 14:54 sentiment: mixed
video_pk 82624 · mention_pk 334468
Board Gaming Ramblings - Sand Art video thumbnail
Click to watch at 14:54 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The theme was really cool.
  • It had an interesting kind of puzzle.
Cons
  • Comes with all of this sand that's going to go everywhere.
  • It was a fine game.
  • Don't see the need to ever play it again.
  • Not a very good game either.
Thematic elements
  • Making sand art in bottles
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Moving action markers back and forth to fill up bottles efficiently.
  • Pattern Building — Trying to go for different shapes to score more points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The most fun I think was when you trade with another player and then you forgot that you just traded with that player and you get the same cards back.
  • It felt like a boring tug of war kind of mechanism.
  • This is mind sweeper the board game.
  • The cake is a lie.
References (from this video)
No references stored for this video.
Video ix59gmSdBKI Our Family Plays Games Game Reviews at 1:03:15 sentiment: negative
video_pk 81942 · mention_pk 309898
Our Family Plays Games - Sand Art video thumbnail
Click to watch at 1:03:15 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • colorful art style
Cons
  • perceived as unengaging; not fun
  • commentators disliked the substitution of actual sand with coloring
Thematic elements
  • Coloring sand into patterns
  • Colorful sand art workshop
  • kid-friendly craft activity
Comparison games
none
Mechanics (from transcript analysis)
  • coloring / pattern building — color sand shapes to complete patterns
  • Pattern Building — color sand shapes to complete patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • EASTER. SEE, I DIDN'T TELL YOU SEE THAT AT THE END? I just said Easter.
  • Galactic Cruise is a wonderful game. I love it. LOVE IT.
  • I definitely endorse it. I give it a BIG FIVE.
  • It's a mean game, but mean in a fun way.
  • This is a five for Rebel Princess. Must have, must play.
References (from this video)
No references stored for this video.
Video 4nhM6SMjcBc Playthrough at 0:00 sentiment: positive
video_pk 67895 · mention_pk 164173
Sand Art video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Relaxing to play
  • Nice components and first player marker
  • Visually appealing end result (sand art bottle)
Cons
  • Forgot about game-changing abilities, which significantly altered gameplay
  • The AI variant is basic and primarily serves to block spaces and cards
Thematic elements
  • Creating patterns in a bottle of sand
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Each card on the workbench offers two actions, a top and a bottom, which the player can choose from.
  • Pattern Building — Players aim to fill their bottle with sand to match specific pattern objectives like face, star, and sunset.
  • Press Your Luck — The game involves deciding when to pour sand, mix colors, or pursue layer cards, with potential risks and rewards.
  • Resource Management — Players manage their supply of colored sand, mixing primary colors to create secondary colors like orange, green, and purple.
  • Set Collection — Players collect specific colored sand to fulfill pattern objectives and layer cards.
  • Solo Variant (AI Opponent) — The game includes a solo variant where a die determines the AI's moves, which block spaces and take cards, simulating a basic opponent.
  • Take That (indirect) — The AI opponent's actions of blocking spaces and 'shaking up' layer cards can disrupt the player's plans.
  • Worker Placement (Action Selection) — Players move a hand marker on a workbench to select actions, with movement restricted by the thumb's direction and the card layout.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right. So, in this game, you're going to try to fill up your bottle with sand. And the patterns you're trying to make should hopefully match some of the pattern objectives.
  • Um, so that's something to keep in mind because extra sand could really help if you don't have the sand in your supply.
  • Wow. Yeah, that would definitely have changed the game play a little bit.
  • Um, but yeah, as far as scoring, let me uh grab one and then we'll look at the layer scores, layer points.
  • So, I think that was a very relaxing game.
References (from this video)
No references stored for this video.
Video wD3B0UHNCKg Unboxing at 0:03 sentiment: positive
video_pk 67896 · mention_pk 164174
Sand Art video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • creative objectives
  • interesting thematic integration
Cons
none
Thematic elements
  • sand art
Comparison games
none
Mechanics (from transcript analysis)
  • Flip and Write — The host describes the sheet as 'kind of like a flip and write' where players 'total your points for layer points and pattern points.'
  • Set Collection — Players are 'using your colored pencils to color in or shade in these little spaces um depending on the uh sand that you're collecting throughout the game.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi everyone, Danielle here. I'm doing an unboxing of Sand Art.
  • This is published by 25th Century Games who sent me this review copy to cover on my channel.
  • This is designed by Corey Jordan.
  • Um, very minimalistic uh cover art here.
  • But, um, yeah. So, I I might also do a two-player video as well at some point.
  • And if you're not already subscribed, please consider subscribing so that you don't miss out on any of my future unboxings or playthroughs or even live streams, which I occasionally do.
  • All right, so let's uh get to unboxing this.
  • We have plenty of colored pencils. So, we'll open one of the packs.
  • And then here we have a wooden sand art bottle.
  • This is really pretty and uh fairly large, I would say.
  • So, this is pattern objectives, a color objective, fivepoint layers, and then let's open this other deck of cards just to make sure we're covering all of them off.
  • So, most colors you'll get points for.
  • So, lots of iconography here, but looks like these will be uh just kind of taking colored sand.
  • So, um yeah, that'll be pretty interesting to to play and and uh develop some really cool looking sand art.
  • All right. Well, that is all there is for sand art unboxing.
  • Let me know if you've played this one before.
  • This is a 2025 release.
  • So, very excited to cover this on my channel.
  • Um, I'll try my best to do a really basic solo playrough just so that I can play the game for you guys on video.
References (from this video)
No references stored for this video.
Video 30xdw0MXocQ Let's Table It Rules Teach at 0:15 sentiment: positive
video_pk 61925 · mention_pk 154541
Let's Table It - Sand Art video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Artsy and creative experience that blends art with strategic planning
  • Clear interaction between color matching, layer cards, and objective cards
  • Accessible playtime (roughly 30-45 minutes) with a strong thematic hook
  • Layer cards add variability and strategic depth
  • Color mixing mechanic provides satisfying tactile feedback and planning opportunities
Cons
  • Pouring and sand management can be fiddly and require careful handling
  • Rules and interactions may feel intricate for players seeking a lighter experience
  • Endgame timing relies on precise planning; mistakes can swing points late
Thematic elements
  • art, color mixing, and design-building within a competitive puzzle framework.
  • A bottle-based sand-art puzzle where players build up colored sand layers to form images and score via objective cards.
  • procedural and design-centric; emphasis on personal creativity and strategic placement.
Comparison games
none
Mechanics (from transcript analysis)
  • color mixing — Primary colors can be combined to create secondary colors (red+yellow=orange, red+blue=purple, yellow+blue=green). Mixing updates your stash and affects scoring.
  • endgame trigger and round completion — When a player fills their bottle, the game ends after all players complete the current round so everyone has equal turns.
  • gravity and placement rules — Sections must be filled from bottom up, with non-adjacent or unsupported spaces disallowed; certain pours require same-color placement and touching sections.
  • Hand Management — Players move a hand token along the workbench to choose actions from cards; the direction is set by the thumb's orientation and flips as turns progress.
  • hand-to-card movement on a workbench — Players move a hand token along the workbench to choose actions from cards; the direction is set by the thumb's orientation and flips as turns progress.
  • layer cards (top/bottom) on the bottle — Layer cards provide two actions; players on the top section may choose the top action, others may take the bottom action if they are on that card.
  • Objective cards scoring — Objective cards grant points for matching images or shapes; end-of-round and end-of-game scoring determine final standings.
  • Paper-and-Pencil — Each player has a bottle sheet and six colored pencils to track colors and fills, integrating scoring with the artwork being created.
  • personal color sheets — Each player has a bottle sheet and six colored pencils to track colors and fills, integrating scoring with the artwork being created.
  • sand pouring and bottle filling — Sand is poured into a bottle from the bottom up, with gravity constraints and section adjacency dictating where you can place sand.
  • shake up action — Shake Up allows either adding extra sand dots without taking from stash or replacing two new layer cards from the table, refreshing options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a game of choosing the best action for what you need at the time
  • this is very artsy game planning out your design
  • you actually are coloring in you know different shapes to form your own Masterpiece
  • remember you can go to the left any number of cards from where your hand token is in that direction of the thumb but then your next action needs to be in opposite direction
  • the main idea is to be going after the objective cards and trying to match colors with different layer cards
References (from this video)
No references stored for this video.
Video dpM7SQNywPg Let's Table It Discussion at 0:29 sentiment: positive
video_pk 61929 · mention_pk 154546
Let's Table It - Sand Art video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Creative expression, color-mixing, tactile play
  • A family-friendly art activity where players fill containers with colored sand to create designs and patterns.
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you've been tasked with building part of the most impressive highway in the United States
  • this one looks great
  • my kids love playing a lot of them
  • you guys should see my shelf of 25th Century games
  • all right another box from 25th Century
  • massive some good fun games
References (from this video)
No references stored for this video.
Video 2cJussKyids Jamie, Tabletoptiktok Discussion at 0:00 sentiment: positive
video_pk 61405 · mention_pk 154081
Jamie, Tabletoptiktok - Sand Art video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging hand-management with a clever concept
  • Beautiful sand-art aesthetic and satisfying final look
  • Multiple scoring avenues via patterns and color objectives
Cons
  • Pencils provided are scratchy; some players prefer markers
  • Color mixing can feel fiddly for some players
Thematic elements
  • color mixing, pattern creation, and precision placement
  • A sand art-inspired tabletop experience with a bottle that fills with colored sand.
  • abstract puzzle-like with tactile art theme
Comparison games
none
Mechanics (from transcript analysis)
  • color_majority_scoring — End-game scoring based on who has the most of each color.
  • color_mixing — Combine primary colors to create secondary colors for scoring.
  • Compound Scoring — End-game scoring based on who has the most of each color.
  • edge_pattern_objectives — Pattern cards on the bottle edges grant points when matched.
  • Hand Management — Move a hand on a workbench to select top or bottom actions each turn.
  • hand_management — Move a hand on a workbench to select top or bottom actions each turn.
  • Pattern Building — Fill spaces in the bottle following gravity rules to form patterns.
  • pattern_building — Fill spaces in the bottle following gravity rules to form patterns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I enjoy sand art. I enjoy the blank and write games.
  • I would love to know, have you played this? What are some of your favorite and write games?
References (from this video)
No references stored for this video.
Video p9OK5zaMo_s Our Family Plays Games Discussion at 57:50 sentiment: positive
video_pk 40228 · mention_pk 121674
Our Family Plays Games - Sand Art video thumbnail
Click to watch at 57:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique concept (sand/pattern-based)
  • family-friendly
Cons
  • learning curve on scoring patterns
  • sand-related logistics can be messy
Thematic elements
  • Sand art recreation
  • Art studio/creative craft
  • Creative/pattern-based
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — place sand to create patterns following cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The wasteland has only one rule. Those with power make the rules.
  • This thing is huge. It ain't the only one.
  • I long to go back and play games that I fell in love with.
  • We want to hit that 50K. Help us grow in 2026.
  • Color Monster is an emotion game for kids.
References (from this video)
No references stored for this video.
Video WTPiiNXE42Q The Dice Tower Review at 15:25 sentiment: mixed
video_pk 33452 · mention_pk 99432
The Dice Tower - Sand Art video thumbnail
Click to watch at 15:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful concept; innovative hand-based mechanic
Cons
  • Pencils are low quality and brittle
  • Shaking rule is unclear and superfluous
Thematic elements
  • sand shaping and decorative design
  • move and write; artful sand coloring
  • artistic, instructional
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — Cards/points and actions drive funnel-like sand distribution and scoring.
  • Flip/Roll and Write — Players move a hand and write/color sand on a sheet to complete objectives.
  • flip/rotate and scoring bonuses — End-game bonuses depend on completing shapes and color patterns.
  • move-and-write — Players move a hand and write/color sand on a sheet to complete objectives.
  • Resource Management — Use sand colors/quantities to fill sections of a sheet.
  • sand resource management — Use sand colors/quantities to fill sections of a sheet.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very, very simple deduction game.
  • This is an amusing game. I like the theme of it.
  • The theme here is actually pretty strong.
  • It's an assault on the eyes.
  • I thought this was just okay.
References (from this video)
No references stored for this video.
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