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Kyoto-No-Neko box art

Kyoto-No-Neko

Game ID: GID0445798
Game Info
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 0 · mix 0 · neu 2 · neg 2
Mentions per page
Showing 1–4 of 4
Video hAXu36I06Ec JestaThaRogue Review at 5:15 sentiment: negative
video_pk 121315 · mention_pk 348168
JestaThaRogue - Kyoto-No-Neko video thumbnail
Click to watch at 5:15 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Genuinely lovely game.
  • Cute with nice art.
  • Thematic exploration works well.
  • Good player interaction (fighting cats, traffic).
  • Scenarios add variety and replayability.
Cons
  • Rules are fiddly, especially for retreating and movement.
  • Not enough gameplay for many groups.
  • Very light gameplay.
Thematic elements
  • Playing as a kitten exploring a neighborhood, flipping over tiles, leveling up skills, and completing objectives to earn medals.
  • Japan
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — You roll dice to resolve them using whichever skill is relevant.
  • Objective Fulfillment — Completing objectives to earn medals.
  • player vs player — You need to fight other cats to gain a medal.
  • Set Collection — The goal is to complete mission cards by being in the right place with the right skill level at the right time.
  • skill progression — Leveling up your skills.
  • tile flipping — You're exploring a neighborhood, flipping over tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And you can stay nice and safely in the justtheroad bunker by hitting subscribe for more board game videos like this one.
  • It's genuinely a good game. Like I said, the puzzle is good and I enjoy it, but it is multiplayer solitaire.
  • General Orders: Sengoku Jidai is not a bad game at all, and if it was the only combat game for two out there, it might have a case. But, it isn't, and that's the whole point of Shelf Again.
  • The problem is the rules are a little bit more fiddly than they need to be.
  • It's hard without being fun. The tension doesn't feel earned.
  • It captures Dead by Daylight better than I expected a board game to
  • It's a good game, it's just not one I play enough for it to be worth keeping.
  • So there you go, six games played and six games removed from the shelves. I have 75 games in the collection, I've confronted 15, so that's exactly 20%.
References (from this video)
No references stored for this video.
Video L09X4o3IZ74 BoardGameCo Other at 14:01 sentiment: negative
video_pk 103810 · mention_pk 300013
BoardGameCo - Kyoto-No-Neko video thumbnail
Click to watch at 14:01 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Cute art style
Cons
  • Not inclined to pull off the shelf
  • Memory and guessing mechanics are not preferred
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Guessing Game — The game is a guessing game.
  • Memory game — The game is a memory game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan Pocket. This is charming. I like Wingspan Pocket better than I like Wingspan.
  • I don't care about the cards. I don't care about the world building. I don't care about the cards. I've said this time and time again.
  • All In Productions for me is an absolute miss.
  • This is basically Rococo but not as much fun as Rococo. That's kind of the
  • It's a good game, not a great game.
  • And why would I ever play this over Pirates of Maracaibo?
  • I would never ever ever suggest this over Pirates of Maracaibo.
  • Rebuilding Seattle, which is great.
  • This is the best game I'm getting rid of, in my opinion.
  • I think it's phenomenal. I just think Rebuilding Chicago is slightly better.
References (from this video)
No references stored for this video.
Video eyvTCqqCYig JestaThaRogue Rules Teach at 0:10 sentiment: neutral
video_pk 86856 · mention_pk 226222
JestaThaRogue - Kyoto-No-Neko video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • cute kitten theme with Kyoto setting appeals to a broad audience
  • clear, step-by-step setup and mechanic explanations
  • multiple scenarios provide replayability and varied gameplay
Cons
none
Thematic elements
  • cats, friendship, growth, community
  • Kyoto, Japan; kitten-themed exploration
  • Whimsical, mission-driven journey with pet companions
Comparison games
none
Mechanics (from transcript analysis)
  • Combat and encounters — Fights may occur when moving onto spaces with another kitten; battles are resolved by dice and skill comparisons.
  • Growth and endgame — Medals advance a growth track; reaching enough medals triggers the endgame and determines the winner by tally order and relationships.
  • Movement — Kittens move orthogonally up to a number of spaces shown on the stamina track, with special considerations for hedges, roofs, and track-based limits.
  • Scenario deck — Seven scenarios provide varied missions; rules allow mixing/matching for replayability and fresh challenges.
  • Skill checks — Roll a die and add the relevant skill value from the kitten's sheet; outcomes determine successes, growth, or penalties, including gains on failures and optional reactions.
  • Tokens and tracks — Medals, friendship tokens, and enemy defeated tokens populate a victory tally and are integrated into growth and endgame scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are a kitten exploring Kyoto making friends and fighting enemies
  • that's how you play Kyoto no Neco
  • the game comes with seven scenarios giving different missions to achieve
References (from this video)
No references stored for this video.
Video 9BttZZe6yjE BoardGameCo Unboxing at 3:36 sentiment: neutral
video_pk 80645 · mention_pk 196967
BoardGameCo - Kyoto-No-Neko video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Cute artwork
Cons
none
Thematic elements
  • Abstracted dungeon crawler with cats
  • World of Kyoto
Comparison games
  • Kyoto
Mechanics (from transcript analysis)
  • Card game — It is a card game.
  • Microgame — It is a very small game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gosh darn, it feels good to be filming a video in my studio.
  • Any games I picked up at UKGE were going to be traveling on five planes to get back to where I need and you can't just check a bag because it would have reduced the amount of trips from five down to three cuz you have to transfer your check bags when you're entering the US anyway.
  • So, that's just way too much to justify bringing home a lot of things.
  • This was an easy one to pick up because I love four shuffle.
  • I liked the game, but I don't keep print and plays in my collection.
  • I have basically everything Dice Throne to date, I believe.
  • It's the game I'm most excited about.
  • The guy's like, 'No, it's a prototype. We can't sell it to you.' He's like, 'I don't care. There's a misprint here.'
  • So, I got my hands on some Bunny Kingdom.
  • And they were like, 'No.' They're like, 'No, it has not sold well enough to justify another expansion.'
  • Oh. Oh. Oh, I'm excited for this one.
References (from this video)
No references stored for this video.
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