Skip to main content
Frozen Frontier box art

Frozen Frontier

Game ID: GID0445991
Game Info
Year
2024
Players
1-4
Age
12+
Playtime
180 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

By the 22nd century, Earth’s population has reached 14 billion. Escalating crises have left mankind hopeless and desperate on a resource-starved homeworld. After multiple failed attempts at planetary colonization, the United Civilizations launched the Argo expedition through newly discovered wormholes at the edge of the solar system.

They arrive on Janus, the two-faced planet, with hellish Helium-3 solar winds on one side, frozen seas of methane gas on the other. Humankind has no choice but to settle on the frozen frontier in search of vital resources. Hope has been found, but space is cold and unforgiving.

Frozen Frontier is a highly strategic Eurogame for experienced players about the cosmic future of humanity.

Each turn, a player has an opportunity to move their Carrier to any city, collect a project card, and take 1 of 3 possible actions:

а) Construct
A player uses the top part of a multi-use project card to construct a building. Each card defines the type of building and where to build it. If a player meets both requirements, the project card gets added to their player board, and they benefit from the effect on the bottom half of the card anytime it’s triggered. Most buildings advance a player’s Industrial or Science tracks to gain new opportunities but cost a varying amount of resources to build.

b) Collaborate
A player can settle colonists and use their own, or their competitors’, production/science buildings to receive resources and valuable effects.

с) Raise funds
A player receives Qubits and/or special opportunities by using a subsidy card.

When the Subsidy cards deck is empty, players perform these steps in order:

1) receive income from their own buildings and from their cards with an income phase effect

2) send resources to Earth: fulfill common shipments contracts from the board (scheduled shipments), private ones from their hand (unscheduled shipments), and provide the requested amount of He3 to avoid a penalty token (mandatory shipments).

3) prepare the game for the next round

When the 3rd round ends, players count how many victory points each of them has earned. The one with the most points is the winner!

Players earn victory points for:
- controlled cities (the corporation that has more buildings and AI tokens in a city controls it)
- settled colonists
- fulfilled Shipment contracts
- the circumstances described on the cards with “end of the game” effects

Description

By the 22nd century, Earth’s population has reached 14 billion. Escalating crises have left mankind hopeless and desperate on a resource-starved homeworld. After multiple failed attempts at planetary colonization, the United Civilizations launched the Argo expedition through newly discovered wormholes at the edge of the solar system.

They arrive on Janus, the two-faced planet, with hellish Helium-3 solar winds on one side, frozen seas of methane gas on the other. Humankind has no choice but to settle on the frozen frontier in search of vital resources. Hope has been found, but space is cold and unforgiving.

Frozen Frontier is a highly strategic Eurogame for experienced players about the cosmic future of humanity.

Each turn, a player has an opportunity to move their Carrier to any city, collect a project card, and take 1 of 3 possible actions:

а) Construct
A player uses the top part of a multi-use project card to construct a building. Each card defines the type of building and where to build it. If a player meets both requirements, the project card gets added to their player board, and they benefit from the effect on the bottom half of the card anytime it’s triggered. Most buildings advance a player’s Industrial or Science tracks to gain new opportunities but cost a varying amount of resources to build.

b) Collaborate
A player can settle colonists and use their own, or their competitors’, production/science buildings to receive resources and valuable effects.

с) Raise funds
A player receives Qubits and/or special opportunities by using a subsidy card.

When the Subsidy cards deck is empty, players perform these steps in order:

1) receive income from their own buildings and from their cards with an income phase effect

2) send resources to Earth: fulfill common shipments contracts from the board (scheduled shipments), private ones from their hand (unscheduled shipments), and provide the requested amount of He3 to avoid a penalty token (mandatory shipments).

3) prepare the game for the next round

When the 3rd round ends, players count how many victory points each of them has earned. The one with the most points is the winner!

Players earn victory points for:
- controlled cities (the corporation that has more buildings and AI tokens in a city controls it)
- settled colonists
- fulfilled Shipment contracts
- the circumstances described on the cards with “end of the game” effects

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–2 of 2
Video wbfy9ww1BCM Hungry Gamer Discussion at 24:37 sentiment: positive
video_pk 87337 · mention_pk 292637
Hungry Gamer - Frozen Frontier video thumbnail
Click to watch at 24:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning production
  • unique dual-layer board
Cons
none
Thematic elements
  • workers and area control
  • space/planets
Comparison games
none
Mechanics (from transcript analysis)
  • resource gathering / worker placement — move workers to planets and cities, build actions
  • Worker Placement — move workers to planets and cities, build actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con was everything it was cracked up to be this year.
  • it's a crisis management game that hits on all cylinders
  • I think this game is going to be off the hook
  • I would love to cover this game because these things are so cool
References (from this video)
No references stored for this video.
Video n_ptHCPqoAg Board Gaming Ramblings Discussion at 2:27 sentiment: neutral
video_pk 85965 · mention_pk 281375
Board Gaming Ramblings - Frozen Frontier video thumbnail
Click to watch at 2:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • box looks really cool
Cons
  • unknown extent of knowledge about the game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we also always want to try new stuff
  • we don't need this many games there's no reason for that if you don't have a YouTube channel
  • I'm going to be telling you all about how the game box looks because that's the extent of my knowledge about this game
  • this is the thing in this whole video which I'm the most excited about
  • I backed a Kickstarter to get a lid
  • I have a problem it looks really good
  • I'm so happy to see that we can get new versions of these games maybe there's hope for Mad some way down the line
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–2 of 2