Game Info
Players
1-5
Age
14+
Playtime
75 min
Collection
Your Tier
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Description
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Fabled Eve of Times Solo Playthrough
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video FRhLLii06wk
Meeple University Game Preview
video_pk 69887 · mention_pk 166776
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the base game is about maximizing your power
- three new modules which you can mix into the base game in any combination
- these are the asymmetric powers
- prototype so rules and components are not final
- thanks for watching folks check out fabled e of times project page I'll put the link in the description below
References (from this video)
No references stored for this video.
Video JGOdORH2Gac
Board Games for One Playthrough at 0:16 sentiment: positive
video_pk 28185 · mention_pk 82548
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- dense content with multiple modules and scenarios
- opportunity for varied playstyles and strategic experimentation
- clear attention to thematic flavor and visual storytelling
Cons
- scenario and module complexity can be intimidating
- requires the base game to play; not a standalone experience
- as a sponsor-playthrough, perception may be biased toward enthusiasm
Thematic elements
- Knowledge, alliances, and strategic upgrades across modular content
- Fantasy fairy tale world with gods, spirits, and a knowledge-collecting quest
- Storybook fantasy with evolving modules and a dynamic opponent
Comparison games
none
Mechanics (from transcript analysis)
- ally/trickery decks — Allies provide abilities; Trickery cards influence opponent turns and movement
- Cooperative Game — Designed to support solo or cooperative play against spirits, as well as competitive play
- End Game Bonuses — Lands can be cast into Oblivion; the threshold influences endgame timing and token resolution
- endgame Oblivion threshold — Lands can be cast into Oblivion; the threshold influences endgame timing and token resolution
- guardian/ally/trickery systems — AI opponent uses Guardian/Ally cards and a Trickery deck to drive actions and challenges
- land placement and resource pricing — Place Prairie/Mountain/Forest lands by paying books of the corresponding type
- Market Pricing/Manipulation — Place Prairie/Mountain/Forest lands by paying books of the corresponding type
- module-based additions — Magnificent Allies, Obstacles, and Guides modules expand the base game with new allies and locations
- resource and upgrade economy — Books of prairie, forest, mountain, and sun drive placement and upgrades; transformations replace lower-tier books
- sage exploration and movement — Sages explore lands to collect Books of Knowledge, moving along main paths
- scenario-based play — Players select from multiple scenarios with varying complexity rather than a campaign structure
- solo and cooperative play options — Designed to support solo or cooperative play against spirits, as well as competitive play
- threshold Oblivion and guardian mechanics — Ends and midgame shifts are driven by Oblivion thresholds and token-based effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a fantasy fairy tale like game where the gods have determined that it is time for all things to be cast into Oblivion
- one to four players
- scenario 4 the threshold of Oblivion
- this is a prototype copy that was sent by the publisher
- Eve of Times is coming to crowdfunding as of now in September of this year 2024
References (from this video)
No references stored for this video.
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