Game Info
Players
2-4
Age
12+
Playtime
45 min
Collection
Ratings
Creator Score
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video _ceDvAUIKkQ
Hungry Gamer Other at 12:57 sentiment: positive
video_pk 80760 · mention_pk 197767
Click to watch at 12:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- pretty cool
- clever, fast filler game
- I really think if you're looking for a game that's got a little bit of kind of blind bidding, a little bit of area control, and you're looking for something you can play in 30 minutes, I would chase down a copy of this.
- I liked it enough that I sleeved it
- I really enjoyed it
- definitely recommend picking it up
Cons
- doesn't have a good rating on BGG
- Stefan games sadly aren't doing board games anymore, so they're not going to There's not going to be another printing.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — That's a sort of like an area control kind of game.
- bidding — This weird little bidding mechanic that you're doing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It is so hard to get to the table because, in my players going, all five players need to understand the game or it will fall apart.
- HOW DO YOU KEEP GETTING AWAY from me?
- The best game I played at KublaCon Prime 2026 is Red Dragon Inn Battle for Greyport.
- If you are a fan of a cooperative deck building game that my favorite thing I always say is you get more cards, but you always get a card.
- I love it so much I played it twice at one con.
- I still say it is the one to go to in the Bay Area, bar none.
References (from this video)
No references stored for this video.
Video iZtRN2EcguY
Hungry Gamer Top List at 5:36 sentiment: positive
video_pk 80582 · mention_pk 196515
Click to watch at 5:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun little game.
- Very easy and simple.
- It just works so well.
- Very clever little game.
- Will show up in con recaps from now until the end of time.
Cons
- Publisher no longer makes games, making replacements difficult if lost or damaged.
Thematic elements
- Infiltrating criminal organizations
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — you're doing an area control and you're placing your cards down in different regions on the board
- Blind bidding — kind of like a blind bidding thing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And today we are talking about the top five games of May 2026.
- When I talk about my top five games of the month, what I'm talking about are the games that hit my table the most during the month.
- I count those as less than a play in meatspace because I consider that the setup and all of that is you kind of part of the game.
- So, if I didn't play it live, it counts as a little bit less than if it was played live.
- This is a heavy Euro.
- So, number five is Red Dragon Inn Battle for Grey Port
- But this is one of my favorite games.
- And at the end of the game, it looks so good when you've built that mausoleum.
- This is a game that does not have a high score on BGG and I think that's a shame.
- This is a lifestyle dungeon crawler.
- It's such a chunky chunky chunky even experience
- It's an experience to play Dungeon Universalis, and I really enjoy it every time I do.
- And number one is a game that's been on this list several times, and that is Tales from the Red Dragon Inn.
- It's just that good.
- Does everything right. Never misses a beat, and I'm so, so thrilled with the game.
- I'm going to keep that and keep playing that over and over again cuz it's such a delight.
- And yes, I know it's a very big country, but it is going to be the same city.
- And I'm hoping to actually get to meet up with him and we're going to play a game.
- For those of you that don't know, they give me some store credit every month and anytime you use the affiliate link that I have down in the description and you buy something after you got to the site through that link, I get a little more store credit.
- It costs you nothing.
- I highly recommend going to Noble Knight Games over something like Amazon.
- Most recently, if you watch through the play through videos I've been doing, you will notice a couple of times that my audio battery died and I have a real bad habit of missing it when these batteries die.
- So, I just recently got some new rechargeable batteries and that is completely thanks to the channel members.
- I use the funds to upgrade the channel and go cover different conventions and things like that.
- So, please consider if you have the funds and if you don't, you just watching and subscribing is enough.
References (from this video)
No references stored for this video.
Video 7RcUwWZlUP0
Let's Table It Rules Teach at 0:16 sentiment: positive
video_pk 61978 · mention_pk 154602
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- area majority hand management with clear scoring via locations
- city cards add variety and replayability
- variants (officer, New Orleans siren tokens) extend play
- thematic integration with infiltrate/redeploy/patrol actions
Cons
- rules are complex and can be easy to lose track of turn order
- opening setup and multiple steps per round may slow play
Thematic elements
- infiltration, area control, and mole mechanics
- Chicago-based city with crime, police, and mob infiltration
- instructional/tutorial
Comparison games
none
Mechanics (from transcript analysis)
- Area Majority — Strength at each location determines which player scores the location’s tokens at the end of scoring.
- city card-driven actions — City cards (e.g., Chicago) define how actions and token placement work and can alter rules each game.
- Hand Management — Players start with seven agent cards in their color and choose one to play each round, then reveal and deploy via the office/hidden area mechanic.
- Hidden Deployment — Cards are placed face down in the office and later moved to the Hideout before activation, acting as moles.
- hidden deployment and reveal — Cards are placed face down in the office and later moved to the Hideout before activation, acting as moles.
- Multi-Use Cards — City cards (e.g., Chicago) define how actions and token placement work and can alter rules each game.
- scoring and arresting — After seven rounds, arrests and scoring determine each player's points; tokens and jail colors contribute to final scores.
- special agent activation — Some agents have special actions (infiltrate, redeploy, patrol) that can be activated when moved to the field.
- turn structure and round length — Seven rounds total; each round has four steps with simultaneous selection, then deployment and activation phases.
- variants and asymmetrical play — Variants include an imaginary officer player and New Orleans siren token rules that modify play and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's an area majority hand management game
- the location card will explain how to place the utility tokens
- the game lasts seven rounds and each round has four steps
- the player with the most strength at that location wins the token and scores its value
- an imaginary third player named the officer who takes turns with you
References (from this video)
No references stored for this video.
Video jhcY23VUILc
Tabletop Tolson Review at 0:00 sentiment: positive
video_pk 59728 · mention_pk 152261
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- High replayability across player counts (2-4 players).
- Clever pairing of simultaneous action selection with programming and turn-order deployment.
- Engaging hidden-information/mole mechanic.
- Compact small-box design with efficient components.
- Color-blind friendly symbols on player cards.
- Double-sided board and scoring provide economical setup.
Cons
none
Thematic elements
- covert law-enforcement operations, arresting criminals, hidden mole intrigue
- Urban crime operation across multiple U.S. cities with FBI involvement; locations include clubs, restaurants, docks, and warehouses
- procedural, compact/engineered gameplay with simultaneous planning
Comparison games
none
Mechanics (from transcript analysis)
- Area Majority — Locations are resolved by the total strength of players' agents; strongest takes tokens and criminals at that location.
- Area majority / power dynamics — Locations are resolved by the total strength of players' agents; strongest takes tokens and criminals at that location.
- City variability for replayability — Different cities (e.g., Detroit, Houston, New York, Los Angeles, New Orleans, Washington DC) provide varied scenarios.
- Compact storage design — Small box with a bag for pieces and color differentiation; components are designed for easy, economical setup.
- Double-sided components — Board and player cards are double-sided, offering different scoring on the backside and enhancing replayability.
- End-game scoring via utility tokens — Utility tokens placed at locations drive priority and contribute to final scoring when resolving arrests.
- Endgame resolution by location and token flips — After all cards are played, remaining moles/things are resolved by flipping cards and tallying location-based scoring.
- Hidden information / mole mechanic — A mole mechanic introduces hidden identity and strategic tension, affecting later scoring and play order.
- Programmed deployment and placement — Agents are placed into board corners to set up future resolution and to influence outcomes.
- Set Collection — Players collect sets of colored figures, with tokens determining priority and end-of-round effects.
- Set collection / color-coded figures — Players collect sets of colored figures, with tokens determining priority and end-of-round effects.
- Simultaneous action selection — All players secretly choose an agent to deploy; actions are revealed together and then resolved in a specific order.
- Simultaneous Actions — All players secretly choose an agent to deploy; actions are revealed together and then resolved in a specific order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a master of the small box absolutely solidifies my impression it's a strong game it's a clever game and I like those mechanics that are paired together it works incredibly well
- I love that there's the bag you keep all the figures in
- it's really clear and uh easy to use
- the dynamic with two, three and four players is super different and I think it works really well
- it's a really clever 30 to 45 minute uh small box Dr Steve fin game
- check out the feds if you haven't
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4