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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 2 ·
mix 0 ·
neu 2 ·
neg 0
Showing 1–6 of 6
Video pepRQ0IcRCE
BoardGameGeek Rules Teach at 0:06
video_pk 95538 · mention_pk 262696
Click to watch at 0:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Tonight on Game Night, Nikki, Rusty, Lincoln, and myself, Dave, are going to teach and play A Familiar Find, a game for two to four players published by Darington Press and designed by Ian Zang.
References (from this video)
No references stored for this video.
Video JLFdWfWEuIE
BoardGameGeek Rules Teach at 1:20 sentiment: positive
video_pk 94650 · mention_pk 258609
Click to watch at 1:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Neat iconography for adjusting deck based on player count.
- Turn steps are clearly printed on cards.
- The base game is easy to teach.
- The artwork is good and adds flavor.
- The four-player game avoids the issue of a player being out of sync with others.
- Special powers add fun and variety.
Cons
- The endgame can feel like a game of chicken.
- Special abilities can vary in strength based on player count.
- Some players can get eliminated early.
Thematic elements
Comparison games
- Seven Wonders
Mechanics (from transcript analysis)
- Card Drafting — Players collect cards from central or adjacent piles.
- Hand Management — Players manage their hand of cards to play strategically.
- Push Your Luck — Players may have to take risks with piles that could contain negative elements.
- Set Collection — Players aim to collect sets of ingredients to win.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm playing a completely different game. I've upgraded to chess now.
- The bulk of your cards are usually good.
- This game is in I think more about trying to set yourself up rather than trying to hurt somebody else.
- The tension of that though. Even though it's a pain in the butt, I love that tension.
References (from this video)
No references stored for this video.
Video SuoMEN7dCLA
Grant Lyon Other at 23:09 sentiment: positive
video_pk 81710 · mention_pk 204106
Click to watch at 23:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- Collecting cards to find familiars
- Critical Role's world of Exandria
Comparison games
none
Mechanics (from transcript analysis)
- Hidden Information — And every turn, you're going to be adding a couple cards face up and one face down.
- pile building — ...playing cards down into piles and collecting those piles.
- Set Collection — You are basically doing set collection with the cards that you are getting. You're going to be building sets...
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If you are interested in new board games that are coming to stores, to friendly local game stores, and other places right now, and you don't have to wait like 18 months to get the game, then this is the video for you.
- I always try to include about 25 different games in this video, and I want there to be something for everybody, right?
- So, if you are looking for like an introduction to worker placement, uh I think this is a good one for that.
- So, yeah. And I love penguins. Love penguins.
- This is intentionally a weird game. Uh it's leaning into It's weird.
- This is a game that combines dice and deduction in a pirate theme.
- This is another one I couldn't really find a lot of information on, so I don't know exactly how it plays.
- So, yeah. And I hope you found something that you like.
References (from this video)
No references stored for this video.
Video SzWQwq8oDrU
BoardGameCo Other at 13:50 sentiment: neutral
video_pk 80419 · mention_pk 195698
Click to watch at 13:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Fine game
Cons
- Wasn't super enthused
- Falls into the category of 'many fine games'
Thematic elements
- Traps
Comparison games
none
Mechanics (from transcript analysis)
- Trap placement — Players are "placing cards down... trying to encourage people to figure out which cards are where because there's lose conditions and then there's win conditions."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I did not love this one. I I drastically prefer Hey, That's My Fish.
- This felt like a less fun version of Hey, That's My Fish.
- I thought the game was very dry.
- This was very charming. I I like what the game was doing as far as the real-time speed nature of trying not to be the last one holding the bag when everything goes bust, while also trying to collect sets of cards through real-time live trading. This was very fun.
- I was very impressed by how well the game is designed. Uh ultimately it was it was fine to play a few times and then move on from it.
- This was very solid uh going along with Triangulation and Decrypto. It's another one of those clue intercepting games, uh, but done very differently.
- Biggest complaint I have against it is I'm just keeping too many of these games and I can't have all these small box games be everything.
- It's cute. It's fast. It's thematic. I've enjoyed this one, but this kind of real-time game is just not overall my jam.
- Basically, it's a fun charming game. I'm just not overly uh enthused by it.
- Vestige is a great game. I think I just prefer Vindication.
- Vindication will almost always get picked over Vestige each time.
References (from this video)
No references stored for this video.
Video 0ve2tqbSues
kovray Rules Teach at 0:00
video_pk 68223 · mention_pk 164581
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- A Familiar Find is a two to four player game designed by Ian Zang and is published by Adarington Press, who helped sponsor this video.
- In this game, you'll play over a number of turns, scavenging and playing Arcane cards, aiming to win the game by collecting a variety of ingredients and essence.
- The way you'll win is either having three Astral Essence cards in your collection or a complete set of ingredients.
- And that's A Familiar Find.
References (from this video)
No references stored for this video.
Video 0ve2tqbSues
kovray Rules Teach at 0:05 sentiment: neutral
video_pk 68223 · mention_pk 206260
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- collecting ingredients and magical essences
- fantasy world with magical familiars assisting a grand quest
Comparison games
none
Mechanics (from transcript analysis)
- Locations and nuance — Locations are added at the start and have effects that override normal rules; in two-player games, locations are placed above the central pile and have precedence over standard rules.
- play cards — Play three cards from your hand (two face up and one face down) onto piles, ensuring visibility of all cards; pile placement rules vary by player count and require that no pile becomes empty.
- Scavenge — On your turn, you choose and collect one pile of cards and add all cards from this pile to your collection; in two-player games you may choose from three central piles; in three- or four-player games you can choose a pile adjacent to you or the central pile; face-down cards are revealed and any collected spells resolve.
- Spells — Resolve spells after scavenge; examples include Disruptive Distraction (remove an ingredient from an opponent) and Concealing Mist (play all three of your cards face down).
- Tourism variant — A variant where location cards can be exchanged by drawing a new one from the deck and replacing the current, with discarded location cards returned to the locations discard pile and reshuffled if needed.
- Turn structure and end conditions — Each turn has four steps: (1) scavenge, (2) play cards, (3) resolve spells/discard, (4) check win/loss; if the Arcane deck runs out, the game ends and tiebreakers determine the result.
- Win/Loss conditions — Win by collecting three Astral Essence cards or a complete set of ingredients; lose by collecting three Abyss Essence cards; end conditions can also occur if the Arcane deck runs out, with tie-breakers applied.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- A Familiar Find is a two to four player game designed by Ian Zang and is published by Adarington Press, who helped sponsor this video.
- In this game, you'll play over a number of turns, scavenging and playing Arcane cards, aiming to win the game by collecting a variety of ingredients and essence.
- The way you'll win is either having three Astral Essence cards in your collection or a complete set of ingredients.
- And that's A Familiar Find.
References (from this video)
No references stored for this video.
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Showing 1–6 of 6