Skip to main content
Neuroriders box art

Neuroriders

Game ID: GID0446865
Game Info
Year
2024
Players
2-4
Age
10+
Playtime
25 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

We're a group of neuroscientists specializing in degenerative brain diseases. We're implementing new technology for preserving memories in our patients. This amazing invention is the nanobots called "Neuroriders"

Neuroriders is a tile-laying game where the players will be traveling around the brain looking for the right amount of data they can take care of. To achieve this goal, they have to connect doors and avoid getting caught by crystalized areas.

Description

We're a group of neuroscientists specializing in degenerative brain diseases. We're implementing new technology for preserving memories in our patients. This amazing invention is the nanobots called "Neuroriders"

Neuroriders is a tile-laying game where the players will be traveling around the brain looking for the right amount of data they can take care of. To achieve this goal, they have to connect doors and avoid getting caught by crystalized areas.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–3 of 3
Video yqVhhuJ96Mc Meeple University Rules Teach at 0:10 sentiment: neutral
video_pk 64096 · mention_pk 157581
Meeple University - Neuroriders video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • memory harvesting and manipulation
  • inside people's minds with nanobots, exploring memory rooms
  • instructional explanation with visual demonstration
Comparison games
none
Mechanics (from transcript analysis)
  • crystallization_phase — After four turns, the game enters crystallization: tiles are flipped, certain rooms become crystallized, and rescues occur.
  • door_match_memory — When a neurorider passes through a door with matching halves, the color gains one memory; if the rider is the same color, it gains an extra memory.
  • draw_and_add_room_tile — At the start of a turn, the player draws a room tile from the display and adds it to their hand before placement.
  • End Game Bonuses — The game can end if the memory supply is depleted, the entire map crystallizes, or a track overload occurs.
  • endgame_conditions — The game can end if the memory supply is depleted, the entire map crystallizes, or a track overload occurs.
  • hidden_agenda_scoring — End-of-round scoring uses each player's hidden agenda value alongside track values and unspent actions.
  • move_neuroriders — Neuroriders may be moved through actions or door connections, with rules about paths and memory gains.
  • place_room_into_map — Choose a room from hand and add it to the map, ensuring at least one door connects to an existing room.
  • play_action_card — Each turn allows optional play of one of three action cards (A, B, or C) to manipulate the board state.
  • rescue_neuroriders — Crystallized neuroriders must be rescued to a nearest non-crystallized room, with associated crystallization costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Neuro Riders is played in rounds
  • we'll be teaching you how to play neuro Riders game designed by Miguel Suarez Olivares and published by Draco Studios
  • we are using a prototype copy of the game so the rules and components may not be final
References (from this video)
No references stored for this video.
Video zzI2yjY7AMY Board Stupid Top 5 List at 6:19 sentiment: positive
video_pk 34837 · mention_pk 297708
Board Stupid - Neuroriders video thumbnail
Click to watch at 6:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compelling mental health and neuroscience theme
  • Evocative, serious subject matter that invites thoughtful play
  • Interesting placement-based core mechanic with a distinctive theme
Cons
  • Early impressions; exact rules depth may require further exploration
  • Likely a heavier tier of Euro that may intimidate newcomers
Thematic elements
  • mental health, brain disease, neural research
  • neuroscience laboratory, clinical research context
  • serious, evocative, thought-provoking
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — scoring tied to progress in neural reconstruction/memory objectives
  • memory linkage theme — mechanics that simulate linking memories or reconstructing brain pathways
  • theme-driven scoring — scoring tied to progress in neural reconstruction/memory objectives
  • Tile Placement — rebuild or reorganize neural structures via territorial placements on a brain-themed board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • sink ships and get gold
  • I read the card and I understand what's going on not having to read 300 Pages
  • I love Celtic mythology I absolutely love it
  • five round game so it won't outstay its welcome
  • hit the Subscribe button
References (from this video)
No references stored for this video.
Video TGYiZDEtcAA The Board Game Garden Top 10 List at 13:49 sentiment: positive
video_pk 29445 · mention_pk 299246
The Board Game Garden - Neuroriders video thumbnail
Click to watch at 13:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually striking aesthetic
  • Engaging movement puzzle
Cons
  • Rules can be counterintuitive until clarified
Thematic elements
  • Orders of color-coded riders move along tracks for points
  • Futuristic racing/track-based competition
  • abstract, mechanical puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • color-based scoring with negative points — One color can be penalized while others gain points as they advance
  • Compound Scoring — One color can be penalized while others gain points as they advance
  • Track Advancement — Players move color-coded tokens along defined tracks to gain points
  • track movement — Players move color-coded tokens along defined tracks to gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just such a fun game
  • the look and aesthetic of this game I love so much
  • I am obsessed with this game
  • Village Vampire is absolutely fantastic
  • Foundations of Metropolis is a nice, easy to travel version
  • River of Gold is fantastic
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–3 of 3