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Neuroriders box art

Neuroriders

Game ID: GID0446865
Game Info
Players
2-4
Age
10+
Playtime
25 min
Collection
Rating
Mechanic profile
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 0 · neu 1 · neg 0
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Video yqVhhuJ96Mc Meeple University Rules Teach at 0:10 sentiment: neutral
video_pk 64096 · mention_pk 157581
Meeple University - Neuroriders video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • memory harvesting and manipulation
  • inside people's minds with nanobots, exploring memory rooms
  • instructional explanation with visual demonstration
Comparison games
none
Mechanics (from transcript analysis)
  • crystallization_phase — After four turns, the game enters crystallization: tiles are flipped, certain rooms become crystallized, and rescues occur.
  • door_match_memory — When a neurorider passes through a door with matching halves, the color gains one memory; if the rider is the same color, it gains an extra memory.
  • draw_and_add_room_tile — At the start of a turn, the player draws a room tile from the display and adds it to their hand before placement.
  • end game bonuses — The game can end if the memory supply is depleted, the entire map crystallizes, or a track overload occurs.
  • endgame_conditions — The game can end if the memory supply is depleted, the entire map crystallizes, or a track overload occurs.
  • hidden_agenda_scoring — End-of-round scoring uses each player's hidden agenda value alongside track values and unspent actions.
  • move_neuroriders — Neuroriders may be moved through actions or door connections, with rules about paths and memory gains.
  • place_room_into_map — Choose a room from hand and add it to the map, ensuring at least one door connects to an existing room.
  • play_action_card — Each turn allows optional play of one of three action cards (A, B, or C) to manipulate the board state.
  • rescue_neuroriders — Crystallized neuroriders must be rescued to a nearest non-crystallized room, with associated crystallization costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Neuro Riders is played in rounds
  • we'll be teaching you how to play neuro Riders game designed by Miguel Suarez Olivares and published by Draco Studios
  • we are using a prototype copy of the game so the rules and components may not be final
References (from this video)
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