Little Bruno has gone to sleep and will travel during the night between dreams. Our mission as dream guardians is to keep him immersed in the most pleasant dreams and assure us that he wakes up as little as possible during the night.
The goal in Deep Dreams is to score points playing and connecting dream cards, that show the four colors of the dream. You will need to create the largest color groups connected to score victory points, while making sure Bruno doesn't wake up by drawing a continuous path with the white lines and arrows through the cards. Some dream cards got powerful effects that will help players to get better combinations. And at the end, the longest path will have the greatest reward. Get ready to enter the world of dreams and ensure that Bruno has a quiet and peaceful night.
—description from the publisher
- Accessible components and approachable base concept
- Clear visual design
- Rulebook clarity issues
- High cognitive load relative to strategic payoff
- Feels more work than reward
- Dream manipulation and chain-building
- A dreamscape with color-based chains and dream cards
- explanatory, rule-oriented walkthrough with on-table demonstrations
Mechanics (from transcript analysis)
- Card abilities on play — Cards grant activated abilities that affect chaining and scoring
- Chain building / set collection — Create color chains and connect symbols for scoring points
- End-game trigger — End-game triggers when a certain card count is reached and then scoring resolves
- Hand Management — Play and manage a green-card hand to build chains and trigger bonuses
Video topics + discussion points
Quotes (from this video)
- This is fast-paced. It's easy. It's fun.
- It's a great mass market game.
- I didn't love the rule book.
- This is an interesting one.
- The team mode is definitely an extra level strategy.
- Last Minute is a bomb diffusing game.
- The gimmick is strong but staying power is questionable.