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Deep Dreams box art

Deep Dreams

Game ID: GID0446875
Game Info
Players
2-5
Age
8+
Playtime
10 min
Collection
Your Tier
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Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 1 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–4 of 4
Video ntLUKnWW2sU Watch It Played News at 9:40 sentiment: positive
video_pk 88954 · mention_pk 235540
Watch It Played - Deep Dreams video thumbnail
Click to watch at 9:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The team that brought us Smartphone Inc. and Aquatica is behind this.
Cons
  • My biggest fear is letting something called the o'neary shunt enter my brain.
Thematic elements
  • Crafting and selling dreams to learn new skills, overcome deep-seated fears, and travel to extraordinary locations.
  • Connecting the sleeping mind and machine
Comparison games
  • Smartphone Inc.
  • Aquatica
Mechanics (from transcript analysis)
  • action selection — You play as the CEO of a company that is developing and using this technology expanding as fast as you can to keep up with the competition.
  • Resource Management — Gathering resources crafting stunning experiences improving Dreamscapes and gaining clients.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sequels, prequels, and total recalls.
  • Another unrelated guy. Nothing confusing about that.
  • I think a lot of people are excited about this one.
  • Follow the link in this video's description to find out more and back it before your campfire fades into darkness.
  • I really do love Baseball Highlights. I like how the series condenses things to the action.
  • This is a must play for me so I'm excited for its release this year.
  • I've officially become a big fan of IV games recently.
  • I really like their games a lot.
  • I'm 100 in on Fractured Sky when it goes to Kickstarter in April.
  • So I'll say announcement but it was definitely a sell sheet from a Game Wright catalog that was unveiled prematurely.
  • I'll change that to survive. You might later this year when it's released.
  • Any version is good in my books and it is a classic for a reason.
  • It's a masterpiece of board game design that was so far ahead of its time that even today it feels fresh and new.
  • Turns out The Battle of Versailles isn't a war game. It was a fashion show held in 1973.
  • What caught my eye is that this is from the designers of Zoom in Barcelona and Lacrimosa so I'm immediately interested.
  • This looks pretty cool to me and I'm sure it's even more exciting to those who enjoy the video games.
  • No no no no no no no not doing no I'm not doing that no.
  • My biggest fear is letting something called the o'neary shunt enter my brain.
  • And if you want to see evil artificial intelligence take complete control you can head over to this month's on the radar episode.
  • Did I say evil? I'm sorry, not evil, I meant misunderstood. Yeah, totally misunderstood.
References (from this video)
No references stored for this video.
Video 8t09mqalJRY Getting Games Discussion at 27:26
video_pk 88973 · mention_pk 235622
Getting Games - Deep Dreams video thumbnail
Click to watch at 27:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 32vFhnO0Oc4 Review at 7:32 sentiment: mixed
video_pk 67832 · mention_pk 164099
Deep Dreams video thumbnail
Click to watch at 7:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great intro game for non-gamers
  • Cute
  • Good little filler game
  • Good little travel game
Cons
  • Didn't super hit for the reviewers
  • Can be very mean
  • Not likely to hit their top 50 list
Thematic elements
  • Completing your timeline or tableau with 10 cards to score victory points.
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — Connecting arrows and dream paths for scoring.
  • Set Collection — Cards score based on groupings of adjacency and having the most of each color.
  • Tableau Builder — Players draw or play cards to their tableau to complete a timeline or tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our lives have been extremely chaotic in the past month, haven't they, Jeff?
  • It's literally chaos and all you can do is just be like, 'What is going on? What's next?'
  • The games are chaos. And also, I do know the sound is probably like I can hear it's a little echoey in here even though we have the sound panels.
  • Doomlings is a lightweight strategic card game with unique characters, weird effects, and endless replayability.
  • The beauty of Doomlings is you can keep adding more and more to it to expand the variety in your game, which we love.
  • It is very easy, very straightforward. Uh, and very, very quick.
  • But what I will mention is that this game can be very mean.
  • I personally freaking loved it.
  • I also love the artwork. I love it.
  • This would be a good place to start with kids.
  • It's more gamefied.
  • This is for people that love railroad ink and want more railroad ink.
  • It's not like a take yourself seriously kind of game.
  • I think it's a great game for kids.
  • it was actually way way way better than I thought it was going to be
  • if you like area control but like you maybe don't like super mean area control games, this would be one to check out.
References (from this video)
No references stored for this video.
Video RgUyB9yGzgA BoardGameCo Review at 4:12 sentiment: negative
video_pk 39246 · mention_pk 118195
BoardGameCo - Deep Dreams video thumbnail
Click to watch at 4:12 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Accessible components and approachable base concept
  • Clear visual design
Cons
  • Rulebook clarity issues
  • High cognitive load relative to strategic payoff
  • Feels more work than reward
Thematic elements
  • Dream manipulation and chain-building
  • A dreamscape with color-based chains and dream cards
  • explanatory, rule-oriented walkthrough with on-table demonstrations
Comparison games
none
Mechanics (from transcript analysis)
  • Card abilities on play — Cards grant activated abilities that affect chaining and scoring
  • Chain building / set collection — Create color chains and connect symbols for scoring points
  • End-game trigger — End-game triggers when a certain card count is reached and then scoring resolves
  • Hand Management — Play and manage a green-card hand to build chains and trigger bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is fast-paced. It's easy. It's fun.
  • It's a great mass market game.
  • I didn't love the rule book.
  • This is an interesting one.
  • The team mode is definitely an extra level strategy.
  • Last Minute is a bomb diffusing game.
  • The gimmick is strong but staying power is questionable.
References (from this video)
No references stored for this video.
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