Skip to main content
Quorum box art

Quorum

Game ID: GID0446882
Game Info
Players
2-4
Age
14+
Playtime
45 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 5 · mix 1 · neu 2 · neg 0
Mentions per page
Showing 1–9 of 9
Video mpoCGVlgf7I kovray Discussion at 11:41
video_pk 89077 · mention_pk 336920
kovray - Quorum video thumbnail
Click to watch at 11:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're opening a Discord Channel yay
  • we're finally starting a patreon
  • thank you so much for everybody and the ongoing support that you folks give to us we are forever grateful
  • let's start a discussion on our Discord Channel
  • hope you have an amazing day
References (from this video)
No references stored for this video.
Video hs5paHXtmaY Tantrum House Discussion at 2:44 sentiment: positive
video_pk 86127 · mention_pk 338862
Tantrum House - Quorum video thumbnail
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Scoring is the meat of the game and interesting.
  • Simple mechanic of draw a card and play a card, but with complex scoring.
Cons
  • Scoring can be tricky to figure out initially.
  • God cards can 'junk up' your hand.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players manage cards in hand, with God cards potentially reducing hand size.
  • Set Collection — Players collect sets of symbols or numbers on cards.
  • Tableau Building — Players build a tableau of cards.
  • Track Advancement — Players advance on different colored tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is Tableau building game
  • the scoring is a little tricky
  • we're contributing to the river but we're are competitively scoring
  • this game can last 30 seconds or it can last 15 minutes
  • combines Scrabble meets trivia
  • this is like the snowflake version of the lawn darts that we used to play as a kids
  • It's a trade show so it's a different kind of convention that we normally would go to
  • in the board game industry while technically we are competing for customers we like to share our customers
  • Sherlock the game is a foot
  • you are going to be asking other people questions
References (from this video)
No references stored for this video.
Video fnL8H-qtUYM Chairman of the Board Discussion at 3:00 sentiment: positive
video_pk 85888 · mention_pk 334584
Chairman of the Board - Quorum video thumbnail
Click to watch at 3:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Nice little engine builder.
  • Set Collection — More of a set collection game as you are not only collecting these sets of cards um to score them in different ways but also you are using those suits to move along these tracks which will score you points in a in a kind of biblio um style manner.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, Night Soul actually made my most anticipated list of games to be released in 2025.
  • Love this idea of um kind of Victorian London, The Sewage System.
  • And from the gist of what I've read, it sounds like a kind of contract fulfillment resource management game, but it does use dice placements.
  • Now, I tend to like the kind of mix of a Euro game with dice placement.
  • If you have enjoyed the video, please be sure to hit like and subscribe to the channel.
  • Check out my other content, too.
  • And for everybody else, I'll see you next time on Chairman of the Board.
References (from this video)
No references stored for this video.
Video hWWFNpPtc1w Chairman of the Board Top List at 10:28 sentiment: positive
video_pk 85712 · mention_pk 345053
Chairman of the Board - Quorum video thumbnail
Click to watch at 10:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love how the different parts of the game interlock.
  • Remarkably fast gameplay.
  • Punchy turns.
  • Clever and well-designed.
  • Blending of mechanisms works extremely well.
  • Done to a high standard.
Cons
  • Track climbing could be more flavorful or individual.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • bidding — push up any track you like, but the two adjacent tracks, you will either kind of move them up points or down points based on, you know, how how um how well you want them to do really.
  • Hand Management — the god cards do come with a bit of a a punishment because it's going to clog up your hand and give you less flexibility by having fewer cards in your hand.
  • Set Collection — set collection card game with some additional moving parts.
  • track climbing — you're also pushing up tracks. And these tracks all relate to more scoring opportunities, but only if you are kind of in the lead or at least maybe even second or sometimes you can score points for third.
  • variable scoring — all the different suits have different ways of scoring points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Even for a short game, I did find it very boring. It's quite a difficult thing to achieve is to be short and boring.
  • lovely artwork, really nicely produced, tiny little box, nice clean rules, good clever gameplay, but sadly a missed opportunity by not putting those keywords on the cards.
  • I love the way that each of these kind of moving parts of the game interlock with each other and there's a crossover and synergy between what you're trying to do
  • sadly massively hamstrung by the fact that there are some glaring production issues, especially if you are color blind.
  • Gameplay alone thoroughly enjoyed it.
References (from this video)
No references stored for this video.
Video zXkygFfQIkI The Dice Tower Top List at 30:42 sentiment: positive
video_pk 80832 · mention_pk 343304
The Dice Tower - Quorum video thumbnail
Click to watch at 30:42 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Simple and quick gameplay
  • Fits perfectly in its box size
Cons
  • Scoring can be a little funky at the end
Thematic elements
Comparison games
  • Atlantis Rising
Mechanics (from transcript analysis)
  • Card Drafting — you play a card out from your hand and you're kind of pulled in lots of little directions
  • Set Collection — tracks that you're you're specializing in scoring in different conditions.
  • Variable player powers — If you play one of these special god cards, it's powerful, but you are then limiting limiting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really want to push up this uh, you know, the tradition track because that'll help me score big. And they bring up this moral dilemma and you go, oof, I am not very personally on the side of tradition here, but I want the points. So, we're going to go that way anyway.
  • Quadropolis. Quadropolis did it first. #justice for Quadropolis.
  • This is an auction game where you have infinite dollars, infinite money that to spend on on everything.
  • Brilliant. So simple, so straightforward. You know, I'm surprised that hasn't been stolen yet by any other deck building game.
  • Specifically saying plus commodities.
  • No. Without commodities, QE would not have been my number one.
  • It adds something for second place for lack of better.
  • Quest for El Dorado is my number one.
  • It's almost cozy at this point. You know what I mean?
References (from this video)
No references stored for this video.
Video XGeWv7tyz2M Review at 0:00 sentiment: mixed
video_pk 69287 · mention_pk 165722
Quorum video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Simple gameplay makes it easy to learn the basic actions.
  • Deep scoring system provides a lot of strategic depth and replayability.
  • Engaging mental challenge in evaluating card plays.
  • Fast-paced gameplay allows for multiple plays in a single session.
  • More dynamic and fun at higher player counts (4 players).
Cons
  • The scoring system is complex and can be overwhelming on the first play.
  • The game does not shine at two players, feeling less dynamic and interactive.
  • The availability and impact of God cards can be inconsistent, especially at lower player counts.
  • The row of available cards can stagnate in two-player games.
  • A first play can feel like stumbling in the dark if scoring isn't understood upfront.
Thematic elements
  • Building out a set of cards representing buildings, people, military, or trade goods to score points
  • Rome
  • null
Comparison games
none
Mechanics (from transcript analysis)
  • God cards — Special cards shuffled into the deck that allow players to advance on tracks and affect adjacent province values, but clog up the hand.
  • Hand Management — Players have a hand limit of four cards, and God cards can clog up the hand.
  • Set Collection — Some cards score based on collecting sets of icons or card types.
  • Tableau Building — Players build a 12-card tableau.
  • track movement — Cards played move players up different tracks, which provide another way to score points.
  • variable scoring — Cards score in different ways based on icons, and provinces offer additional scoring conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the whole goal the really what you really need to learn on this game is the scoring because like David said the game playay is simple
  • the real brain burning decision in this game is when you're playing a card is the card helping you build your 12 card strategy or is it helping you go up the tracks you need to make some of these cards worth more points and that is a really tough thing to decide
  • I don't think this game shines and this is maybe me being a little nice I don't think it shines at two
  • this game will be significantly better at four
  • it's way more fun when you're competing with a bunch of other people out here like David kind of alluded to in a two-player game you're just like okay you can have it I'm not even going to bother but in a four-player game that's not going to happen every one of these tracks is going to be a fight to the finish
  • there is definitely a game here for sure because what's happening with the cards the way that you're having to really think about every play like for me that's rare
  • it is a fun mental problem to solve
  • it's going to be quick and you could reset it and play again and have that second or have that third experience and really start to understand like where all the scoring coming from
References (from this video)
No references stored for this video.
Video pkVPUL4kaIw Meeple University Rules Teach at 0:12 sentiment: neutral
video_pk 63858 · mention_pk 157375
Meeple University - Quorum video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • influence in provinces via a Tableau of cards and God actions
  • ancient Rome
Comparison games
none
Mechanics (from transcript analysis)
  • Banner color movement — The banner color on a played card determines how far you move your marker on the matching Province track and may influence placement if sharing a space with other players.
  • God cards — If three or more god cards are in the display you may discard them to draw five new ones; you can resolve a God card you draw by revealing it and applying its effect to a chosen province; you cannot play a God card from your hand once you've gained one; you may gain a God card up to three times in total.
  • Scoring by provinces and card types — Scores are calculated from six provinces based on card types (Architecture, Intrigue, Military, Trade, etc.) with multipliers determined by your relative position on each province's track.
  • Turn structure — Each turn consists of three steps: draw a face-up card from the table into your hand; fill an empty space face up from the deck; and play one card from your hand face up into your tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Quorum players are senators in ancient Rome fighting against each other to build up the best Tableau of cards and control the best influence in the provinces
  • when there are no god cards on the table your turn resolves in three steps
References (from this video)
No references stored for this video.
Video qFIvDBqTSM0 kovray Rules Teach at 1:02 sentiment: neutral
video_pk 60324 · mention_pk 152752
kovray - Quorum video thumbnail
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Card-driven decisions with diverse card powers
  • God cards add strategic variability without being playable like regular cards
  • Clear setup and a well-defined endgame with explicit scoring rules
Cons
  • Complex interaction between multiple card types can be confusing
  • Scoring requires tracking multiple province rules and card types
Thematic elements
  • Political influence, territory control, and godly interventions shaping an empire
  • Ancient Rome with a central map and provinces around it
  • Procedural, card-driven strategy with territory tracking
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draw from the Rome deck and select cards to build a hand each turn.
  • Card drafting and hand management — Players draw from the Rome deck and select cards to build a hand each turn.
  • Card play from hand with face-up display — Each turn, a player plays one card from their hand to advance on a province track, with card type and banner determining scoring.
  • endgame trigger — The game ends once every player has played 12 cards.
  • God cards as persistent effects — God cards are revealed and kept in hand; they provide ongoing effects but cannot be played as normal cards; maximum of three god cards per game.
  • Influence tracks and province scoring — advancing markers on province tracks impact scoring; provinces score based on presence of cards and influence values.
  • Refresh mechanism — If three or more god cards are in Rome, players can refresh by drawing five new cards and shuffling removed cards back into the deck; this can be done once per turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Quorum is played in turns
  • that's drawing a card you'll now have five cards in your hand
  • will you reach the agreement or will you get confused by so many different Cards doing so many different things
References (from this video)
No references stored for this video.
Video XMDPg1dwm-Y Chairman of the Board Top List at 0:00 sentiment: positive
video_pk 12587 · mention_pk 106017
Chairman of the Board - Quorum video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interlocking moving parts create satisfying synergy and depth
  • Turns are fast and decisions feel punchy
  • Clever blending of familiar mechanisms executed to a high standard
Cons
  • Track climbing can feel bland and under-flavored
  • Not fundamentally innovative; leans on established mechanics
Thematic elements
  • Mythology-inspired track competition with evolving scoring opportunities
  • Abstract track-building with god cards that influence scoring
  • Analytical, puzzle-like engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — score opportunities are distributed across several tracks; leading on different tracks can yield varying points
  • god cards with dynamic scoring — special cards that push up chosen tracks but alter adjacent tracks' values, adding strategic risk and interaction
  • Hand Management — god cards clog the hand, offering potential payoff at the cost of reduced flexibility
  • hand management / risk-reward — god cards clog the hand, offering potential payoff at the cost of reduced flexibility
  • Multi-track scoring — score opportunities are distributed across several tracks; leading on different tracks can yield varying points
  • Set Collection — collecting cards to create runs and complete color/suit sets to unlock endgame scoring opportunities
  • Track Advancement — playing cards advances scoring tracks; points accrue based on track leader position and level
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love pretty much everything about this game.
  • This game has a lot to offer.
  • the blending of those different moving parts of the game interlock with each other
  • it's remarkably fast actually
  • a really well-designed clever game using again mechanisms we've seen before
  • My only issue is that I think the track climbing is maybe a little bit too bland.
  • minmax each placement and not to waste one of those cards
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–9 of 9
Game Deep Dive